Player Matchup

Gilgamesh
Gilgamesh
Bronze IV
Carti Kun8264
Gilgamesh
Bronze IV
Level 71
God Stats
2W - 2L
1,658 SR
Queue Stats
12W - 15L
1,281 MMR
Party 2
Poseidon
Poseidon
Silver III
Juan Uzumaki635
Poseidon
Silver III
Level 76
God Stats
2W - 2L
1,640 SR
Queue Stats
14W - 12L
1,512 MMR
Party 2
Arachne
Arachne
Silver I
MooD Rocker
Arachne
Silver I
Level 119
God Stats
6W - 4L
1,603 SR
Queue Stats
19W - 17L
1,591 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,634 SR
1,461 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,505 SR
1,456 MMR
Nox
Nox
Gold II
CasserolChef
Nox
Gold II
Level 129
God Stats
3W - 6L
1,279 SR
Queue Stats
263W - 302L
1,662 MMR
Party 1
Sobek
Sobek
Gold IV
MrKFCsauceux
Sobek
Gold IV
Level 85
God Stats
5W - 4L
1,835 SR
Queue Stats
27W - 31L
1,367 MMR
Party 1
Heimdallr
Heimdallr
Bronze V
OblivionNerd
Heimdallr
Bronze V
Level 78
God Stats
0W - 1L
1,400 SR
Queue Stats
5W - 12L
1,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Carti Kun8264
Gilgamesh
16
4 / 1 / 13
11,172
698
11,018
16,996
14,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
17
8 / 2 / 9
12,412
776
17,596
9,910
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
MooD Rocker
Arachne
16
10 / 1 / 8
12,136
759
13,049
13,013
6,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bans
ZeusThothHeraAtlasShiva

VS

Bans
BastetHerculesKhepriChaacAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 1
11,004
688
11,306
11,471
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 7 / 3
9,783
611
5,541
20,394
22,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
OblivionNerd
Heimdallr
13
1 / 9 / 2
9,561
598
10,533
14,457
4,467
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
22
Kills
4
4
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Carti Kun8264
Gilgamesh
4
1
13
10.5
L
3
6
1
0.58
W
Poseidon
8
2
9
6.25
W
Arachne
MooD Rocker
Arachne
10
1
8
14
L
0
7
3
0.21
L
Heimdallr
OblivionNerd
Heimdallr
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,663
Damage
27,380
39,919
Taken
46,322
24,752
Mitigated
30,148
11,638
Healing
2,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Carti Kun8264
Gilgamesh
11,018
2,762
148
2,865
16,996
14,986
168
6,177
10,819
0
28,826
L
11,306
680
0
925
11,471
3,354
219
5,556
5,915
49,486
0
W
Poseidon
17,596
2,383
0
2,700
9,910
3,367
1,158
5,749
4,161
70,964
0
W
Arachne
MooD Rocker
Arachne
13,049
8,955
0
5,925
13,013
6,399
2,117
5,252
7,761
0
40,740
L
5,541
191
0
1,632
20,394
22,327
0
7,363
13,031
16,035
0
L
Heimdallr
OblivionNerd
Heimdallr
10,533
2,659
0
337
14,457
4,467
136
5,204
9,253
0
31,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,720
Gold Earned
30,348
194
Minions Killed
176
10
Camps Cleared
4
996,357
Distance Traveled
743,021
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,172
698
32
2
2
349,904
2
L
Nox
11,004
688
96
6
4
254,119
0
W
Poseidon
12,412
776
110
7
4
281,494
3
W
Arachne
12,136
759
52
3
4
364,959
3
L
Sobek
9,783
611
31
2
0
256,818
4
L
Heimdallr
9,561
598
49
3
0
232,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role