Player Matchup

Baron Samedi
Baron Samedi
JackoWaffles
Baron Samedi
Level 83
God Stats
2W - 2L
1,741 SR
Queue Stats
18W - 42L
1,365 Elo+
Party 2
Bakasura
Bakasura
NotTooXavi
Bakasura
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 38L
1,378 Elo+
Party 2
Hou Yi
Hou Yi
RagingMuffin7
Hou Yi
Level 93
God Stats
4W - 6L
1,460 SR
Queue Stats
19W - 45L
1,354 Elo+
Party 2
Hercules
Hercules
mailly23
Hercules
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 49L
1,354 Elo+
Party 2
Aphrodite
Aphrodite
shefarout
Aphrodite
Level 100
God Stats
0W - 4L
1,305 SR
Queue Stats
25W - 51L
1,335 Elo+
Party 2
Team Averages
Level 92
1,501 SR
1,357 Elo+

VS

Team Averages
Level 88
1,516 SR
1,520 Elo+
Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Carne_Ashada
Baron Samedi
Level 40
God Stats
5W - 3L
1,500 SR
Queue Stats
168W - 161L
1,534 Elo+
Solo
Neith
Neith
Hinarui17
Neith
Level 103
God Stats
3W - 3L
1,582 SR
Queue Stats
76W - 62L
1,561 Elo+
Party 1
Gilgamesh
Gilgamesh
NLB Kaleb
Gilgamesh
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,471 Elo+
Solo
Cerberus
Cerberus
Ow3n 323
Cerberus
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 43L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JackoWaffles
Baron Samedi
15
2 / 10 / 1
9,379
447
11,001
16,894
7,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
NotTooXavi
Bakasura
16
4 / 8 / 2
10,523
501
12,021
21,084
7,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 8 / 4
8,251
393
10,141
15,317
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
mailly23
Hercules
16
4 / 5 / 1
10,378
494
12,677
24,663
27,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
shefarout
Aphrodite
13
1 / 6 / 1
8,748
417
6,058
18,047
12,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
12 / 1 / 17
12,864
613
24,200
24,796
23,511
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Carne_Ashada
Baron Samedi
19
16 / 2 / 5
12,598
600
21,440
17,305
8,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Hinarui17
Neith
17
4 / 3 / 13
10,693
509
14,501
12,852
4,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
NLB Kaleb
Gilgamesh
16
1 / 5 / 7
10,257
488
8,703
16,067
14,060
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
Ow3n 323
Cerberus
15
4 / 1 / 15
10,344
493
10,435
15,768
14,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
94
11
Kills
37
37
Deaths
12
9
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
1
17
20.5
W
Baron Samedi
Carne_Ashada
Baron Samedi
16
2
5
9.25
W
Neith
Hinarui17
Neith
4
3
13
3.5
L
Baron Samedi
JackoWaffles
Baron Samedi
2
10
1
0.25
W
Gilgamesh
NLB Kaleb
Gilgamesh
1
5
7
0.9
L
Bakasura
NotTooXavi
Bakasura
4
8
2
0.63
W
Cerberus
Ow3n 323
Cerberus
4
1
15
11.5
L
0
8
4
0.25
L
Hercules
mailly23
Hercules
4
5
1
0.9
L
Aphrodite
shefarout
Aphrodite
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,898
Damage
79,279
96,005
Taken
86,788
57,975
Mitigated
65,084
31,639
Healing
39,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
24,200
15,929
0
14,833
24,796
23,511
620
4,380
19,370
0
127,155
W
Baron Samedi
Carne_Ashada
Baron Samedi
21,440
1,183
3,556
8,085
17,305
8,852
890
4,864
11,569
71,566
5,624
W
Neith
Hinarui17
Neith
14,501
5,256
0
6,696
12,852
4,601
773
2,933
9,814
0
74,851
L
Baron Samedi
JackoWaffles
Baron Samedi
11,001
763
683
3,436
16,894
7,152
451
6,923
9,489
47,784
0
W
Gilgamesh
NLB Kaleb
Gilgamesh
8,703
2,772
0
1,041
16,067
14,060
735
1,590
13,621
0
59,303
L
Bakasura
NotTooXavi
Bakasura
12,021
7,690
0
4,028
21,084
7,181
0
8,313
12,538
0
74,203
W
Cerberus
Ow3n 323
Cerberus
10,435
687
388
5,380
15,768
14,060
242
2,672
12,313
29,151
0
L
10,141
3,396
155
2,065
15,317
4,219
120
2,330
12,947
0
52,072
L
Hercules
mailly23
Hercules
12,677
3,579
77
9,024
24,663
27,132
602
8,034
16,414
0
53,546
L
Aphrodite
shefarout
Aphrodite
6,058
1,541
3,217
8,954
18,047
12,291
52
4,844
13,123
44,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,279
Gold Earned
56,756
483
Minions Killed
538
0
Camps Cleared
0
1,844,213
Distance Traveled
2,086,701
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,864
613
158
8
0
490,723
1
W
Baron Samedi
12,598
600
97
5
0
394,999
9
W
Neith
10,693
509
143
7
0
393,382
2
L
Baron Samedi
9,379
447
91
4
0
343,176
5
W
Gilgamesh
10,257
488
92
4
0
368,438
5
L
Bakasura
10,523
501
122
6
0
432,771
6
W
Cerberus
10,344
493
48
2
0
439,159
1
L
Hou Yi
8,251
393
95
5
0
366,786
5
L
Hercules
10,378
494
93
4
0
346,100
2
L
Aphrodite
8,748
417
82
4
0
355,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role