Player Matchup

Sol
Sol
Moshiverse
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,078 Elo+
Party 1
Jormungandr
Jormungandr
Shiro_the_weeb
Jormungandr
Level 22
God Stats
28W - 40L
1,148 SR
Queue Stats
113W - 163L
1,267 Elo+
Party 1
Cliodhna
Cliodhna
UraniumPatriot
Cliodhna
Level 93
God Stats
1W - 2L
1,516 SR
Queue Stats
114W - 162L
1,291 Elo+
Party 1
Team Averages
Level 41
1,388 SR
1,212 Elo+

VS

Team Averages
Level 58
1,419 SR
1,360 Elo+
He Bo
He Bo
TOXICsniper9917
He Bo
Level 63
God Stats
1W - 1L
1,489 SR
Queue Stats
5W - 6L
1,081 Elo+
Party 2
Atlas
Atlas
TRN Porcorn
Atlas
Level 84
God Stats
1W - 0L
1,337 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Pele
Pele
TRN avyn
Pele
Level 28
God Stats
1W - 0L
1,431 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,132
613
3,104
5,963
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
Shiro_the_weeb
Jormungandr
12
3 / 1 / 2
7,270
727
8,451
8,161
7,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
10
1 / 6 / 2
6,398
640
6,485
9,891
3,175
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 3
7,999
800
8,569
7,573
2,324
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 10
7,741
774
5,961
10,325
6,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
12
3 / 1 / 8
7,593
759
5,306
7,515
3,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
11
11
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Jormungandr
Shiro_the_weeb
Jormungandr
3
1
2
4
W
7
2
3
4.25
W
1
2
10
3
W
Pele
3
1
8
7
L
Cliodhna
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,040
Damage
19,836
24,015
Taken
25,413
12,733
Mitigated
12,008
2,828
Healing
9,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,104
798
0
406
5,963
1,667
0
4,627
1,110
10,022
0
L
Jormungandr
Shiro_the_weeb
Jormungandr
8,451
2,064
14
873
8,161
7,891
0
4,654
3,254
27,572
0
W
8,569
299
268
2,425
7,573
2,324
607
3,172
4,401
21,876
0
W
5,961
1,805
727
3,694
10,325
6,382
144
5,717
4,608
13,443
0
W
Pele
5,306
892
0
2,472
7,515
3,302
531
3,079
4,436
0
25,328
L
Cliodhna
6,485
803
81
1,454
9,891
3,175
0
5,150
4,318
0
20,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,800
Gold Earned
23,333
91
Minions Killed
100
4
Camps Cleared
5
517,788
Distance Traveled
568,832
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,132
613
12
1
0
174,142
0
L
Jormungandr
7,270
727
47
5
0
188,745
4
W
He Bo
7,999
800
33
3
3
178,284
1
W
Atlas
7,741
774
17
2
0
199,648
3
W
Pele
7,593
759
50
5
2
190,900
1
L
Cliodhna
6,398
640
32
3
4
154,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role