Player Matchup

Ra
Ra
Daltongt01
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,366 Elo+
Party 2
Xbalanque
Xbalanque
Furaizu
Xbalanque
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,422 Elo+
Party 2
Odin
Odin
Helswath
Odin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,515 Elo+
Party 2
Team Averages
Level 94
1,500 SR
1,434 Elo+

VS

Team Averages
Level 144
1,485 SR
1,582 Elo+
Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ErWalo_2k3
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,609 Elo+
Party 1
Ganesha
Ganesha
Jordan_Gamer460
Ganesha
Level 148
God Stats
0W - 1L
1,456 SR
Queue Stats
6W - 4L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 13
8,238
749
7,581
8,823
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Furaizu
Xbalanque
13
8 / 2 / 7
9,096
827
18,357
8,412
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
12
6 / 2 / 8
8,754
796
7,049
9,212
5,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 3 / 2
7,822
711
7,522
10,521
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
ErWalo_2k3
Hun Batz
11
2 / 6 / 2
7,917
720
7,540
10,280
5,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 7 / 4
6,489
590
6,186
15,103
11,793
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
16
Kills
5
5
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
3
2
1.33
W
2
1
13
8.5
L
Hun Batz
ErWalo_2k3
Hun Batz
2
6
2
0.5
W
Xbalanque
Furaizu
Xbalanque
8
2
7
5.75
W
Odin
6
2
8
5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,987
Damage
21,248
26,447
Taken
35,904
10,999
Mitigated
21,159
7,691
Healing
5,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,522
219
132
1,394
10,521
3,494
90
2,262
8,198
29,670
0
W
7,581
625
1,536
2,498
8,823
2,512
522
5,018
3,567
31,295
0
L
Hun Batz
ErWalo_2k3
Hun Batz
7,540
2,268
0
960
10,280
5,872
0
2,177
7,906
0
14,215
W
Xbalanque
Furaizu
Xbalanque
18,357
11,861
0
1,982
8,412
2,744
1,009
3,972
4,272
0
37,757
W
Odin
7,049
2,432
494
1,181
9,212
5,743
452
4,260
4,708
0
12,120
L
6,186
868
0
2,915
15,103
11,793
0
3,658
11,220
10,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,088
Gold Earned
22,228
121
Minions Killed
79
5
Camps Cleared
4
588,954
Distance Traveled
563,386
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,822
711
58
5
3
185,906
3
W
Ra
8,238
749
65
6
4
220,519
0
L
Hun Batz
7,917
720
20
2
1
188,897
0
W
Xbalanque
9,096
827
42
4
0
187,695
4
W
Odin
8,754
796
14
1
1
180,740
4
L
Ganesha
6,489
590
1
0
0
188,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role