Player Matchup

Nemesis
Nemesis
DinoChef2209
Nemesis
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
200W - 181L
1,566 Elo+
Party 2
Nu Wa
Nu Wa
P3COC1TA31
Nu Wa
Level 160
God Stats
3W - 1L
1,510 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Chaac
Chaac
TheMovedClock
Chaac
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,343 Elo+
Party 2
Atlas
Atlas
TheRooster1971
Atlas
Level 40
God Stats
5W - 2L
1,579 SR
Queue Stats
32W - 37L
1,506 Elo+
Solo
Izanami
Izanami
kakaroto ssj3
Izanami
Level 152
God Stats
1W - 0L
1,731 SR
Queue Stats
1W - 2L
1,304 Elo+
Party 2
Team Averages
Level 117
1,564 SR
1,444 Elo+

VS

Team Averages
Level 106
1,527 SR
1,446 Elo+
Thor
Thor
Backinnblack1978
Thor
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
311W - 318L
1,515 Elo+
Party 1
Jormungandr
Jormungandr
MusicOverLord
Jormungandr
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
81W - 76L
1,463 Elo+
Party 1
Ullr
Ullr
NecroBss69
Ullr
Level 44
God Stats
1W - 7L
1,442 SR
Queue Stats
40W - 81L
1,278 Elo+
Solo
Mulan
Mulan
Rowanboats
Mulan
Level 67
God Stats
83W - 77L
1,528 SR
Queue Stats
236W - 248L
1,390 Elo+
Party 1
Merlin
Merlin
millhouse42
Merlin
Level 148
God Stats
1W - 3L
1,667 SR
Queue Stats
27W - 36L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DinoChef2209
Nemesis
15
4 / 1 / 2
8,448
528
7,807
12,062
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
14
3 / 2 / 6
8,424
527
10,926
4,857
1,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 0 / 1
7,750
484
3,671
9,769
5,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

14
6 / 4 / 7
8,750
547
9,924
14,053
7,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
14
1 / 3 / 6
8,561
535
5,892
10,467
2,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
7,918
495
4,172
12,012
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
MusicOverLord
Jormungandr
15
0 / 2 / 0
8,790
549
6,126
9,278
8,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 6 / 4
7,520
470
4,969
14,402
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
12
3 / 3 / 5
7,806
488
6,314
14,657
7,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
13
3 / 2 / 2
7,740
484
6,128
6,177
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
14
Kills
10
10
Deaths
16
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Nemesis
DinoChef2209
Nemesis
4
1
2
5
L
Jormungandr
MusicOverLord
Jormungandr
0
2
0
0
L
3
6
4
0.83
W
Nu Wa
3
2
6
3
L
Mulan
3
3
5
1.83
W
0
0
1
0.5
W
6
4
7
2.38
W
Izanami
1
3
6
1.33
L
Merlin
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,220
Damage
27,709
51,208
Taken
56,526
21,995
Mitigated
26,268
12,478
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,172
654
0
4,353
12,012
3,966
0
3,853
8,128
0
56,153
W
Nemesis
DinoChef2209
Nemesis
7,807
3,464
0
1,774
12,062
4,187
817
1,154
10,908
0
62,468
L
Jormungandr
MusicOverLord
Jormungandr
6,126
2,126
0
1,870
9,278
8,588
0
500
8,778
59,259
0
L
4,969
2,928
0
4,841
14,402
3,924
301
5,144
9,022
0
38,459
W
Nu Wa
10,926
3,561
50
540
4,857
1,451
526
1,275
3,582
44,017
0
L
Mulan
6,314
1,339
342
4,580
14,657
7,984
0
6,641
7,720
0
33,490
W
3,671
808
0
5,471
9,769
5,467
376
5,308
4,461
0
41,566
W
9,924
3,563
0
1,064
14,053
7,945
0
3,163
10,890
29,413
10,224
W
Izanami
5,892
3,559
414
3,165
10,467
2,945
3,643
1,354
9,113
0
59,886
L
Merlin
6,128
285
0
0
6,177
1,806
0
3,852
2,210
49,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,933
Gold Earned
39,774
421
Minions Killed
440
0
Camps Cleared
0
1,588,593
Distance Traveled
1,438,561
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,918
495
110
7
0
300,124
1
W
Nemesis
8,448
528
96
6
0
359,603
6
L
Jormungandr
8,790
549
127
8
0
273,952
3
L
Ullr
7,520
470
59
4
0
255,549
4
W
Nu Wa
8,424
527
75
5
0
312,430
8
L
Mulan
7,806
488
54
3
0
327,942
4
W
Chaac
7,750
484
66
4
0
340,081
0
W
Atlas
8,750
547
64
4
0
272,938
1
W
Izanami
8,561
535
120
8
0
303,541
3
L
Merlin
7,740
484
90
6
0
280,994
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role