Player Matchup

Tsukuyomi
Tsukuyomi
BronzeCarry
Tsukuyomi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 100L
1,549 Elo+
Party 2
Achilles
Achilles
EGGr0llA757
Achilles
Level 116
God Stats
3W - 4L
1,500 SR
Queue Stats
197W - 183L
1,597 Elo+
Party 3
Nu Wa
Nu Wa
Stormzii
Nu Wa
Level 69
God Stats
20W - 12L
1,714 SR
Queue Stats
194W - 146L
1,611 Elo+
Party 2
Atlas
Atlas
chenhydra
Atlas
Level 149
God Stats
4W - 6L
1,790 SR
Queue Stats
289W - 250L
1,604 Elo+
Party 3
Ullr
Ullr
zarrowthedon
Ullr
Level 81
God Stats
2W - 3L
1,596 SR
Queue Stats
213W - 165L
1,562 Elo+
Party 2
Team Averages
Level 100
1,620 SR
1,585 Elo+

VS

Team Averages
Level 100
1,562 SR
1,609 Elo+
Anubis
Anubis
Almightychuck77
Anubis
Level 158
God Stats
8W - 1L
1,761 SR
Queue Stats
192W - 140L
1,611 Elo+
Party 1
Arachne
Arachne
Pyromea
Arachne
Level 112
God Stats
1W - 2L
1,253 SR
Queue Stats
244W - 240L
1,608 Elo+
Solo
Ratatoskr
Ratatoskr
Sp33dspecialist
Ratatoskr
Level 158
God Stats
8W - 2L
1,642 SR
Queue Stats
282W - 238L
1,626 Elo+
Party 1
Neith
Neith
VUTFJimK
Neith
Level 28
God Stats
75W - 43L
1,644 SR
Queue Stats
258W - 225L
1,676 Elo+
Party 1
Cerberus
Cerberus
lordword070708
Cerberus
Level 46
God Stats
7W - 6L
1,509 SR
Queue Stats
332W - 330L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BronzeCarry
Tsukuyomi
18
4 / 13 / 2
12,093
448
16,651
25,968
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
EGGr0llA757
Achilles
14
0 / 7 / 1
9,463
350
12,157
24,928
20,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Stormzii
Nu Wa
18
2 / 12 / 5
11,330
420
12,876
19,499
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
chenhydra
Atlas
14
2 / 5 / 7
10,545
391
8,126
22,369
20,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
8 / 5 / 6
13,771
510
17,617
22,885
7,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 1 / 11
18,746
694
39,517
20,025
18,442
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
Pyromea
Arachne
20
6 / 7 / 11
16,935
627
11,604
26,408
14,037
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ratatoskr
Sp33dspecialist
Ratatoskr
20
10 / 1 / 11
16,982
629
23,798
24,967
18,232
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
VUTFJimK
Neith
20
0 / 6 / 4
15,767
584
10,885
16,109
5,072
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cerberus
20
6 / 5 / 16
14,873
551
10,933
30,147
30,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
95
16
Kills
42
42
Deaths
20
21
Assists
53
Player
Kills
Deaths
Assists
KDA
W
20
1
11
25.5
L
Tsukuyomi
BronzeCarry
Tsukuyomi
4
13
2
0.38
L
Achilles
EGGr0llA757
Achilles
0
7
1
0.07
W
Arachne
Pyromea
Arachne
6
7
11
1.64
W
Ratatoskr
Sp33dspecialist
Ratatoskr
10
1
11
15.5
L
Nu Wa
Stormzii
Nu Wa
2
12
5
0.38
W
Neith
VUTFJimK
Neith
0
6
4
0.33
L
Atlas
chenhydra
Atlas
2
5
7
1.1
W
Cerberus
6
5
16
2.8
L
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,427
Damage
96,737
115,649
Taken
117,656
58,571
Mitigated
86,111
14,681
Healing
46,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
39,517
2,620
0
11,298
20,025
18,442
2,208
5,742
14,283
165,460
4,349
L
Tsukuyomi
BronzeCarry
Tsukuyomi
16,651
3,498
0
3,138
25,968
6,213
26
11,483
14,485
0
81,534
L
Achilles
EGGr0llA757
Achilles
12,157
3,285
0
5,262
24,928
20,148
0
8,022
16,906
8,749
42,334
W
Arachne
Pyromea
Arachne
11,604
8,549
0
8,793
26,408
14,037
2,075
3,284
22,998
0
196,331
W
Ratatoskr
Sp33dspecialist
Ratatoskr
23,798
5,565
0
9,646
24,967
18,232
1,970
5,294
18,410
0
119,549
L
Nu Wa
Stormzii
Nu Wa
12,876
1,576
0
1,182
19,499
4,578
699
8,814
10,685
83,988
0
W
Neith
VUTFJimK
Neith
10,885
4,633
0
6,782
16,109
5,072
4,261
3,295
12,814
0
131,818
L
Atlas
chenhydra
Atlas
8,126
3,162
0
1,576
22,369
20,159
0
14,236
8,133
28,833
0
W
Cerberus
10,933
719
807
9,512
30,147
30,328
347
7,471
22,371
50,143
0
L
17,617
5,862
0
3,523
22,885
7,473
0
7,766
15,119
0
114,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,202
Gold Earned
83,303
614
Minions Killed
957
0
Camps Cleared
0
2,215,719
Distance Traveled
2,518,106
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
18,746
694
232
9
0
489,595
1
L
Tsukuyomi
12,093
448
137
5
0
468,705
6
L
Achilles
9,463
350
96
4
0
453,173
3
W
Arachne
16,935
627
223
8
0
554,093
5
W
Ratatoskr
16,982
629
204
8
0
509,427
3
L
Nu Wa
11,330
420
139
5
0
414,552
2
W
Neith
15,767
584
221
8
0
481,454
3
L
Atlas
10,545
391
48
2
0
394,799
4
W
Cerberus
14,873
551
77
3
0
483,537
4
L
Ullr
13,771
510
194
7
0
484,490
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role