Player Matchup

Izanami
Izanami
Coleus123
Izanami
Level 25
God Stats
1W - 1L
1,295 SR
Queue Stats
45W - 28L
1,536 Elo+
Party 3
Bacchus
Bacchus
JAYPGAMER
Bacchus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 39L
1,469 Elo+
Party 1
He Bo
He Bo
mckaylaw
He Bo
Level 117
God Stats
4W - 4L
1,488 SR
Queue Stats
80W - 67L
1,516 Elo+
Party 3
Horus
Horus
pugstrz
Horus
Level 120
God Stats
7W - 6L
1,592 SR
Queue Stats
173W - 201L
1,480 Elo+
Party 1
Loki
Loki
trippietaz
Loki
Level 22
God Stats
1W - 1L
1,271 SR
Queue Stats
23W - 29L
1,524 Elo+
Party 1
Team Averages
Level 62
1,429 SR
1,505 Elo+

VS

Team Averages
Level 74
1,391 SR
1,407 Elo+
Arachne
Arachne
ArepadeCasabeV2
Arachne
Level 88
God Stats
18W - 21L
1,552 SR
Queue Stats
110W - 106L
1,483 Elo+
Solo
Hercules
Hercules
GayBowser48
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
K00lAidMan
Hachiman
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 50L
1,456 Elo+
Party 2
Scylla
Scylla
OpTicStarfish74
Scylla
Level 103
God Stats
1W - 4L
1,148 SR
Queue Stats
42W - 34L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
RynJ
Cthulhu
Level 68
God Stats
1W - 2L
1,256 SR
Queue Stats
28W - 30L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Coleus123
Izanami
20
15 / 4 / 14
13,780
626
30,573
21,517
10,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
JAYPGAMER
Bacchus
15
3 / 2 / 21
10,716
487
7,298
18,389
24,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
mckaylaw
He Bo
17
10 / 4 / 10
11,507
523
15,031
14,483
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
pugstrz
Horus
18
11 / 2 / 11
12,150
552
19,554
17,414
20,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
5 / 4 / 14
11,655
530
13,349
15,053
8,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 8 / 2
10,712
487
14,493
27,785
10,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
GayBowser48
Hercules
17
3 / 6 / 4
10,489
477
10,422
22,079
22,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
K00lAidMan
Hachiman
12
1 / 12 / 3
8,503
387
8,659
18,686
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 8 / 3
8,484
386
9,274
13,426
3,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
RynJ
Cthulhu
12
3 / 10 / 3
9,005
409
9,495
22,450
15,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
28
44
Kills
13
16
Deaths
44
70
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
8
2
0.75
W
Izanami
Coleus123
Izanami
15
4
14
5.5
L
Hercules
GayBowser48
Hercules
3
6
4
0.83
W
Bacchus
JAYPGAMER
Bacchus
3
2
21
6.75
L
Hachiman
K00lAidMan
Hachiman
1
12
3
0.21
L
1
8
3
0.31
L
Cthulhu
RynJ
Cthulhu
3
10
3
0.45
W
He Bo
mckaylaw
He Bo
10
4
10
3.75
W
Horus
pugstrz
Horus
11
2
11
8.25
W
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,805
Damage
52,343
86,856
Taken
104,426
69,681
Mitigated
55,503
24,716
Healing
15,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,493
8,251
0
6,506
27,785
10,053
0
7,533
20,013
0
89,170
W
Izanami
Coleus123
Izanami
30,573
22,578
0
9,339
21,517
10,302
5,154
6,143
15,290
0
122,539
L
Hercules
GayBowser48
Hercules
10,422
2,180
0
5,362
22,079
22,137
0
2,976
18,389
0
46,926
W
Bacchus
JAYPGAMER
Bacchus
7,298
1,019
0
3,548
18,389
24,763
763
6,063
12,246
24,229
0
L
Hachiman
K00lAidMan
Hachiman
8,659
3,423
0
2,098
18,686
4,365
594
6,307
12,291
0
49,220
L
9,274
1,389
0
1,136
13,426
3,654
0
2,404
10,886
42,984
0
L
Cthulhu
RynJ
Cthulhu
9,495
202
436
409
22,450
15,294
346
3,109
19,215
29,617
0
W
He Bo
mckaylaw
He Bo
15,031
653
452
2,912
14,483
5,591
1,357
546
13,902
72,852
0
W
Horus
pugstrz
Horus
19,554
7,761
2,647
4,978
17,414
20,951
384
2,725
14,245
0
71,178
W
13,349
2,493
0
840
15,053
8,074
695
3,292
11,685
0
83,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,808
Gold Earned
47,193
560
Minions Killed
382
0
Camps Cleared
0
2,220,042
Distance Traveled
1,807,401
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,712
487
112
5
0
454,985
5
W
Izanami
13,780
626
186
8
0
437,852
1
L
Hercules
10,489
477
92
4
0
391,773
0
W
Bacchus
10,716
487
24
1
0
459,025
2
L
Hachiman
8,503
387
81
4
0
359,683
5
L
Scylla
8,484
386
66
3
0
263,341
7
L
Cthulhu
9,005
409
31
1
0
337,619
7
W
He Bo
11,507
523
115
5
0
418,908
3
W
Horus
12,150
552
106
5
0
452,802
2
W
Loki
11,655
530
129
6
0
451,455
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role