Player Matchup

Anhur
Anhur
 
Anhur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AdrielDeus
Mercury
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 8L
1,500 Elo+
Party 1
Anubis
Anubis
SKLL_Picky097
Anubis
Level 39
God Stats
13W - 10L
1,210 SR
Queue Stats
20W - 19L
1,500 Elo+
Party 1
Ymir
Ymir
fUnebrero_LDU
Ymir
Level 6
God Stats
1W - 0L
1,203 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
trashpolkastyle
Chaac
Level 28
God Stats
10W - 8L
1,199 SR
Queue Stats
140W - 123L
1,500 Elo+
Party 1
Team Averages
Level 46
1,322 SR
1,500 Elo+

VS

Team Averages
Level 67
1,541 SR
1,430 Elo+
Cliodhna
Cliodhna
Father Wise6
Cliodhna
Level 63
God Stats
2W - 4L
1,408 SR
Queue Stats
194W - 213L
1,413 Elo+
Party 2
Nox
Nox
SoftieSenpai1
Nox
Level 68
God Stats
6W - 16L
1,398 SR
Queue Stats
182W - 196L
1,458 Elo+
Party 2
Freya
Freya
Stopdaghost
Freya
Level 29
God Stats
0W - 1L
1,697 SR
Queue Stats
98W - 89L
1,452 Elo+
Party 2
Sobek
Sobek
Tanico
Sobek
Level 128
God Stats
1W - 3L
1,300 SR
Queue Stats
345W - 349L
1,460 Elo+
Party 2
Neith
Neith
x3 DEMON KIDSx
Neith
Level 45
God Stats
10W - 11L
1,904 SR
Queue Stats
110W - 130L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
4 / 0 / 3
7,476
534
8,780
8,342
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
AdrielDeus
Mercury
15
9 / 1 / 3
8,680
620
11,453
11,496
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 1
7,587
542
2,156
3,987
1,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 6
6,278
448
1,959
7,352
6,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 0 / 2
7,583
542
6,321
6,040
3,626
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Father Wise6
Cliodhna
11
1 / 5 / 1
7,055
504
7,758
11,702
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 0
6,884
492
3,761
6,262
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 5 / 0
6,255
447
2,358
9,189
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
Tanico
Sobek
9
1 / 3 / 0
6,005
429
5,667
12,129
8,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 3 / 0
6,381
456
4,080
7,227
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
18
Kills
4
4
Deaths
18
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
3
5.5
W
Mercury
AdrielDeus
Mercury
9
1
3
10.5
L
Cliodhna
Father Wise6
Cliodhna
1
5
1
0.3
W
1
2
1
0.75
L
2
2
0
1
L
0
5
0
0
L
Sobek
Tanico
Sobek
1
3
0
0.33
W
0
1
6
3
W
4
0
2
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,669
Damage
23,624
37,217
Taken
46,509
17,940
Mitigated
18,783
11,050
Healing
10,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,780
5,524
0
3,244
8,342
2,741
0
1,788
6,554
0
55,804
W
Mercury
AdrielDeus
Mercury
11,453
6,917
0
2,556
11,496
3,683
0
2,749
8,747
0
64,158
L
Cliodhna
Father Wise6
Cliodhna
7,758
897
0
2,151
11,702
3,456
0
1,146
10,556
0
40,866
W
2,156
0
114
1,726
3,987
1,747
376
1,254
2,733
44,229
0
L
3,761
553
0
1,596
6,262
2,306
0
1,109
5,153
34,834
0
L
2,358
982
0
1,142
9,189
2,647
330
0
9,189
22,552
0
L
Sobek
Tanico
Sobek
5,667
536
0
2,571
12,129
8,719
0
1,384
10,745
13,198
6,720
W
1,959
702
0
735
7,352
6,143
0
2,488
4,864
5,373
0
W
6,321
1,348
0
2,675
6,040
3,626
123
2,358
3,682
0
31,720
L
4,080
1,926
0
2,729
7,227
1,655
332
476
6,751
0
42,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,604
Gold Earned
32,580
361
Minions Killed
294
0
Camps Cleared
0
1,405,868
Distance Traveled
1,282,858
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,476
534
104
7
0
247,978
2
W
Mercury
8,680
620
97
7
0
323,745
4
L
Cliodhna
7,055
504
66
5
0
288,641
0
W
Anubis
7,587
542
89
6
0
266,710
0
L
Nox
6,884
492
69
5
0
231,121
1
L
Freya
6,255
447
52
4
0
258,011
0
L
Sobek
6,005
429
26
2
0
271,673
1
W
Ymir
6,278
448
6
0
0
300,982
0
W
Chaac
7,583
542
65
5
0
266,453
0
L
Neith
6,381
456
81
6
0
233,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role