Player Matchup

Nu Wa
Nu Wa
Silver IV
HP9999
Nu Wa
Silver IV
Level 112
God Stats
1W - 2L
1,677 SR
Queue Stats
58W - 91L
989 MMR
Solo
Izanami
Izanami
Silver IV
ItsManNKind
Izanami
Silver IV
Level 160
God Stats
9W - 12L
1,427 SR
Queue Stats
861W - 1,136L
616 MMR
Solo
Achilles
Achilles
Silver III
LetHopeReign
Achilles
Silver III
Level 58
God Stats
2W - 10L
1,338 SR
Queue Stats
212W - 259L
671 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,480 SR
759 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,438 SR
881 MMR
Baron Samedi
Baron Samedi
Silver V
CyberDioniso
Baron Samedi
Silver V
Level 144
God Stats
19W - 21L
1,476 SR
Queue Stats
953W - 1,189L
678 MMR
Party 1
Nemesis
Nemesis
Silver II
NL_Snownn
Nemesis
Silver II
Level 63
God Stats
6W - 5L
1,500 SR
Queue Stats
9W - 14L
1,426 MMR
Party 1
Cthulhu
Cthulhu
Bronze I
allbiznessMV
Cthulhu
Bronze I
Level 156
God Stats
12W - 18L
1,337 SR
Queue Stats
160W - 203L
540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
HP9999
Nu Wa
12
1 / 3 / 2
6,563
656
7,466
7,087
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ItsManNKind
Izanami
11
0 / 5 / 4
6,347
635
3,245
6,411
2,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
LetHopeReign
Achilles
10
3 / 3 / 1
6,620
662
7,731
9,932
7,150
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetGilgameshZeusGaneshaAtlas

VS

Bans
ShivaCabrakanZhong KuiKumbhakarnaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CyberDioniso
Baron Samedi
12
4 / 2 / 5
7,745
775
5,467
9,832
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
NL_Snownn
Nemesis
13
7 / 0 / 4
8,936
894
8,639
7,978
4,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
allbiznessMV
Cthulhu
11
0 / 2 / 8
6,885
689
5,033
7,071
5,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
11
11
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CyberDioniso
Baron Samedi
4
2
5
3.25
L
Nu Wa
HP9999
Nu Wa
1
3
2
0.67
L
Izanami
ItsManNKind
Izanami
0
5
4
0.4
L
Achilles
LetHopeReign
Achilles
3
3
1
1.17
W
Nemesis
NL_Snownn
Nemesis
7
0
4
9
W
Cthulhu
allbiznessMV
Cthulhu
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,442
Damage
19,139
23,430
Taken
24,881
11,423
Mitigated
13,895
3,446
Healing
8,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CyberDioniso
Baron Samedi
5,467
458
625
3,624
9,832
3,854
468
2,808
6,742
28,654
0
L
Nu Wa
HP9999
Nu Wa
7,466
4,204
109
1,230
7,087
2,121
36
4,008
2,989
24,971
0
L
Izanami
ItsManNKind
Izanami
3,245
1,522
0
225
6,411
2,152
0
2,620
3,632
0
15,702
L
Achilles
LetHopeReign
Achilles
7,731
2,390
115
1,767
9,932
7,150
0
4,191
5,478
0
17,406
W
Nemesis
NL_Snownn
Nemesis
8,639
3,188
700
2,638
7,978
4,677
627
1,630
6,246
0
22,944
W
Cthulhu
allbiznessMV
Cthulhu
5,033
482
334
482
7,071
5,364
184
2,546
4,357
22,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,530
Gold Earned
23,566
95
Minions Killed
125
6
Camps Cleared
2
500,827
Distance Traveled
538,123
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,745
775
45
5
0
168,597
1
L
Nu Wa
6,563
656
44
4
0
161,511
0
L
Izanami
6,347
635
36
4
4
162,457
1
L
Achilles
6,620
662
15
2
2
176,859
3
W
Nemesis
8,936
894
35
4
2
202,277
3
W
Cthulhu
6,885
689
45
5
0
167,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role