Player Matchup

Artio
Artio
Cthulhu216
Artio
Level 108
God Stats
0W - 1L
1,316 SR
Queue Stats
77W - 27L
1,822 Elo+
Party 1
Ra
Ra
Dozer_Tombo
Ra
Level 138
God Stats
1W - 3L
1,523 SR
Queue Stats
116W - 48L
1,843 Elo+
Party 1
Hercules
Hercules
SlightBuzz9257
Hercules
Level 18
God Stats
5W - 1L
1,669 SR
Queue Stats
50W - 5L
1,973 Elo+
Party 1
Team Averages
Level 88
1,503 SR
1,879 Elo+

VS

Team Averages
Level 81
1,397 SR
1,550 Elo+
Izanami
Izanami
CkTheGhost
Izanami
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,603 Elo+
Party 2
Poseidon
Poseidon
Donny Wasabi
Poseidon
Level 109
God Stats
6W - 4L
1,276 SR
Queue Stats
141W - 146L
1,538 Elo+
Party 2
Horus
Horus
TDSFNM
Horus
Level 118
God Stats
7W - 4L
1,416 SR
Queue Stats
163W - 155L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
3 / 6 / 8
11,318
666
9,819
22,049
28,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
6 / 3 / 4
12,388
729
19,116
12,749
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
15
2 / 7 / 5
10,903
641
7,089
18,415
17,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CkTheGhost
Izanami
17
4 / 5 / 9
11,992
705
10,166
13,308
4,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Donny Wasabi
Poseidon
19
11 / 3 / 5
13,660
804
21,655
12,433
4,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
TDSFNM
Horus
16
1 / 3 / 12
11,097
653
9,906
21,442
18,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
11
Kills
16
16
Deaths
11
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
CkTheGhost
Izanami
4
5
9
1.7
L
Artio
3
6
8
1.17
W
Poseidon
Donny Wasabi
Poseidon
11
3
5
4.5
L
6
3
4
2.67
L
Hercules
2
7
5
0.64
W
Horus
TDSFNM
Horus
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,024
Damage
41,727
53,213
Taken
47,183
49,712
Mitigated
28,312
12,807
Healing
11,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CkTheGhost
Izanami
10,166
7,839
0
815
13,308
4,826
1,732
8,676
4,502
157
33,283
L
Artio
9,819
1,442
1,390
3,516
22,049
28,347
453
7,134
13,887
21,388
0
W
Poseidon
Donny Wasabi
Poseidon
21,655
2,900
150
2,034
12,433
4,576
614
8,229
4,079
74,063
0
L
19,116
1,243
1,352
2,600
12,749
3,918
196
6,831
5,410
100,727
0
L
Hercules
7,089
2,388
223
3,726
18,415
17,447
469
6,711
10,962
0
24,879
W
Horus
TDSFNM
Horus
9,906
4,243
1,929
6,346
21,442
18,910
902
12,551
8,706
0
20,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,609
Gold Earned
36,749
204
Minions Killed
174
10
Camps Cleared
5
901,796
Distance Traveled
902,663
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,992
705
62
4
2
294,888
4
L
Artio
11,318
666
32
2
1
295,995
3
W
Poseidon
13,660
804
91
5
3
326,273
2
L
Ra
12,388
729
130
8
8
325,520
1
L
Hercules
10,903
641
42
2
1
280,281
3
W
Horus
11,097
653
21
1
0
281,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role