Player Matchup

He Bo
He Bo
Jarodmep
He Bo
Level 128
God Stats
1W - 3L
1,667 SR
Queue Stats
8W - 11L
1,247 Elo+
Solo
Tyr
Tyr
Stravith
Tyr
Level 120
God Stats
3W - 1L
1,804 SR
Queue Stats
138W - 157L
1,456 Elo+
Party 1
Neith
Neith
ViniGomes77
Neith
Level 117
God Stats
26W - 46L
1,351 SR
Queue Stats
187W - 237L
1,319 Elo+
Party 2
Atlas
Atlas
babyglou
Atlas
Level 38
God Stats
36W - 23L
1,523 SR
Queue Stats
106W - 117L
1,385 Elo+
Party 1
Thanatos
Thanatos
bueno15
Thanatos
Level 69
God Stats
31W - 42L
1,544 SR
Queue Stats
203W - 254L
1,319 Elo+
Party 2
Team Averages
Level 94
1,578 SR
1,345 Elo+

VS

Team Averages
Level 56
1,451 SR
1,285 Elo+
Zeus
Zeus
 
Zeus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Kawa11 Angel
King Arthur
Level 38
God Stats
12W - 15L
1,184 SR
Queue Stats
61W - 71L
1,280 Elo+
Party 3
Bellona
Bellona
R1ddell me th1s
Bellona
Level 9
God Stats
2W - 1L
1,381 SR
Queue Stats
2W - 3L
1,153 Elo+
Party 3
Ra
Ra
R1ddelmenick
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,153 Elo+
Party 3
Izanami
Izanami
ShawnTheTailor
Izanami
Level 62
God Stats
5W - 11L
1,688 SR
Queue Stats
550W - 610L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Jarodmep
He Bo
18
6 / 1 / 9
10,682
763
16,063
6,934
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 0 / 6
10,700
764
10,184
10,834
13,331
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
1 / 2 / 7
10,157
726
6,551
10,285
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
babyglou
Atlas
17
1 / 1 / 8
10,334
738
10,749
10,772
9,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
bueno15
Thanatos
18
7 / 3 / 4
10,559
754
8,402
11,438
5,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
3 / 6 / 1
9,891
707
10,565
11,658
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Kawa11 Angel
King Arthur
17
3 / 2 / 0
9,531
681
9,494
14,282
10,359
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 3 / 4
9,776
698
4,037
11,812
6,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
0 / 6 / 2
8,992
642
5,280
10,668
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 5 / 2
8,961
640
6,667
12,957
4,356
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
22
Kills
7
7
Deaths
22
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
6
1
0.58
W
He Bo
Jarodmep
He Bo
6
1
9
10.5
L
King Arthur
Kawa11 Angel
King Arthur
3
2
0
1.5
L
0
3
4
0.67
L
0
6
2
0.17
L
1
5
2
0.4
W
7
0
6
10
W
1
2
7
2.25
W
Atlas
babyglou
Atlas
1
1
8
5
W
Thanatos
bueno15
Thanatos
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,949
Damage
36,043
50,263
Taken
61,377
34,163
Mitigated
28,697
15,423
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,565
1,366
0
1,013
11,658
3,940
0
6,193
5,465
47,938
0
W
He Bo
Jarodmep
He Bo
16,063
946
0
1,239
6,934
2,409
432
2,053
4,642
39,368
0
L
King Arthur
Kawa11 Angel
King Arthur
9,494
541
0
878
14,282
10,359
0
9,534
4,748
0
28,440
L
4,037
442
1,682
1,289
11,812
6,889
0
2,697
9,115
0
14,468
L
5,280
302
1,754
1,856
10,668
3,153
396
3,941
6,727
33,653
0
L
6,667
2,761
235
2,542
12,957
4,356
179
4,447
8,510
0
29,118
W
10,184
553
0
2,632
10,834
13,331
167
2,606
8,131
0
22,775
W
6,551
804
0
2,423
10,285
4,023
2,980
2,937
7,098
0
43,784
W
Atlas
babyglou
Atlas
10,749
3,889
275
2,429
10,772
9,386
747
3,924
6,728
34,771
0
W
Thanatos
bueno15
Thanatos
8,402
2,381
0
6,425
11,438
5,014
386
3,441
7,819
0
31,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,432
Gold Earned
47,151
245
Minions Killed
253
0
Camps Cleared
0
1,437,127
Distance Traveled
1,358,719
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,891
707
72
5
0
237,740
0
W
He Bo
10,682
763
48
3
0
289,399
1
L
King Arthur
9,531
681
42
3
0
305,607
3
L
Bellona
9,776
698
27
2
0
297,180
0
L
Ra
8,992
642
63
5
0
256,072
1
L
Izanami
8,961
640
49
4
0
262,120
3
W
Tyr
10,700
764
39
3
0
314,053
1
W
Neith
10,157
726
68
5
0
271,594
1
W
Atlas
10,334
738
45
3
0
264,319
1
W
Thanatos
10,559
754
45
3
0
297,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role