Player Matchup

Mercury
Mercury
InhaleTheSmoke
Mercury
Level 60
God Stats
9W - 10L
1,476 SR
Queue Stats
149W - 150L
1,530 Elo+
Party 1
Hachiman
Hachiman
Vampwood
Hachiman
Level 120
God Stats
43W - 32L
1,636 SR
Queue Stats
338W - 279L
1,545 Elo+
Party 1
Terra
Terra
edenV
Terra
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
412W - 350L
1,622 Elo+
Party 1
Discordia
Discordia
maeldonia
Discordia
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 12L
1,280 Elo+
Party 1
Kuzenbo
Kuzenbo
Ąbracadavre
Kuzenbo
Level 126
God Stats
5W - 3L
1,557 SR
Queue Stats
529W - 442L
1,531 Elo+
Party 1
Team Averages
Level 83
1,534 SR
1,502 Elo+

VS

Team Averages
Level 76
1,674 SR
1,510 Elo+
Izanami
Izanami
FeralSkunk
Izanami
Level 65
God Stats
43W - 35L
1,671 SR
Queue Stats
154W - 179L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
TaroxBlessed
Baron Samedi
Level 47
God Stats
2W - 4L
1,565 SR
Queue Stats
255W - 243L
1,501 Elo+
Party 2
Hachiman
Hachiman
isitHess
Hachiman
Level 37
God Stats
1W - 4L
1,702 SR
Queue Stats
103W - 103L
1,479 Elo+
Party 3
Zeus
Zeus
isitRafe
Zeus
Level 145
God Stats
3W - 1L
1,869 SR
Queue Stats
131W - 117L
1,556 Elo+
Party 3
Osiris
Osiris
virgi1911
Osiris
Level 88
God Stats
4W - 7L
1,565 SR
Queue Stats
159W - 157L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 7
9,688
570
11,531
13,867
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Vampwood
Hachiman
18
22 / 2 / 3
12,629
743
23,056
12,216
4,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
edenV
Terra
13
3 / 2 / 18
9,738
573
4,954
15,097
14,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
maeldonia
Discordia
13
0 / 5 / 11
8,418
495
6,885
7,476
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Ąbracadavre
Kuzenbo
18
7 / 3 / 3
10,913
642
14,376
14,211
17,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FeralSkunk
Izanami
13
4 / 8 / 2
8,623
507
10,652
16,737
5,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
TaroxBlessed
Baron Samedi
13
2 / 10 / 5
9,044
532
9,664
18,310
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
isitHess
Hachiman
11
1 / 7 / 1
6,999
412
3,366
12,217
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
14
5 / 8 / 1
8,790
517
13,504
13,929
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Osiris
virgi1911
Osiris
15
4 / 5 / 5
9,210
542
8,619
15,806
8,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
38
Kills
16
16
Deaths
38
42
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
FeralSkunk
Izanami
4
8
2
0.63
W
6
4
7
2.38
L
Baron Samedi
TaroxBlessed
Baron Samedi
2
10
5
0.45
W
Hachiman
Vampwood
Hachiman
22
2
3
11.75
W
Terra
edenV
Terra
3
2
18
6
L
Hachiman
isitHess
Hachiman
1
7
1
0.21
L
Zeus
5
8
1
0.69
W
Discordia
maeldonia
Discordia
0
5
11
1.1
L
Osiris
virgi1911
Osiris
4
5
5
1.3
W
Kuzenbo
Ąbracadavre
Kuzenbo
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,802
Damage
45,805
62,867
Taken
76,999
42,620
Mitigated
31,167
13,139
Healing
15,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FeralSkunk
Izanami
10,652
6,340
0
3,332
16,737
5,602
1,476
9,161
7,576
0
52,895
W
11,531
5,112
0
478
13,867
4,326
0
3,406
10,343
0
63,748
L
Baron Samedi
TaroxBlessed
Baron Samedi
9,664
1,554
463
2,748
18,310
12,164
200
5,411
12,899
29,153
0
W
Hachiman
Vampwood
Hachiman
23,056
11,713
0
4,188
12,216
4,344
0
4,957
7,124
0
89,379
W
Terra
edenV
Terra
4,954
1,511
679
2,460
15,097
14,279
0
7,158
7,643
19,828
0
L
Hachiman
isitHess
Hachiman
3,366
1,905
0
2,015
12,217
1,862
130
1,800
10,417
0
26,312
L
Zeus
13,504
1,597
0
2,325
13,929
2,884
0
2,499
11,430
61,061
0
W
Discordia
maeldonia
Discordia
6,885
333
0
680
7,476
1,719
1,260
2,938
4,308
36,362
0
L
Osiris
virgi1911
Osiris
8,619
2,481
0
4,223
15,806
8,655
0
7,344
8,462
0
55,152
W
Kuzenbo
Ąbracadavre
Kuzenbo
14,376
3,594
0
4,654
14,211
17,952
0
3,999
10,132
70,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,386
Gold Earned
42,666
448
Minions Killed
395
0
Camps Cleared
0
1,750,946
Distance Traveled
1,497,741
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,623
507
106
6
0
247,937
2
W
Mercury
9,688
570
88
5
0
389,573
5
L
Baron Samedi
9,044
532
40
2
0
292,901
0
W
Hachiman
12,629
743
135
8
0
362,912
4
W
Terra
9,738
573
23
1
0
342,512
6
L
Hachiman
6,999
412
44
3
0
287,044
0
L
Zeus
8,790
517
100
6
0
320,142
0
W
Discordia
8,418
495
75
4
0
311,440
4
L
Osiris
9,210
542
105
6
0
349,717
2
W
Kuzenbo
10,913
642
127
7
0
344,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role