Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
BCdakid10
Skadi
Level 48
God Stats
30W - 28L
1,543 SR
Queue Stats
93W - 112L
1,451 Elo+
Party 1
Fenrir
Fenrir
KalLife
Fenrir
Level 105
God Stats
10W - 8L
1,553 SR
Queue Stats
516W - 518L
1,475 Elo+
Party 1
Baron Samedi
Baron Samedi
Manic404
Baron Samedi
Level 87
God Stats
108W - 76L
1,591 SR
Queue Stats
362W - 343L
1,489 Elo+
Party 1
Medusa
Medusa
Steezmakesit
Medusa
Level 18
God Stats
11W - 10L
1,327 SR
Queue Stats
301W - 265L
1,432 Elo+
Party 2
Team Averages
Level 79
1,503 SR
1,470 Elo+

VS

Team Averages
Level 47
1,549 SR
1,465 Elo+
Skadi
Skadi
BigDabs710
Skadi
Level 96
God Stats
4W - 3L
1,691 SR
Queue Stats
49W - 62L
1,464 Elo+
Party 4
Zeus
Zeus
ImVersing
Zeus
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,504 Elo+
Party 3
Shiva
Shiva
Numenoreans
Shiva
Level 48
God Stats
1W - 1L
1,554 SR
Queue Stats
11W - 19L
1,382 Elo+
Solo
Fenrir
Fenrir
SaeHyeon
Fenrir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,504 Elo+
Party 3
Sylvanus
Sylvanus
paws0923
Sylvanus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 28L
1,471 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
7 / 2 / 2
9,120
702
9,577
10,946
10,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Skadi
BCdakid10
Skadi
12
2 / 3 / 3
7,163
551
5,561
7,176
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
KalLife
Fenrir
13
4 / 3 / 3
7,862
605
3,624
8,001
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Manic404
Baron Samedi
11
1 / 1 / 6
7,413
570
5,422
7,551
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
14
7 / 5 / 3
8,537
657
8,078
10,320
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
1 / 5 / 5
6,808
524
5,298
10,113
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
14
9 / 4 / 2
8,730
672
12,315
9,294
3,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 3 / 1
6,037
464
3,124
8,921
3,220
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
SaeHyeon
Fenrir
11
2 / 7 / 1
6,739
518
3,573
12,949
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
paws0923
Sylvanus
10
1 / 2 / 4
6,624
510
2,543
6,653
3,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
21
Kills
14
14
Deaths
21
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
7
2
2
4
W
Skadi
BCdakid10
Skadi
2
3
3
1.17
L
Skadi
1
5
5
0.7
L
Zeus
9
4
2
2.5
W
Fenrir
KalLife
Fenrir
4
3
3
1.83
W
Baron Samedi
Manic404
Baron Samedi
1
1
6
4
L
1
3
1
0.5
L
Fenrir
SaeHyeon
Fenrir
2
7
1
0.36
W
Medusa
7
5
3
1.7
L
Sylvanus
paws0923
Sylvanus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,262
Damage
26,853
43,994
Taken
47,930
27,468
Mitigated
16,556
9,810
Healing
13,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,577
4,881
0
1,587
10,946
10,893
1,078
1,478
9,468
56,044
0
W
Skadi
BCdakid10
Skadi
5,561
3,069
0
1,820
7,176
2,202
660
2,426
4,750
0
40,745
L
Skadi
5,298
2,473
0
1,976
10,113
2,702
1,073
3,618
6,495
0
39,350
L
Zeus
12,315
2,577
0
862
9,294
3,667
402
1,760
7,534
56,979
0
W
Fenrir
KalLife
Fenrir
3,624
577
0
1,608
8,001
2,590
0
2,656
5,345
0
37,407
W
Baron Samedi
Manic404
Baron Samedi
5,422
544
327
2,079
7,551
8,514
84
2,468
5,083
24,426
0
L
3,124
400
65
3,420
8,921
3,220
0
5,157
3,764
0
23,348
L
Fenrir
SaeHyeon
Fenrir
3,573
1,220
0
3,203
12,949
3,482
0
3,033
9,916
0
28,751
W
Medusa
8,078
3,240
0
2,389
10,320
3,269
0
5,830
4,490
0
52,529
L
Sylvanus
paws0923
Sylvanus
2,543
985
1,233
2,370
6,653
3,485
29
1,431
5,222
12,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,095
Gold Earned
34,938
351
Minions Killed
276
0
Camps Cleared
0
1,260,200
Distance Traveled
1,154,692
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,120
702
112
9
0
243,926
1
W
Skadi
7,163
551
69
5
0
236,328
1
L
Skadi
6,808
524
59
5
0
230,706
2
L
Zeus
8,730
672
89
7
0
245,310
0
W
Fenrir
7,862
605
59
5
0
291,902
1
W
Baron Samedi
7,413
570
33
3
0
236,548
3
L
Shiva
6,037
464
52
4
0
199,501
1
L
Fenrir
6,739
518
55
4
0
256,107
0
W
Medusa
8,537
657
78
6
0
251,496
6
L
Sylvanus
6,624
510
21
2
0
223,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role