Player Matchup

Hercules
Hercules
NocturneLion
Hercules
Level 149
God Stats
37W - 33L
1,526 SR
Queue Stats
1,025W - 1,091L
1,515 Elo+
Party 1
Kukulkan
Kukulkan
el_Facio03
Kukulkan
Level 155
God Stats
5W - 4L
1,282 SR
Queue Stats
331W - 380L
1,500 Elo+
Party 1
Eset
Eset
el_miniFacio05
Eset
Level 120
God Stats
10W - 8L
1,645 SR
Queue Stats
171W - 190L
1,498 Elo+
Party 1
Cliodhna
Cliodhna
qbloby3213
Cliodhna
Level 68
God Stats
2W - 3L
1,396 SR
Queue Stats
94W - 88L
1,525 Elo+
Solo
Hou Yi
Hou Yi
sergicett17
Hou Yi
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 34L
1,343 Elo+
Party 1
Team Averages
Level 127
1,470 SR
1,476 Elo+

VS

Team Averages
Level 133
1,629 SR
1,514 Elo+
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
BeGateinIt
Fenrir
Level 160
God Stats
2W - 0L
1,723 SR
Queue Stats
213W - 200L
1,524 Elo+
Party 2
Bacchus
Bacchus
RNS COUGAR BAIT
Bacchus
Level 119
God Stats
2W - 0L
1,770 SR
Queue Stats
112W - 107L
1,511 Elo+
Solo
Merlin
Merlin
komm666
Merlin
Level 88
God Stats
4W - 3L
1,889 SR
Queue Stats
161W - 149L
1,500 Elo+
Solo
Ares
Ares
shorty118
Ares
Level 138
God Stats
1W - 1L
1,263 SR
Queue Stats
87W - 82L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NocturneLion
Hercules
17
1 / 4 / 5
10,499
618
8,656
18,153
24,458
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
el_Facio03
Kukulkan
16
2 / 6 / 8
10,776
634
8,737
8,855
2,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 8
10,379
611
10,765
10,314
4,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
qbloby3213
Cliodhna
20
7 / 3 / 4
13,266
780
20,695
14,253
6,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hou Yi
15
2 / 7 / 5
10,258
603
6,947
11,283
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
5 / 0 / 10
11,268
663
7,334
6,813
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
BeGateinIt
Fenrir
19
7 / 4 / 15
11,922
701
11,307
17,411
16,267
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
4 / 3 / 18
12,078
710
9,041
24,991
30,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
komm666
Merlin
20
5 / 3 / 16
12,479
734
18,007
9,702
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
19
4 / 3 / 18
12,822
754
8,362
18,520
24,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
102
13
Kills
25
25
Deaths
13
30
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
10
10
W
Fenrir
BeGateinIt
Fenrir
7
4
15
3.63
L
Hercules
NocturneLion
Hercules
1
4
5
0.88
W
4
3
18
4.33
L
Kukulkan
el_Facio03
Kukulkan
2
6
8
1
L
1
5
8
1
W
Merlin
komm666
Merlin
5
3
16
4.33
L
Cliodhna
qbloby3213
Cliodhna
7
3
4
3
L
Hou Yi
2
7
5
0.64
W
Ares
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,800
Damage
54,051
62,858
Taken
77,437
41,621
Mitigated
79,009
18,726
Healing
21,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,334
117
677
1,530
6,813
3,124
863
2,748
3,901
30,655
0
W
Fenrir
BeGateinIt
Fenrir
11,307
1,741
1,483
2,288
17,411
16,267
2,826
2,763
14,222
0
20,285
L
Hercules
NocturneLion
Hercules
8,656
1,610
2,034
6,892
18,153
24,458
483
11,633
6,379
0
20,549
W
9,041
1,098
1,912
8,076
24,991
30,314
538
7,910
16,576
17,305
0
L
Kukulkan
el_Facio03
Kukulkan
8,737
1,204
586
484
8,855
2,904
864
6,153
2,570
22,412
0
L
10,765
325
1,556
1,066
10,314
4,211
924
8,392
1,774
18,034
0
W
Merlin
komm666
Merlin
18,007
1,504
1,653
554
9,702
4,873
675
1,938
7,633
60,197
0
L
Cliodhna
qbloby3213
Cliodhna
20,695
1,870
732
4,140
14,253
6,108
1,879
8,068
6,060
0
55,478
L
Hou Yi
6,947
1,893
1,070
166
11,283
3,940
1,386
8,498
2,668
0
14,657
W
Ares
8,362
442
1,084
2,200
18,520
24,431
595
3,284
14,891
16,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,178
Gold Earned
60,569
174
Minions Killed
169
0
Camps Cleared
0
1,464,433
Distance Traveled
1,513,145
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,268
663
47
3
0
244,425
1
W
Fenrir
11,922
701
13
1
0
314,629
2
L
Hercules
10,499
618
17
1
0
292,019
0
W
Bacchus
12,078
710
19
1
0
346,515
0
L
Kukulkan
10,776
634
28
2
0
292,713
4
L
Eset
10,379
611
22
1
0
302,322
1
W
Merlin
12,479
734
72
4
0
304,741
0
L
Cliodhna
13,266
780
84
5
0
354,897
1
L
Hou Yi
10,258
603
23
1
0
222,482
0
W
Ares
12,822
754
18
1
0
302,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role