Player Matchup

Medusa
Medusa
Deucalion26
Medusa
Level 24
God Stats
3W - 9L
1,672 SR
Queue Stats
90W - 123L
1,456 Elo+
Party 2
Izanami
Izanami
LazyGamez03
Izanami
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 44L
1,414 Elo+
Party 1
Atlas
Atlas
N16isaac
Atlas
Level 14
God Stats
34W - 34L
1,428 SR
Queue Stats
37W - 39L
1,414 Elo+
Party 1
Gilgamesh
Gilgamesh
Punkrockstar77
Gilgamesh
Level 106
God Stats
27W - 29L
1,589 SR
Queue Stats
119W - 139L
1,476 Elo+
Party 2
Anubis
Anubis
darkwolf2489
Anubis
Level 122
God Stats
13W - 4L
1,924 SR
Queue Stats
100W - 115L
1,467 Elo+
Party 2
Team Averages
Level 63
1,623 SR
1,445 Elo+

VS

Team Averages
Level 64
1,596 SR
1,532 Elo+
Da Ji
Da Ji
Flurian
Da Ji
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 35L
1,567 Elo+
Party 3
Merlin
Merlin
JohnTrikone
Merlin
Level 106
God Stats
2W - 2L
1,797 SR
Queue Stats
96W - 76L
1,624 Elo+
Party 3
Bellona
Bellona
Minheabank
Bellona
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 33L
1,506 Elo+
Party 3
Ullr
Ullr
NecroBss69
Ullr
Level 44
God Stats
5W - 4L
1,363 SR
Queue Stats
20W - 14L
1,508 Elo+
Solo
Freya
Freya
larsiam
Freya
Level 86
God Stats
14W - 7L
1,821 SR
Queue Stats
26W - 21L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
3 / 3 / 3
10,158
726
6,687
9,675
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
LazyGamez03
Izanami
16
0 / 5 / 12
9,407
672
5,350
11,387
4,680
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
N16isaac
Atlas
17
4 / 3 / 7
10,565
755
6,725
17,867
21,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Punkrockstar77
Gilgamesh
17
4 / 6 / 9
10,149
725
13,023
20,854
13,790
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
19
9 / 6 / 8
11,680
834
12,200
13,936
8,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Flurian
Da Ji
18
7 / 6 / 10
11,577
827
12,105
13,856
4,886
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
20
5 / 0 / 13
12,001
857
22,664
4,562
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Minheabank
Bellona
16
0 / 6 / 13
10,524
752
3,889
14,403
9,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 7 / 10
10,151
725
6,724
14,474
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Freya
larsiam
Freya
19
10 / 1 / 9
12,210
872
20,286
12,051
3,995
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
78
20
Kills
23
23
Deaths
20
39
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
3
3
1.5
W
Da Ji
Flurian
Da Ji
7
6
10
2
W
Merlin
5
0
13
11.5
L
Izanami
LazyGamez03
Izanami
0
5
12
1.2
W
Bellona
Minheabank
Bellona
0
6
13
1.08
L
Atlas
N16isaac
Atlas
4
3
7
2.5
W
1
7
10
0.86
L
Gilgamesh
Punkrockstar77
Gilgamesh
4
6
9
1.42
L
Anubis
9
6
8
2.17
W
Freya
larsiam
Freya
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,985
Damage
65,668
73,719
Taken
59,346
51,836
Mitigated
23,021
11,914
Healing
16,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,687
1,677
0
1,776
9,675
3,783
853
6,485
3,065
0
37,614
W
Da Ji
Flurian
Da Ji
12,105
2,309
0
902
13,856
4,886
2,237
4,413
9,443
0
26,237
W
Merlin
22,664
651
0
1,099
4,562
1,676
513
1,282
3,280
64,737
0
L
Izanami
LazyGamez03
Izanami
5,350
4,405
0
1,226
11,387
4,680
243
5,477
5,778
0
23,870
W
Bellona
Minheabank
Bellona
3,889
1,045
2,034
3,351
14,403
9,243
274
3,208
11,195
0
14,471
L
Atlas
N16isaac
Atlas
6,725
2,791
150
1,920
17,867
21,380
0
10,521
7,073
24,511
0
W
6,724
2,700
0
3,239
14,474
3,221
1,131
7,805
6,669
0
20,694
L
Gilgamesh
Punkrockstar77
Gilgamesh
13,023
3,793
0
2,143
20,854
13,790
0
13,059
7,466
0
31,869
L
Anubis
12,200
442
578
4,121
13,936
8,203
190
6,657
7,076
48,487
0
W
Freya
larsiam
Freya
20,286
6,557
0
5,888
12,051
3,995
168
2,217
9,834
58,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,959
Gold Earned
56,463
264
Minions Killed
251
0
Camps Cleared
0
1,350,651
Distance Traveled
1,458,402
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,158
726
80
6
0
273,245
0
W
Da Ji
11,577
827
41
3
0
281,252
0
W
Merlin
12,001
857
99
7
0
326,420
2
L
Izanami
9,407
672
42
3
0
287,681
0
W
Bellona
10,524
752
24
2
0
284,798
3
L
Atlas
10,565
755
31
2
0
251,830
4
W
Ullr
10,151
725
34
2
0
264,906
1
L
Gilgamesh
10,149
725
28
2
0
297,841
6
L
Anubis
11,680
834
83
6
0
240,054
4
W
Freya
12,210
872
53
4
0
301,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role