Player Matchup

Arachne
Arachne
 
Arachne
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BadgerDad777
Nu Wa
Level 124
God Stats
91W - 78L
1,563 SR
Queue Stats
163W - 181L
1,457 Elo+
Solo
Cthulhu
Cthulhu
LucasGomez11
Cthulhu
Level 65
God Stats
2W - 0L
1,802 SR
Queue Stats
4W - 6L
1,401 Elo+
Solo
Bacchus
Bacchus
frodo_T_bagings
Bacchus
Level 93
God Stats
1W - 0L
1,702 SR
Queue Stats
136W - 145L
1,439 Elo+
Solo
Neith
Neith
mar3d
Neith
Level 88
God Stats
4W - 1L
1,768 SR
Queue Stats
160W - 170L
1,390 Elo+
Solo
Team Averages
Level 101
1,667 SR
1,438 Elo+

VS

Team Averages
Level 74
1,510 SR
1,406 Elo+
Nu Wa
Nu Wa
BensentsuecS
Nu Wa
Level 88
God Stats
47W - 39L
1,603 SR
Queue Stats
298W - 315L
1,397 Elo+
Solo
Kuzenbo
Kuzenbo
Dathomiraa
Kuzenbo
Level 69
God Stats
3W - 3L
1,716 SR
Queue Stats
409W - 480L
1,398 Elo+
Party 1
Vamana
Vamana
Kongoou
Vamana
Level 85
God Stats
3W - 4L
1,514 SR
Queue Stats
453W - 521L
1,417 Elo+
Party 1
Heimdallr
Heimdallr
R3aperTrick2020
Heimdallr
Level 62
God Stats
4W - 8L
1,220 SR
Queue Stats
272W - 312L
1,426 Elo+
Party 1
Fenrir
Fenrir
Zibbin
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
10 / 1 / 4
10,248
603
10,024
12,687
5,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 3 / 3
9,520
560
10,376
9,585
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
LucasGomez11
Cthulhu
13
0 / 4 / 9
7,586
446
6,101
13,807
11,797
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 2 / 5
8,274
487
7,550
16,105
16,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
mar3d
Neith
16
2 / 2 / 6
9,477
557
7,560
8,415
2,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 2
9,439
555
12,307
8,892
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Dathomiraa
Kuzenbo
10
0 / 1 / 6
7,205
424
4,285
10,058
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
Kongoou
Vamana
14
2 / 5 / 2
8,438
496
8,510
14,701
12,408
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
R3aperTrick2020
Heimdallr
15
4 / 4 / 1
8,883
523
9,570
12,571
4,315
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Zibbin
Fenrir
13
5 / 7 / 4
8,551
503
10,043
13,938
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
19
Kills
12
12
Deaths
20
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
1
4
12
W
3
3
3
1.5
L
1
3
2
0.67
L
Kuzenbo
Dathomiraa
Kuzenbo
0
1
6
3
L
Vamana
Kongoou
Vamana
2
5
2
0.6
W
Cthulhu
LucasGomez11
Cthulhu
0
4
9
1.13
L
Heimdallr
R3aperTrick2020
Heimdallr
4
4
1
1.13
L
Fenrir
Zibbin
Fenrir
5
7
4
1
W
4
2
5
3.25
W
Neith
mar3d
Neith
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,611
Damage
44,715
60,599
Taken
60,160
39,621
Mitigated
33,394
21,440
Healing
14,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,024
5,555
0
6,444
12,687
5,713
0
3,606
8,893
0
59,194
W
10,376
2,762
55
2,355
9,585
2,597
1,004
3,177
6,141
80,645
0
L
12,307
1,537
0
1,697
8,892
3,104
732
3,414
5,478
82,126
0
L
Kuzenbo
Dathomiraa
Kuzenbo
4,285
1,789
0
1,713
10,058
8,467
64
4,859
5,199
18,101
0
L
Vamana
Kongoou
Vamana
8,510
3,875
0
3,308
14,701
12,408
1,412
7,559
7,142
0
51,433
W
Cthulhu
LucasGomez11
Cthulhu
6,101
975
48
3,959
13,807
11,797
492
1,714
11,952
32,791
0
L
Heimdallr
R3aperTrick2020
Heimdallr
9,570
4,292
76
3,844
12,571
4,315
0
3,798
8,773
0
66,626
L
Fenrir
Zibbin
Fenrir
10,043
2,889
0
3,448
13,938
5,100
1,197
4,397
9,541
0
47,483
W
7,550
1,163
582
4,585
16,105
16,532
474
4,624
11,296
16,695
0
W
Neith
mar3d
Neith
7,560
3,022
0
3,412
8,415
2,982
270
2,546
5,720
0
82,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,105
Gold Earned
42,516
486
Minions Killed
523
0
Camps Cleared
0
1,645,890
Distance Traveled
1,535,561
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,248
603
104
6
0
388,098
3
W
Nu Wa
9,520
560
149
9
0
302,956
2
L
Nu Wa
9,439
555
178
10
0
293,116
11
L
Kuzenbo
7,205
424
18
1
0
353,451
7
L
Vamana
8,438
496
117
7
0
294,491
1
W
Cthulhu
7,586
446
59
3
0
300,215
3
L
Heimdallr
8,883
523
121
7
0
300,894
1
L
Fenrir
8,551
503
89
5
0
293,609
1
W
Bacchus
8,274
487
14
1
0
355,662
6
W
Neith
9,477
557
160
9
0
298,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role