Player Matchup

Cupid
Cupid
Fire11Lord
Cupid
Level 62
God Stats
6W - 9L
1,294 SR
Queue Stats
137W - 262L
1,301 Elo+
Party 2
Atlas
Atlas
alva_542
Atlas
Level 109
God Stats
10W - 17L
1,348 SR
Queue Stats
188W - 328L
1,320 Elo+
Party 2
Thor
Thor
andreswantig
Thor
Level 106
God Stats
6W - 13L
1,260 SR
Queue Stats
162W - 287L
1,329 Elo+
Party 2
Zeus
Zeus
gaboxterdog
Zeus
Level 109
God Stats
14W - 24L
1,532 SR
Queue Stats
137W - 251L
1,321 Elo+
Party 2
Mulan
Mulan
player4321529
Mulan
Level 87
God Stats
43W - 72L
1,392 SR
Queue Stats
131W - 248L
1,315 Elo+
Party 2
Team Averages
Level 95
1,365 SR
1,317 Elo+

VS

Team Averages
Level 58
1,570 SR
1,573 Elo+
Cthulhu
Cthulhu
FrostyFiction
Cthulhu
Level 86
God Stats
12W - 5L
1,576 SR
Queue Stats
72W - 67L
1,432 Elo+
Solo
Poseidon
Poseidon
Jharifasc
Poseidon
Level 89
God Stats
19W - 15L
1,504 SR
Queue Stats
269W - 273L
1,607 Elo+
Party 1
Izanami
Izanami
Mawayer
Izanami
Level 69
God Stats
18W - 20L
1,532 SR
Queue Stats
249W - 219L
1,535 Elo+
Party 1
Ganesha
Ganesha
sasukecuchija
Ganesha
Level 27
God Stats
18W - 17L
1,516 SR
Queue Stats
123W - 99L
1,413 Elo+
Party 1
Serqet
Serqet
vNekoQueen79
Serqet
Level 17
God Stats
2W - 1L
1,720 SR
Queue Stats
19W - 9L
1,877 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
1 / 3 / 3
5,936
457
6,153
6,502
1,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
alva_542
Atlas
9
4 / 3 / 1
6,346
488
6,269
12,969
8,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 7 / 1
6,342
488
2,998
11,643
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 6 / 0
5,927
456
3,698
6,809
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 3 / 1
6,379
491
4,296
8,893
6,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
5 / 1 / 3
7,740
595
5,904
9,509
7,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
Jharifasc
Poseidon
15
8 / 1 / 5
8,893
684
9,924
4,732
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Mawayer
Izanami
11
1 / 5 / 5
6,353
489
4,783
8,698
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
11
0 / 1 / 6
6,657
512
2,566
9,350
6,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Serqet
14
8 / 0 / 7
8,273
636
8,998
8,651
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
8
Kills
22
22
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cupid
1
3
3
0.83
W
Cthulhu
5
1
3
6.5
W
Poseidon
Jharifasc
Poseidon
8
1
5
10.5
W
Izanami
Mawayer
Izanami
1
5
5
0.7
L
Atlas
alva_542
Atlas
4
3
1
1.5
L
2
7
1
0.36
L
0
6
0
0
L
1
3
1
0.5
W
Ganesha
0
1
6
3
W
Serqet
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,414
Damage
32,175
46,816
Taken
40,940
21,367
Mitigated
22,034
11,867
Healing
12,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
6,153
2,571
180
2,096
6,502
1,408
155
1,423
4,873
0
31,884
W
Cthulhu
5,904
586
97
3,952
9,509
7,957
124
334
9,155
39,790
0
W
Poseidon
Jharifasc
Poseidon
9,924
1,481
233
1,752
4,732
1,478
118
2,028
2,448
58,157
0
W
Izanami
Mawayer
Izanami
4,783
2,716
332
2,012
8,698
2,531
753
2,407
6,291
0
40,571
L
Atlas
alva_542
Atlas
6,269
1,830
209
3,063
12,969
8,172
0
4,504
8,085
18,989
2,379
L
2,998
710
0
2,928
11,643
3,893
0
4,727
6,744
0
33,308
L
3,698
0
0
590
6,809
1,399
500
1,662
4,419
31,517
0
L
4,296
839
0
2,801
8,893
6,495
318
4,925
3,096
0
30,225
W
Ganesha
2,566
60
273
3,334
9,350
6,661
313
2,147
7,203
22,793
0
W
Serqet
8,998
3,128
0
444
8,651
3,407
0
1,922
6,575
0
46,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,930
Gold Earned
37,916
296
Minions Killed
417
0
Camps Cleared
0
1,135,525
Distance Traveled
1,295,818
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,936
457
55
4
0
211,457
0
W
Cthulhu
7,740
595
101
8
0
238,660
3
W
Poseidon
8,893
684
125
10
0
283,567
5
W
Izanami
6,353
489
94
7
0
227,184
1
L
Atlas
6,346
488
25
2
0
256,519
7
L
Thor
6,342
488
69
5
0
215,008
1
L
Zeus
5,927
456
78
6
0
224,293
4
L
Mulan
6,379
491
69
5
0
228,248
3
W
Ganesha
6,657
512
16
1
0
247,564
2
W
Serqet
8,273
636
81
6
0
298,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role