Player Matchup

Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Bajv
Artemis
Level 123
God Stats
1W - 1L
1,738 SR
Queue Stats
20W - 12L
1,623 Elo+
Solo
Thoth
Thoth
QUINTEROL
Thoth
Level 160
God Stats
6W - 10L
1,388 SR
Queue Stats
731W - 755L
1,508 Elo+
Solo
Jormungandr
Jormungandr
abruno981
Jormungandr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,537 Elo+
Solo
Team Averages
Level 140
1,525 SR
1,534 Elo+

VS

Team Averages
Level 124
1,634 SR
1,550 Elo+
Hercules
Hercules
HexChamp
Hercules
Level 144
God Stats
3W - 1L
1,776 SR
Queue Stats
147W - 133L
1,572 Elo+
Party 1
Kukulkan
Kukulkan
IKillzYuGood
Kukulkan
Level 128
God Stats
4W - 3L
1,524 SR
Queue Stats
408W - 424L
1,594 Elo+
Solo
Hera
Hera
TrueGunnar
Hera
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 32L
1,472 Elo+
Solo
Nike
Nike
bmwman2013
Nike
Level 122
God Stats
4W - 2L
1,872 SR
Queue Stats
177W - 156L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
msabbott201
Cthulhu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 95L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
4 / 4 / 16
10,418
744
8,409
20,802
27,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
 
Bellona
13
1 / 6 / 10
8,668
619
5,304
14,566
13,358
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Bajv
Artemis
13
0 / 7 / 9
8,705
622
8,452
8,943
3,536
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
QUINTEROL
Thoth
19
10 / 5 / 10
11,401
814
24,250
11,743
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
abruno981
Jormungandr
19
7 / 4 / 12
11,066
790
21,152
14,361
15,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HexChamp
Hercules
17
2 / 3 / 11
9,922
709
10,382
22,867
31,234
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
IKillzYuGood
Kukulkan
16
1 / 7 / 9
9,933
710
10,093
12,188
6,033
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 3 / 11
11,886
849
16,594
10,914
5,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
14 / 5 / 10
12,319
880
16,147
20,823
18,506
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
msabbott201
Cthulhu
16
2 / 4 / 13
10,464
747
9,901
18,458
25,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
80
22
Kills
26
26
Deaths
22
57
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
4
16
3
L
Bellona
 
Bellona
1
6
10
1
L
Artemis
Bajv
Artemis
0
7
9
0.64
W
Hercules
HexChamp
Hercules
2
3
11
2.5
W
Kukulkan
IKillzYuGood
Kukulkan
1
7
9
0.79
L
Thoth
QUINTEROL
Thoth
10
5
10
3
W
7
3
11
4.17
L
Jormungandr
abruno981
Jormungandr
7
4
12
3.25
W
14
5
10
3.8
W
Cthulhu
msabbott201
Cthulhu
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,567
Damage
63,117
70,415
Taken
85,250
66,211
Mitigated
86,398
22,007
Healing
25,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,409
259
3,145
10,100
20,802
27,467
137
12,957
7,845
20,731
0
L
Bellona
 
Bellona
5,304
143
620
653
14,566
13,358
319
6,100
8,466
2,066
8,823
L
Artemis
Bajv
Artemis
8,452
2,649
1,467
267
8,943
3,536
756
4,269
4,674
0
17,860
W
Hercules
HexChamp
Hercules
10,382
2,596
1,760
9,852
22,867
31,234
326
13,805
8,464
0
16,979
W
Kukulkan
IKillzYuGood
Kukulkan
10,093
1,026
1,791
475
12,188
6,033
2,477
6,588
5,314
40,136
0
L
Thoth
QUINTEROL
Thoth
24,250
292
439
2,994
11,743
6,218
0
6,102
5,641
46,185
0
W
16,594
4,001
1,977
3,214
10,914
5,621
1,836
8,256
2,382
36,168
0
L
Jormungandr
abruno981
Jormungandr
21,152
3,713
732
1,590
14,361
15,632
352
7,752
6,609
37,917
0
W
16,147
1,526
1,091
2,061
20,823
18,506
300
11,468
8,931
678
25,199
W
Cthulhu
msabbott201
Cthulhu
9,901
207
1,402
1,825
18,458
25,004
124
12,335
5,626
17,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,258
Gold Earned
54,524
131
Minions Killed
150
0
Camps Cleared
0
1,217,899
Distance Traveled
1,280,246
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,418
744
19
1
0
286,812
1
L
Bellona
8,668
619
10
1
0
232,622
0
L
Artemis
8,705
622
24
2
0
222,137
0
W
Hercules
9,922
709
9
1
0
271,545
5
W
Kukulkan
9,933
710
75
5
0
229,579
0
L
Thoth
11,401
814
40
3
0
253,622
2
W
Hera
11,886
849
43
3
0
267,241
0
L
Jormungandr
11,066
790
38
3
0
222,706
4
W
Nike
12,319
880
12
1
0
256,343
2
W
Cthulhu
10,464
747
11
1
0
255,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role