Player Matchup

Shiva
Shiva
Platinum III
 
Shiva
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Platinum III
RenegadeTitan93
Xing Tian
Platinum III
Level 126
God Stats
3W - 1L
1,694 SR
Queue Stats
17W - 4L
2,061 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
SilentKreep
Baron Samedi
Platinum III
Level 149
God Stats
13W - 1L
1,949 SR
Queue Stats
57W - 15L
2,061 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,714 SR
1,874 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,674 SR
1,984 MMR
Cerberus
Cerberus
Diamond V
BENDERLASER
Cerberus
Diamond V
Level 142
God Stats
6W - 1L
1,904 SR
Queue Stats
150W - 103L
1,984 MMR
Party 1
Heimdallr
Heimdallr
Diamond V
D0NTDR0PITHYS0AP
Heimdallr
Diamond V
Level 156
God Stats
3W - 2L
1,617 SR
Queue Stats
151W - 103L
1,984 MMR
Party 1
Athena
Athena
Diamond V
senpaisiah04
Athena
Diamond V
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 98L
1,984 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
7 / 1 / 5
11,656
777
15,955
16,654
17,919
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
RenegadeTitan93
Xing Tian
15
1 / 1 / 10
10,800
720
7,363
19,088
27,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
SilentKreep
Baron Samedi
16
6 / 0 / 8
11,250
750
19,350
10,250
9,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
GebPersephoneAtlasCabrakanFenrir

VS

Bans
AresPoseidonThothScyllaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BENDERLASER
Cerberus
12
0 / 6 / 2
8,394
560
7,640
20,264
24,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
15
2 / 4 / 0
9,580
639
12,327
10,377
5,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
12
0 / 4 / 1
9,201
613
4,286
20,725
22,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
7
1
5
9.5
L
Cerberus
BENDERLASER
Cerberus
0
6
2
0.17
L
Heimdallr
2
4
0
0.5
W
Xing Tian
RenegadeTitan93
Xing Tian
1
1
10
6
W
Baron Samedi
SilentKreep
Baron Samedi
6
0
8
10
L
Athena
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,668
Damage
24,253
45,992
Taken
51,366
55,500
Mitigated
51,441
20,019
Healing
12,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,955
4,150
1,530
4,432
16,654
17,919
1,271
3,339
13,041
0
49,862
L
Cerberus
BENDERLASER
Cerberus
7,640
478
0
7,371
20,264
24,184
0
9,032
11,232
27,860
0
L
Heimdallr
12,327
4,758
0
1,775
10,377
5,131
0
5,950
4,427
0
46,216
W
Xing Tian
RenegadeTitan93
Xing Tian
7,363
1,052
721
3,658
19,088
27,917
398
4,455
14,195
19,119
0
W
Baron Samedi
SilentKreep
Baron Samedi
19,350
2,790
5,196
4,482
10,250
9,664
475
4,356
5,764
63,580
0
L
Athena
4,286
834
411
2,784
20,725
22,126
0
12,035
8,690
11,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,706
Gold Earned
27,175
169
Minions Killed
169
8
Camps Cleared
5
924,035
Distance Traveled
700,338
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,656
777
70
5
4
319,955
4
L
Cerberus
8,394
560
56
4
0
211,792
4
L
Heimdallr
9,580
639
95
6
5
247,417
6
W
Xing Tian
10,800
720
25
2
2
338,113
2
W
Baron Samedi
11,250
750
74
5
2
265,967
6
L
Athena
9,201
613
18
1
0
241,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role