Player Matchup

Ymir
Ymir
Jerian6434
Ymir
Level 29
God Stats
3W - 1L
1,864 SR
Queue Stats
43W - 52L
1,263 Elo+
Party 2
Fenrir
Fenrir
Juan otaku11
Fenrir
Level 28
God Stats
4W - 13L
1,227 SR
Queue Stats
34W - 36L
1,192 Elo+
Party 2
Skadi
Skadi
Mau guapo3585
Skadi
Level 48
God Stats
5W - 2L
1,350 SR
Queue Stats
54W - 53L
1,215 Elo+
Party 2
Horus
Horus
MooTu
Horus
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 15L
1,395 Elo+
Solo
Scylla
Scylla
SebasCrack25
Scylla
Level 15
God Stats
0W - 1L
1,137 SR
Queue Stats
6W - 9L
1,189 Elo+
Party 2
Team Averages
Level 30
1,416 SR
1,251 Elo+

VS

Team Averages
Level 85
1,447 SR
1,472 Elo+
Xing Tian
Xing Tian
A_Dirty_Swine
Xing Tian
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Merlin
Merlin
Scifiguy26
Merlin
Level 103
God Stats
5W - 13L
1,311 SR
Queue Stats
500W - 569L
1,448 Elo+
Solo
Medusa
Medusa
SonofChristen
Medusa
Level 86
God Stats
15W - 15L
1,518 SR
Queue Stats
76W - 63L
1,498 Elo+
Party 1
Tyr
Tyr
StantonianXXVI
Tyr
Level 95
God Stats
6W - 4L
1,622 SR
Queue Stats
55W - 72L
1,464 Elo+
Party 1
Loki
Loki
earthsonlyhevan
Loki
Level 111
God Stats
1W - 4L
1,282 SR
Queue Stats
36W - 34L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 3
6,507
501
3,157
11,243
7,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
10
1 / 2 / 0
6,070
467
2,534
8,329
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 2 / 2
6,761
520
6,932
5,808
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
MooTu
Horus
6
0 / 1 / 0
4,733
364
761
2,913
1,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
10
0 / 5 / 1
6,157
474
1,575
7,752
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
A_Dirty_Swine
Xing Tian
10
0 / 3 / 5
6,113
470
2,401
7,600
4,947
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Scifiguy26
Merlin
14
3 / 1 / 2
8,209
631
4,538
4,782
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 2
6,896
530
6,467
5,518
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 1
7,671
590
4,265
5,548
3,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 0 / 3
7,537
580
5,230
8,308
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
13
13
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
A_Dirty_Swine
Xing Tian
0
3
5
0.83
L
2
3
3
1.17
L
Fenrir
1
2
0
0.5
L
3
2
2
2
L
Horus
MooTu
Horus
0
1
0
0
W
Merlin
Scifiguy26
Merlin
3
1
2
4
L
Scylla
0
5
1
0.1
W
4
2
2
2.5
W
2
0
1
2.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,959
Damage
22,901
36,045
Taken
31,756
15,417
Mitigated
14,334
11,143
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
A_Dirty_Swine
Xing Tian
2,401
296
493
1,081
7,600
4,947
0
2,006
5,594
8,467
0
L
3,157
793
0
2,899
11,243
7,586
0
2,051
9,192
17,386
0
L
Fenrir
2,534
703
0
3,565
8,329
2,911
0
758
7,571
0
28,263
L
6,932
2,799
0
1,849
5,808
1,419
0
350
5,458
0
41,075
L
Horus
MooTu
Horus
761
385
105
726
2,913
1,173
0
0
2,913
0
8,865
W
Merlin
Scifiguy26
Merlin
4,538
42
0
801
4,782
1,571
647
1,048
3,734
50,736
0
L
Scylla
1,575
61
0
1,999
7,752
2,328
0
3,780
3,972
32,219
0
W
6,467
3,502
0
1,338
5,518
1,299
0
716
4,802
0
41,026
W
4,265
215
0
1,986
5,548
3,684
185
527
4,878
0
47,389
W
5,230
621
0
4,595
8,308
2,833
0
435
7,873
0
42,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,228
Gold Earned
36,426
255
Minions Killed
379
0
Camps Cleared
0
1,118,693
Distance Traveled
1,321,663
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,113
470
10
1
0
238,663
2
L
Ymir
6,507
501
21
2
0
251,140
2
L
Fenrir
6,070
467
66
5
0
288,362
0
L
Skadi
6,761
520
90
7
0
256,125
4
L
Horus
4,733
364
13
1
0
104,869
0
W
Merlin
8,209
631
108
8
0
241,311
0
L
Scylla
6,157
474
65
5
0
218,197
0
W
Medusa
6,896
530
77
6
0
256,662
5
W
Tyr
7,671
590
100
8
0
274,786
3
W
Loki
7,537
580
84
6
0
310,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role