Player Matchup

Khepri
Khepri
 
Khepri
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BenitoB
Gilgamesh
Level 149
God Stats
19W - 14L
1,615 SR
Queue Stats
327W - 297L
1,570 Elo+
Party 2
Da Ji
Da Ji
FyviOnline
Da Ji
Level 156
God Stats
14W - 8L
1,813 SR
Queue Stats
111W - 88L
1,604 Elo+
Party 4
Izanami
Izanami
Reskao
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Janus
Janus
YungJungle
Janus
Level 126
God Stats
8W - 10L
1,829 SR
Queue Stats
630W - 596L
1,551 Elo+
Party 2
Team Averages
Level 118
1,651 SR
1,545 Elo+

VS

Team Averages
Level 128
1,683 SR
1,525 Elo+
Sylvanus
Sylvanus
EZmute
Sylvanus
Level 137
God Stats
5W - 5L
1,518 SR
Queue Stats
184W - 159L
1,502 Elo+
Party 1
Hera
Hera
Horizon33329
Hera
Level 146
God Stats
3W - 0L
1,721 SR
Queue Stats
135W - 129L
1,550 Elo+
Party 3
Horus
Horus
Svecilicmage
Horus
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
174W - 168L
1,559 Elo+
Party 3
Skadi
Skadi
x Dark Shadow v
Skadi
Level 85
God Stats
12W - 7L
1,709 SR
Queue Stats
69W - 74L
1,514 Elo+
Solo
Ao Kuang
Ao Kuang
Òmni
Ao Kuang
Level 146
God Stats
1W - 0L
1,966 SR
Queue Stats
163W - 148L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 4 / 1
6,955
696
4,492
14,213
11,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
BenitoB
Gilgamesh
15
2 / 5 / 2
7,940
794
8,981
13,643
12,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
14
3 / 3 / 2
7,750
775
8,007
8,473
3,322
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Reskao
Izanami
12
0 / 9 / 1
6,717
672
2,087
10,812
3,495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Janus
14
1 / 5 / 3
7,511
751
7,402
7,040
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EZmute
Sylvanus
15
5 / 2 / 12
8,535
854
8,392
8,229
7,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 0 / 9
9,251
925
11,384
3,884
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 13
7,954
795
3,991
12,306
11,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
4 / 2 / 10
8,822
882
10,396
9,258
3,606
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ao Kuang
Òmni
Ao Kuang
16
8 / 0 / 11
9,143
914
11,212
7,930
3,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
81
6
Kills
26
26
Deaths
6
9
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
1
0.13
L
Gilgamesh
BenitoB
Gilgamesh
2
5
2
0.6
W
Sylvanus
EZmute
Sylvanus
5
2
12
5.5
L
Da Ji
3
3
2
1.33
W
7
0
9
11.5
L
Izanami
Reskao
Izanami
0
9
1
0.06
W
2
2
13
4.25
L
Janus
1
5
3
0.5
W
4
2
10
4.5
W
Ao Kuang
Òmni
Ao Kuang
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,969
Damage
45,375
54,181
Taken
41,607
34,065
Mitigated
26,483
5,547
Healing
19,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
4,492
397
124
3,412
14,213
11,746
0
6,307
7,906
15,225
0
L
Gilgamesh
BenitoB
Gilgamesh
8,981
1,514
0
972
13,643
12,695
0
6,030
7,613
3,780
23,601
W
Sylvanus
EZmute
Sylvanus
8,392
2,391
2,532
3,535
8,229
7,202
576
2,999
4,919
20,183
4,048
L
Da Ji
8,007
1,774
0
250
8,473
3,322
0
5,412
3,061
0
10,950
W
11,384
1,922
0
655
3,884
1,453
1,227
956
2,801
41,870
0
L
Izanami
Reskao
Izanami
2,087
1,881
0
420
10,812
3,495
145
6,815
3,997
0
13,135
W
3,991
1,890
3,082
4,297
12,306
11,207
230
4,126
7,831
0
12,609
L
Janus
7,402
170
0
369
7,040
2,807
0
5,548
1,492
31,167
0
W
10,396
6,774
182
733
9,258
3,606
3,570
2,691
6,449
0
34,376
W
Ao Kuang
Òmni
Ao Kuang
11,212
3,978
0
4,032
7,930
3,015
0
1,684
6,129
31,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,873
Gold Earned
43,705
165
Minions Killed
226
0
Camps Cleared
0
976,770
Distance Traveled
1,058,360
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,955
696
26
3
0
199,512
1
L
Gilgamesh
7,940
794
43
4
0
200,048
0
W
Sylvanus
8,535
854
30
3
0
193,809
4
L
Da Ji
7,750
775
7
1
0
205,949
1
W
Hera
9,251
925
83
8
0
220,159
3
L
Izanami
6,717
672
21
2
0
173,114
0
W
Horus
7,954
795
17
2
0
209,772
5
L
Janus
7,511
751
68
7
0
198,147
1
W
Skadi
8,822
882
63
6
0
187,516
1
W
Ao Kuang
9,143
914
33
3
0
247,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role