Player Matchup

Fenrir
Fenrir
Diamond IV
E1Kuernito
Fenrir
Diamond IV
Level 106
God Stats
1W - 3L
1,547 SR
Queue Stats
105W - 98L
2,339 MMR
Solo
Cabrakan
Cabrakan
Diamond V
Sir Rotcha
Cabrakan
Diamond V
Level 130
God Stats
4W - 4L
1,834 SR
Queue Stats
74W - 73L
2,068 MMR
Solo
Scylla
Scylla
Diamond I
ideekayy
Scylla
Diamond I
Level 110
God Stats
23W - 25L
1,634 SR
Queue Stats
55W - 59L
2,461 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 115
1,672 SR
2,289 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,638 SR
1,899 MMR
Cu Chulainn
Cu Chulainn
Platinum IV
ElixerMixer
Cu Chulainn
Platinum IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 18L
1,893 MMR
Party 1
Aphrodite
Aphrodite
Platinum IV
Project Rave
Aphrodite
Platinum IV
Level 154
God Stats
2W - 1L
1,600 SR
Queue Stats
35W - 18L
1,893 MMR
Party 1
Sobek
Sobek
Platinum IV
Ripptile
Sobek
Platinum IV
Level 126
God Stats
2W - 0L
1,814 SR
Queue Stats
47W - 30L
1,909 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
E1Kuernito
Fenrir
20
2 / 5 / 5
15,037
601
15,761
29,732
29,723
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
Sir Rotcha
Cabrakan
19
2 / 2 / 5
15,835
633
14,715
31,100
55,919
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
ideekayy
Scylla
20
5 / 3 / 3
16,413
657
35,454
15,456
7,679
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ah Muzen CabCliodhnaPersephoneYemojaAchilles

VS

Bans
NoxThothAtlasMorgan Le FayGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ElixerMixer
Cu Chulainn
19
2 / 5 / 6
14,498
580
26,894
30,180
35,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Aphrodite
Project Rave
Aphrodite
20
3 / 3 / 6
15,294
612
19,068
20,875
17,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Ripptile
Sobek
20
5 / 2 / 5
16,335
653
17,385
43,597
57,366
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
9
Kills
10
10
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
E1Kuernito
Fenrir
2
5
5
0.9
W
Cu Chulainn
ElixerMixer
Cu Chulainn
2
5
6
1
W
Aphrodite
Project Rave
Aphrodite
3
3
6
2
W
Sobek
Ripptile
Sobek
5
2
5
3.75
L
Cabrakan
Sir Rotcha
Cabrakan
2
2
5
2.25
L
Scylla
ideekayy
Scylla
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,930
Damage
63,347
76,288
Taken
94,652
93,321
Mitigated
110,442
18,377
Healing
41,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
E1Kuernito
Fenrir
15,761
3,411
0
6,186
29,732
29,723
1,254
15,777
13,469
0
55,200
W
Cu Chulainn
ElixerMixer
Cu Chulainn
26,894
7,170
349
1,789
30,180
35,387
476
15,886
14,294
13,330
71,662
W
Aphrodite
Project Rave
Aphrodite
19,068
3,805
11,783
12,925
20,875
17,689
1,458
13,116
7,759
75,682
0
W
Sobek
Ripptile
Sobek
17,385
1,855
0
15,106
43,597
57,366
755
22,112
21,485
49,896
0
L
Cabrakan
Sir Rotcha
Cabrakan
14,715
1,887
1,118
9,744
31,100
55,919
86
16,970
13,047
37,169
0
L
Scylla
ideekayy
Scylla
35,454
1,985
0
1,329
15,456
7,679
1,034
8,134
7,198
120,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,285
Gold Earned
46,127
262
Minions Killed
237
9
Camps Cleared
11
1,398,731
Distance Traveled
1,367,598
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,037
601
82
3
2
469,378
8
W
Cu Chulainn
14,498
580
83
3
4
469,871
1
W
Aphrodite
15,294
612
102
4
4
428,171
4
W
Sobek
16,335
653
52
2
3
469,556
4
L
Cabrakan
15,835
633
30
1
0
468,720
2
L
Scylla
16,413
657
150
6
7
460,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role