Player Matchup

Chaac
Chaac
ISawYouTry
Chaac
Level 138
God Stats
24W - 20L
1,579 SR
Queue Stats
860W - 903L
1,569 Elo+
Party 1
Merlin
Merlin
Necrophobiax
Merlin
Level 119
God Stats
18W - 15L
1,570 SR
Queue Stats
369W - 289L
1,606 Elo+
Party 1
Danzaburou
Danzaburou
TOO LUSH
Danzaburou
Level 121
God Stats
22W - 9L
1,947 SR
Queue Stats
275W - 194L
1,621 Elo+
Party 1
Team Averages
Level 126
1,699 SR
1,599 Elo+

VS

Team Averages
Level 95
1,726 SR
1,540 Elo+
Kumbhakarna
Kumbhakarna
AzianPerssuasion
Kumbhakarna
Level 101
God Stats
5W - 1L
1,837 SR
Queue Stats
31W - 38L
1,467 Elo+
Party 2
Ra
Ra
Chainfreak1
Ra
Level 124
God Stats
10W - 11L
1,631 SR
Queue Stats
192W - 213L
1,467 Elo+
Party 2
Mercury
Mercury
ohmylordwtf
Mercury
Level 60
God Stats
12W - 4L
1,709 SR
Queue Stats
40W - 23L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
8 / 0 / 10
11,587
772
17,736
11,769
11,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
16
5 / 2 / 8
10,817
721
13,277
6,040
2,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TOO LUSH
Danzaburou
15
5 / 4 / 8
10,592
706
11,316
9,306
3,424
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AzianPerssuasion
Kumbhakarna
14
3 / 4 / 1
10,403
694
3,998
22,179
17,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 7 / 2
9,527
635
5,530
12,529
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
ohmylordwtf
Mercury
14
0 / 7 / 5
8,913
594
7,177
12,723
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
18
Kills
6
6
Deaths
18
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AzianPerssuasion
Kumbhakarna
3
4
1
0.88
L
3
7
2
0.57
W
Chaac
8
0
10
13
W
Merlin
5
2
8
4.5
W
Danzaburou
TOO LUSH
Danzaburou
5
4
8
2.25
L
Mercury
ohmylordwtf
Mercury
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,329
Damage
16,705
27,115
Taken
47,431
17,472
Mitigated
25,935
6,095
Healing
8,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AzianPerssuasion
Kumbhakarna
3,998
150
0
4,040
22,179
17,056
0
6,247
15,932
14,122
0
L
5,530
91
1,304
2,155
12,529
4,099
0
1,903
10,626
31,365
0
W
Chaac
17,736
5,401
0
4,376
11,769
11,513
658
3,957
7,812
0
40,640
W
Merlin
13,277
564
0
549
6,040
2,535
959
2,338
3,702
40,655
0
W
Danzaburou
TOO LUSH
Danzaburou
11,316
2,606
0
1,170
9,306
3,424
836
3,903
5,403
0
36,580
L
Mercury
ohmylordwtf
Mercury
7,177
3,179
0
1,134
12,723
4,780
0
5,471
7,252
0
29,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,996
Gold Earned
28,843
166
Minions Killed
142
8
Camps Cleared
4
775,946
Distance Traveled
802,264
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,403
694
18
1
0
274,584
2
L
Ra
9,527
635
78
5
1
248,611
3
W
Chaac
11,587
772
48
3
3
279,314
4
W
Merlin
10,817
721
76
5
4
258,424
3
W
Danzaburou
10,592
706
42
3
1
238,208
1
L
Mercury
8,913
594
46
3
3
279,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role