Player Matchup

Horus
Horus
ChocoLitThundahh
Horus
Level 144
God Stats
31W - 32L
1,435 SR
Queue Stats
198W - 180L
1,650 Elo+
Party 1
Nu Wa
Nu Wa
JaceBelaren
Nu Wa
Level 29
God Stats
3W - 0L
1,862 SR
Queue Stats
40W - 16L
1,731 Elo+
Party 1
Nemesis
Nemesis
PrimarisUllr
Nemesis
Level 108
God Stats
16W - 5L
2,137 SR
Queue Stats
119W - 101L
1,573 Elo+
Party 1
Shiva
Shiva
SergeantAnt
Shiva
Level 147
God Stats
6W - 2L
1,746 SR
Queue Stats
213W - 192L
1,630 Elo+
Party 1
Neith
Neith
TiJoeJoe
Neith
Level 71
God Stats
24W - 23L
1,580 SR
Queue Stats
227W - 187L
1,631 Elo+
Party 1
Team Averages
Level 100
1,752 SR
1,643 Elo+

VS

Team Averages
Level 86
1,522 SR
1,594 Elo+
Serqet
Serqet
BigShartz
Serqet
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 90L
1,631 Elo+
Party 2
Nu Wa
Nu Wa
GankeeWitNoBrim
Nu Wa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,658 Elo+
Party 2
Chernobog
Chernobog
ILoveBadBishes
Chernobog
Level 124
God Stats
15W - 15L
1,625 SR
Queue Stats
78W - 76L
1,627 Elo+
Party 2
Set
Set
LePapadragon
Set
Level 33
God Stats
0W - 2L
1,229 SR
Queue Stats
19W - 29L
1,397 Elo+
Solo
Ares
Ares
WhosReissy
Ares
Level 149
God Stats
2W - 2L
1,758 SR
Queue Stats
71W - 68L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 14
7,772
518
5,539
12,690
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
10 / 3 / 9
9,377
625
18,990
8,810
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
PrimarisUllr
Nemesis
14
3 / 1 / 10
8,542
569
5,889
10,754
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
8 / 1 / 5
9,666
644
9,434
13,074
9,271
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
TiJoeJoe
Neith
14
2 / 2 / 2
8,082
539
5,966
8,041
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BigShartz
Serqet
10
2 / 4 / 4
7,144
476
5,808
14,201
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 5 / 2
7,220
481
9,108
10,971
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
ILoveBadBishes
Chernobog
13
3 / 4 / 3
8,257
550
10,119
12,809
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 6 / 2
6,492
433
5,445
11,825
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 1
6,590
439
6,002
12,842
11,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
25
Kills
9
9
Deaths
25
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
BigShartz
Serqet
2
4
4
1
W
2
2
14
4.5
L
2
5
2
0.6
L
Chernobog
ILoveBadBishes
Chernobog
3
4
3
1.13
W
10
3
9
4.83
L
1
6
2
0.33
W
Nemesis
PrimarisUllr
Nemesis
3
1
10
8
W
8
1
5
10.5
W
Neith
TiJoeJoe
Neith
2
2
2
1.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,818
Damage
36,482
53,369
Taken
62,648
24,566
Mitigated
25,571
15,281
Healing
13,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BigShartz
Serqet
5,808
996
423
2,562
14,201
4,731
0
3,051
11,004
0
25,333
W
5,539
2,537
2,235
5,766
12,690
6,278
0
2,132
10,051
0
17,069
L
9,108
3,390
0
1,885
10,971
2,431
0
4,924
5,685
34,774
0
L
Chernobog
ILoveBadBishes
Chernobog
10,119
7,019
0
5,037
12,809
3,221
0
2,367
10,293
0
57,357
W
18,990
3,296
277
631
8,810
3,058
408
2,450
6,274
66,491
0
L
5,445
1,128
0
1,803
11,825
3,390
0
4,335
7,235
0
38,092
W
Nemesis
PrimarisUllr
Nemesis
5,889
1,658
0
1,307
10,754
3,695
816
3,106
7,526
0
59,018
W
9,434
1,971
296
1,035
13,074
9,271
0
5,145
7,365
0
61,261
W
Neith
TiJoeJoe
Neith
5,966
2,644
0
3,734
8,041
2,264
649
1,714
6,327
0
61,009
L
6,002
37
0
1,902
12,842
11,798
0
3,273
9,441
33,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,439
Gold Earned
35,703
483
Minions Killed
338
0
Camps Cleared
0
1,581,541
Distance Traveled
1,441,119
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,144
476
41
3
0
306,931
2
W
Horus
7,772
518
23
2
0
335,914
5
L
Nu Wa
7,220
481
51
3
0
276,811
5
L
Chernobog
8,257
550
121
8
0
277,808
6
W
Nu Wa
9,377
625
104
7
0
291,943
3
L
Set
6,492
433
64
4
0
301,813
3
W
Nemesis
8,542
569
110
7
0
375,522
1
W
Shiva
9,666
644
132
9
0
304,835
0
W
Neith
8,082
539
114
8
0
273,327
3
L
Ares
6,590
439
61
4
0
277,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role