Player Matchup

Mercury
Mercury
Huntjng
Mercury
Level 65
God Stats
12W - 6L
1,492 SR
Queue Stats
76W - 62L
1,490 Elo+
Party 3
Ares
Ares
Tyster2003
Ares
Level 86
God Stats
7W - 3L
1,726 SR
Queue Stats
20W - 9L
1,466 Elo+
Party 3
Neith
Neith
hotd-takashi9620
Neith
Level 149
God Stats
8W - 1L
1,623 SR
Queue Stats
128W - 148L
1,375 Elo+
Party 1
Horus
Horus
huckleberryw2921
Horus
Level 69
God Stats
10W - 5L
1,504 SR
Queue Stats
62W - 49L
1,449 Elo+
Party 3
Nu Wa
Nu Wa
slayer_raw
Nu Wa
Level 129
God Stats
33W - 34L
1,507 SR
Queue Stats
386W - 440L
1,395 Elo+
Party 1
Team Averages
Level 100
1,570 SR
1,435 Elo+

VS

Team Averages
Level 50
1,496 SR
1,266 Elo+
Neith
Neith
BRUNO-H0LA
Neith
Level 28
God Stats
1W - 8L
1,226 SR
Queue Stats
1W - 13L
1,138 Elo+
Party 2
Bellona
Bellona
PeachAura970834
Bellona
Level 65
God Stats
6W - 8L
1,279 SR
Queue Stats
237W - 248L
1,396 Elo+
Solo
Bacchus
Bacchus
PoopRed21
Bacchus
Level 60
God Stats
0W - 2L
1,524 SR
Queue Stats
5W - 12L
1,296 Elo+
Party 2
Sol
Sol
Silence_Gallina
Sol
Level 47
God Stats
1W - 2L
1,774 SR
Queue Stats
38W - 44L
1,318 Elo+
Party 2
Da Ji
Da Ji
bolita-fiera
Da Ji
Level 51
God Stats
3W - 5L
1,678 SR
Queue Stats
25W - 24L
1,182 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Huntjng
Mercury
19
10 / 0 / 4
11,742
652
10,578
11,819
4,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 0 / 7
9,663
537
4,918
13,507
12,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
8 / 3 / 7
10,799
600
14,033
11,599
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 1 / 6
10,304
572
8,018
14,124
13,131
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
15
0 / 1 / 2
9,136
508
6,258
7,374
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
1 / 8 / 1
8,201
456
3,370
10,760
3,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
0 / 5 / 2
8,692
483
5,256
15,183
13,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
PoopRed21
Bacchus
9
0 / 3 / 1
6,352
353
4,211
13,458
9,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 2 / 0
9,515
529
4,408
8,913
2,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 4 / 1
8,370
465
4,610
10,964
5,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
22
Kills
5
5
Deaths
22
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
1
8
1
0.19
W
Mercury
Huntjng
Mercury
10
0
4
12
L
0
5
2
0.2
L
Bacchus
PoopRed21
Bacchus
0
3
1
0.17
L
1
2
0
0.5
W
1
0
7
4.5
L
3
4
1
0.88
W
8
3
7
3.83
W
3
1
6
6
W
Nu Wa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,805
Damage
21,855
58,423
Taken
59,278
37,604
Mitigated
33,686
15,614
Healing
10,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,370
509
0
461
10,760
3,070
1,247
798
9,914
0
43,704
W
Mercury
Huntjng
Mercury
10,578
5,746
0
1,866
11,819
4,982
0
2,374
9,445
0
107,525
L
5,256
836
0
3,654
15,183
13,471
230
798
14,329
0
53,387
L
Bacchus
PoopRed21
Bacchus
4,211
280
78
1,388
13,458
9,750
0
3,719
9,703
16,456
0
L
4,408
679
0
3,371
8,913
2,356
0
3,573
5,164
73,728
0
W
4,918
127
83
2,174
13,507
12,485
947
4,399
9,108
30,040
7,381
L
4,610
730
0
1,058
10,964
5,039
0
1,031
9,751
0
40,661
W
14,033
6,194
0
5,068
11,599
4,578
4,916
1,913
9,686
0
65,366
W
8,018
4,064
1,020
3,440
14,124
13,131
2
1,940
12,184
0
51,069
W
Nu Wa
6,258
1,768
0
1,963
7,374
2,428
80
4,014
3,360
55,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,644
Gold Earned
41,130
508
Minions Killed
432
0
Camps Cleared
0
1,755,508
Distance Traveled
1,485,951
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,201
456
81
5
0
226,378
0
W
Mercury
11,742
652
166
9
0
441,864
3
L
Bellona
8,692
483
118
7
0
318,339
2
L
Bacchus
6,352
353
25
1
0
261,083
1
L
Sol
9,515
529
143
8
0
319,444
4
W
Ares
9,663
537
61
3
0
361,082
5
L
Da Ji
8,370
465
65
4
0
360,707
0
W
Neith
10,799
600
105
6
0
295,731
1
W
Horus
10,304
572
89
5
0
336,929
4
W
Nu Wa
9,136
508
87
5
0
319,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role