Player Matchup

King Arthur
King Arthur
EverSoSlightly
King Arthur
Level 86
God Stats
1W - 0L
1,476 SR
Queue Stats
51W - 59L
1,503 Elo+
Solo
Jormungandr
Jormungandr
Kaazeshini
Jormungandr
Level 160
God Stats
2W - 3L
1,667 SR
Queue Stats
66W - 39L
1,818 Elo+
Party 2
The Morrigan
The Morrigan
Ore-wa-okotta-zo
The Morrigan
Level 160
God Stats
1W - 0L
1,330 SR
Queue Stats
23W - 4L
1,874 Elo+
Party 2
Kali
Kali
TheoIsDrunk
Kali
Level 156
God Stats
5W - 0L
1,968 SR
Queue Stats
55W - 34L
1,733 Elo+
Party 2
Chernobog
Chernobog
iamDBami
Chernobog
Level 160
God Stats
2W - 2L
1,835 SR
Queue Stats
81W - 40L
1,757 Elo+
Party 2
Team Averages
Level 144
1,655 SR
1,737 Elo+

VS

Team Averages
Level 92
1,451 SR
1,454 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Aidenzars
Odin
Level 148
God Stats
3W - 5L
1,558 SR
Queue Stats
101W - 114L
1,586 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bilbobanger
Ah Muzen Cab
Level 23
God Stats
9W - 20L
1,255 SR
Queue Stats
17W - 38L
1,286 Elo+
Party 1
Merlin
Merlin
Xardozify
Merlin
Level 99
God Stats
5W - 12L
1,407 SR
Queue Stats
54W - 75L
1,472 Elo+
Party 1
Chiron
Chiron
fänris
Chiron
Level 122
God Stats
28W - 24L
1,534 SR
Queue Stats
86W - 96L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EverSoSlightly
King Arthur
15
1 / 0 / 9
8,055
806
5,338
8,115
3,937
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
Kaazeshini
Jormungandr
15
2 / 0 / 11
8,562
856
9,179
10,337
11,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
Ore-wa-okotta-zo
The Morrigan
16
6 / 3 / 10
9,016
902
10,135
5,953
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 10
7,982
798
3,052
7,209
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
iamDBami
Chernobog
16
10 / 2 / 7
9,350
935
12,985
9,579
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
3 / 5 / 1
7,433
743
7,286
10,133
7,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Odin
14
1 / 3 / 2
7,639
764
6,211
10,087
9,229
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Bilbobanger
Ah Muzen Cab
12
0 / 4 / 2
6,760
676
4,152
9,030
3,174
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Xardozify
Merlin
12
0 / 5 / 2
6,865
687
6,287
6,477
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
fänris
Chiron
15
2 / 4 / 2
8,104
810
4,012
9,696
3,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
21
Kills
6
7
Deaths
21
47
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
3
5
1
0.7
L
Odin
1
3
2
0.67
L
Ah Muzen Cab
Bilbobanger
Ah Muzen Cab
0
4
2
0.25
W
King Arthur
EverSoSlightly
King Arthur
1
0
9
5.5
W
Jormungandr
Kaazeshini
Jormungandr
2
0
11
7.5
W
The Morrigan
Ore-wa-okotta-zo
The Morrigan
6
3
10
3.67
W
2
2
10
3.5
L
Merlin
Xardozify
Merlin
0
5
2
0.2
L
Chiron
fänris
Chiron
2
4
2
0.75
W
Chernobog
iamDBami
Chernobog
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,689
Damage
27,948
41,193
Taken
45,423
24,379
Mitigated
25,505
10,485
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
7,286
759
0
1,347
10,133
7,588
0
4,030
6,103
14,181
410
L
Odin
6,211
1,548
0
205
10,087
9,229
0
3,967
6,120
0
24,083
L
Ah Muzen Cab
Bilbobanger
Ah Muzen Cab
4,152
616
0
2,145
9,030
3,174
0
4,339
4,691
0
15,514
W
King Arthur
EverSoSlightly
King Arthur
5,338
781
0
2,270
8,115
3,937
0
2,296
5,640
629
21,230
W
Jormungandr
Kaazeshini
Jormungandr
9,179
1,675
363
860
10,337
11,529
805
2,457
7,710
29,280
0
W
The Morrigan
Ore-wa-okotta-zo
The Morrigan
10,135
1,540
0
679
5,953
2,444
1,213
2,622
3,208
31,264
2,578
W
3,052
837
0
1,748
7,209
3,367
236
1,622
5,549
0
20,797
L
Merlin
Xardozify
Merlin
6,287
0
0
6
6,477
1,971
0
2,902
3,575
20,991
0
L
Chiron
fänris
Chiron
4,012
1,755
296
2,026
9,696
3,543
0
2,947
6,749
0
23,771
W
Chernobog
iamDBami
Chernobog
12,985
7,522
0
4,565
9,579
3,102
1,787
3,535
4,843
0
28,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,965
Gold Earned
36,801
243
Minions Killed
174
0
Camps Cleared
0
1,120,028
Distance Traveled
1,063,680
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,433
743
14
1
0
184,090
3
L
Odin
7,639
764
46
5
0
245,101
4
L
Ah Muzen Cab
6,760
676
22
2
0
233,131
2
W
King Arthur
8,055
806
42
4
0
242,440
3
W
Jormungandr
8,562
856
48
5
0
222,491
4
W
The Morrigan
9,016
902
71
7
0
206,813
0
W
Kali
7,982
798
30
3
0
239,524
1
L
Merlin
6,865
687
41
4
0
199,366
3
L
Chiron
8,104
810
51
5
0
201,992
2
W
Chernobog
9,350
935
52
5
0
208,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role