Player Matchup

Chaac
Chaac
CANKLESBANE
Chaac
Level 18
God Stats
13W - 10L
1,473 SR
Queue Stats
16W - 15L
1,390 Elo+
Party 1
Ra
Ra
HoboKomodo99
Ra
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 19L
1,369 Elo+
Party 1
Loki
Loki
Paullypeanuts
Loki
Level 68
God Stats
3W - 1L
1,672 SR
Queue Stats
169W - 189L
1,426 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Struelo
Ah Muzen Cab
Level 66
God Stats
31W - 19L
1,548 SR
Queue Stats
46W - 41L
1,424 Elo+
Party 1
Nu Wa
Nu Wa
correia2292
Nu Wa
Level 106
God Stats
8W - 14L
1,453 SR
Queue Stats
293W - 320L
1,399 Elo+
Party 2
Team Averages
Level 57
1,529 SR
1,402 Elo+

VS

Team Averages
Level 75
1,484 SR
1,399 Elo+
Cupid
Cupid
 
Cupid
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Aname531
Baron Samedi
Level 63
God Stats
4W - 8L
1,456 SR
Queue Stats
439W - 597L
1,458 Elo+
Party 4
Nemesis
Nemesis
BCTactium
Nemesis
Level 99
God Stats
68W - 74L
1,497 SR
Queue Stats
174W - 213L
1,353 Elo+
Party 3
Sylvanus
Sylvanus
BREEM1
Sylvanus
Level 106
God Stats
88W - 112L
1,393 SR
Queue Stats
319W - 443L
1,481 Elo+
Party 4
Khepri
Khepri
FemboyCorey
Khepri
Level 18
God Stats
2W - 6L
1,576 SR
Queue Stats
2W - 9L
1,206 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 13
8,413
495
8,607
11,720
7,439
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
7 / 8 / 2
9,728
572
10,147
13,277
4,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 4 / 5
8,910
524
4,160
11,327
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
Struelo
Ah Muzen Cab
15
9 / 4 / 7
9,585
564
17,024
13,241
4,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
6 / 3 / 6
9,936
584
10,911
7,649
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 7 / 1
8,068
475
6,167
10,898
3,340
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Aname531
Baron Samedi
11
2 / 9 / 2
7,566
445
5,696
15,655
6,271
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
BCTactium
Nemesis
16
6 / 2 / 3
9,956
586
6,585
9,475
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
BREEM1
Sylvanus
15
8 / 5 / 2
9,347
550
12,236
17,583
11,048
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Khepri
12
1 / 7 / 3
7,857
462
3,267
15,193
13,376
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
30
Kills
18
20
Deaths
30
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
7
1
0.21
L
Baron Samedi
Aname531
Baron Samedi
2
9
2
0.33
L
Nemesis
BCTactium
Nemesis
6
2
3
3.75
L
Sylvanus
BREEM1
Sylvanus
8
5
2
1.8
W
3
1
13
9.5
L
Khepri
1
7
3
0.36
W
7
8
2
1
W
5
4
5
1.88
W
Ah Muzen Cab
Struelo
Ah Muzen Cab
9
4
7
3.13
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,849
Damage
33,951
57,214
Taken
68,804
21,383
Mitigated
38,765
13,063
Healing
15,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,167
3,444
109
1,712
10,898
3,340
1,088
376
10,498
0
50,883
L
Baron Samedi
Aname531
Baron Samedi
5,696
621
126
3,374
15,655
6,271
1,607
8,013
7,359
32,948
0
L
Nemesis
BCTactium
Nemesis
6,585
2,523
155
2,541
9,475
4,730
2,916
1,271
8,140
0
61,704
L
Sylvanus
BREEM1
Sylvanus
12,236
4,449
1,115
6,081
17,583
11,048
1,371
6,103
10,746
52,244
7,406
W
8,607
1,256
0
1,868
11,720
7,439
473
3,719
8,001
0
25,009
L
Khepri
3,267
62
0
636
15,193
13,376
435
4,578
10,451
11,027
0
W
10,147
1,675
473
3,412
13,277
4,224
1,699
7,078
6,199
53,975
0
W
4,160
1,148
0
2,893
11,327
3,106
0
2,753
8,574
0
48,653
W
Ah Muzen Cab
Struelo
Ah Muzen Cab
17,024
8,152
0
3,707
13,241
4,062
1,042
1,961
11,280
0
59,474
W
10,911
2,105
0
710
7,649
2,552
69
4,483
3,166
58,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,572
Gold Earned
42,794
395
Minions Killed
408
0
Camps Cleared
0
1,549,859
Distance Traveled
1,410,725
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,068
475
95
6
0
300,342
2
L
Baron Samedi
7,566
445
48
3
0
230,019
2
L
Nemesis
9,956
586
135
8
0
305,513
0
L
Sylvanus
9,347
550
102
6
0
263,150
1
W
Chaac
8,413
495
41
2
0
330,672
2
L
Khepri
7,857
462
28
2
0
311,701
0
W
Ra
9,728
572
91
5
0
262,093
1
W
Loki
8,910
524
66
4
0
340,309
0
W
Ah Muzen Cab
9,585
564
87
5
0
318,677
2
W
Nu Wa
9,936
584
110
6
0
298,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role