Player Matchup

Thor
Thor
Coolcat6529
Thor
Level 100
God Stats
3W - 2L
1,271 SR
Queue Stats
263W - 275L
1,470 Elo+
Solo
Anubis
Anubis
Krelvek
Anubis
Level 158
God Stats
3W - 3L
1,308 SR
Queue Stats
208W - 204L
1,545 Elo+
Party 1
Terra
Terra
Strep
Terra
Level 160
God Stats
3W - 3L
1,634 SR
Queue Stats
225W - 209L
1,527 Elo+
Party 1
Sol
Sol
bigadamus
Sol
Level 140
God Stats
3W - 0L
1,847 SR
Queue Stats
105W - 109L
1,488 Elo+
Solo
Ymir
Ymir
vipersrule
Ymir
Level 59
God Stats
1W - 2L
1,679 SR
Queue Stats
156W - 140L
1,496 Elo+
Party 1
Team Averages
Level 123
1,548 SR
1,505 Elo+

VS

Team Averages
Level 127
1,480 SR
1,473 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
BoogerSaysWat
Atlas
Level 61
God Stats
5W - 3L
1,500 SR
Queue Stats
329W - 350L
1,363 Elo+
Solo
Nemesis
Nemesis
jambob1998
Nemesis
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
370W - 371L
1,510 Elo+
Solo
Vamana
Vamana
l Le Tardif l
Vamana
Level 149
God Stats
10W - 14L
1,401 SR
Queue Stats
757W - 783L
1,469 Elo+
Party 2
Sylvanus
Sylvanus
tidavid666QC
Sylvanus
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
414W - 404L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 9
12,236
941
13,104
15,116
7,840
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Krelvek
Anubis
16
5 / 6 / 13
10,413
801
19,458
14,083
6,628
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Strep
Terra
16
0 / 3 / 18
10,109
778
6,565
13,293
13,746
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
7 / 2 / 16
11,669
898
17,599
13,159
4,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
1 / 2 / 17
9,555
735
5,193
12,366
12,791
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
0 / 5 / 8
8,646
665
7,742
20,028
28,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
2 / 6 / 13
10,442
803
16,230
17,721
18,383
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
jambob1998
Nemesis
5
0 / 1 / 0
6,528
502
0
862
330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
11 / 6 / 0
11,485
883
19,625
18,992
20,874
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
tidavid666QC
Sylvanus
16
2 / 7 / 8
9,148
704
7,861
18,547
22,016
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
44
25
Kills
15
16
Deaths
25
73
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
5
8
0.8
L
2
6
13
1.42
W
12
3
9
5.5
W
Anubis
Krelvek
Anubis
5
6
13
1.92
W
Terra
Strep
Terra
0
3
18
3
W
7
2
16
7.5
L
Nemesis
jambob1998
Nemesis
0
1
0
0
L
11
6
0
1.83
L
Sylvanus
tidavid666QC
Sylvanus
2
7
8
0.86
W
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,919
Damage
51,458
68,017
Taken
76,150
45,797
Mitigated
90,505
32,850
Healing
20,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,742
3,124
1,983
4,688
20,028
28,902
374
13,750
5,966
14,174
0
L
16,230
2,959
917
1,294
17,721
18,383
275
13,060
4,466
38,190
0
W
13,104
1,887
2,530
3,488
15,116
7,840
1,546
6,022
8,797
0
34,390
W
Anubis
Krelvek
Anubis
19,458
1,265
179
3,259
14,083
6,628
324
8,991
4,890
37,798
0
W
Terra
Strep
Terra
6,565
656
9,272
5,357
13,293
13,746
452
4,172
8,906
11,886
0
W
17,599
6,473
633
4,966
13,159
4,792
2,770
6,379
6,676
40,470
0
L
Nemesis
jambob1998
Nemesis
0
0
0
0
862
330
0
259
574
0
0
L
19,625
8,051
1,293
4,488
18,992
20,874
637
12,773
5,954
0
36,331
L
Sylvanus
tidavid666QC
Sylvanus
7,861
2,776
3,254
2,420
18,547
22,016
157
8,910
9,375
14,223
0
W
5,193
197
1,280
1,886
12,366
12,791
164
6,269
5,792
11,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,982
Gold Earned
46,249
151
Minions Killed
95
0
Camps Cleared
0
1,165,670
Distance Traveled
805,418
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,646
665
7
1
0
231,576
1
L
Atlas
10,442
803
43
3
0
185,848
0
W
Thor
12,236
941
46
4
0
238,553
0
W
Anubis
10,413
801
36
3
0
197,430
0
W
Terra
10,109
778
7
1
0
275,583
0
W
Sol
11,669
898
52
4
0
219,072
1
L
Nemesis
6,528
502
0
0
0
10,830
0
L
Vamana
11,485
883
33
3
0
206,863
0
L
Sylvanus
9,148
704
12
1
0
170,301
0
W
Ymir
9,555
735
10
1
0
235,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role