Player Matchup

Merlin
Merlin
BorisOAnimal00
Merlin
Level 59
God Stats
1W - 4L
1,406 SR
Queue Stats
59W - 74L
1,349 Elo+
Solo
Pele
Pele
Pershhyy
Pele
Level 4
God Stats
1W - 1L
1,766 SR
Queue Stats
4W - 11L
1,314 Elo+
Party 2
Sobek
Sobek
grumblefumblegus
Sobek
Level 121
God Stats
2W - 9L
1,523 SR
Queue Stats
85W - 112L
1,324 Elo+
Party 2
Team Averages
Level 61
1,565 SR
1,329 Elo+

VS

Team Averages
Level 67
1,447 SR
1,407 Elo+
Bellona
Bellona
GrandThief_Nova
Bellona
Level 62
God Stats
11W - 18L
1,276 SR
Queue Stats
305W - 438L
1,286 Elo+
Solo
Zeus
Zeus
LuMiFY
Zeus
Level 29
God Stats
62W - 53L
1,542 SR
Queue Stats
461W - 494L
1,468 Elo+
Party 1
Nemesis
Nemesis
sPoiL-
Nemesis
Level 109
God Stats
25W - 16L
1,522 SR
Queue Stats
455W - 431L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 0
10,141
724
8,533
10,191
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
11
0 / 8 / 4
7,864
562
1,155
11,131
3,119
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 4
9,100
650
6,741
12,573
13,389
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
9,673
691
6,210
11,846
9,378
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
LuMiFY
Zeus
15
5 / 3 / 7
10,383
742
11,710
6,767
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
sPoiL-
Nemesis
15
9 / 3 / 4
11,022
787
11,212
10,710
4,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
8
Kills
16
16
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
6
0
0.83
W
2
2
8
3
W
Zeus
LuMiFY
Zeus
5
3
7
2.83
L
Pele
0
8
4
0.25
L
3
2
4
2.5
W
Nemesis
sPoiL-
Nemesis
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,429
Damage
29,132
33,895
Taken
29,323
19,424
Mitigated
15,813
3,870
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,533
162
0
833
10,191
2,916
0
3,392
6,549
28,281
0
W
6,210
1,509
398
1,633
11,846
9,378
18
5,755
6,091
0
26,764
W
Zeus
LuMiFY
Zeus
11,710
310
168
669
6,767
2,256
929
4,967
1,800
41,651
0
L
Pele
1,155
1,127
0
646
11,131
3,119
0
4,515
6,350
0
3,763
L
6,741
264
0
2,391
12,573
13,389
0
3,119
9,190
23,378
0
W
Nemesis
sPoiL-
Nemesis
11,212
4,969
0
2,461
10,710
4,179
193
5,395
5,315
0
41,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,105
Gold Earned
31,078
74
Minions Killed
154
0
Camps Cleared
11
673,405
Distance Traveled
770,350
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,141
724
31
2
0
216,843
3
W
Bellona
9,673
691
37
3
4
267,485
0
W
Zeus
10,383
742
76
5
5
236,216
2
L
Pele
7,864
562
10
1
0
197,165
1
L
Sobek
9,100
650
33
2
0
259,397
2
W
Nemesis
11,022
787
41
3
2
266,649
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role