Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum V
BIGDUG7
Arachne
Platinum V
Level 159
God Stats
15W - 16L
1,587 SR
Queue Stats
217W - 203L
1,644 MMR
Party 1
Charybdis
Charybdis
Gold IV
BrooklynOG92
Charybdis
Gold IV
Level 160
God Stats
47W - 47L
1,506 SR
Queue Stats
777W - 769L
1,482 MMR
Party 1
Ganesha
Ganesha
Gold V
Mathsulcrack
Ganesha
Gold V
Level 86
God Stats
4W - 5L
1,657 SR
Queue Stats
23W - 23L
1,560 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold IV
edouardwar
Cu Chulainn
Gold IV
Level 121
God Stats
26W - 15L
1,588 SR
Queue Stats
86W - 69L
1,606 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,568 SR
1,558 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,724 SR
1,572 MMR
Medusa
Medusa
Platinum V
Elefantiago
Medusa
Platinum V
Level 56
God Stats
10W - 7L
1,863 SR
Queue Stats
44W - 42L
1,550 MMR
Party 2
Chaac
Chaac
Silver I
Joo C Boo T
Chaac
Silver I
Level 158
God Stats
30W - 20L
1,604 SR
Queue Stats
52W - 34L
1,571 MMR
Solo
Sol
Sol
Gold III
LilPel
Sol
Gold III
Level 102
God Stats
11W - 5L
1,764 SR
Queue Stats
136W - 142L
1,558 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Servant_of_Atum
Baron Samedi
Silver I
Level 141
God Stats
1W - 1L
1,671 SR
Queue Stats
12W - 22L
1,546 MMR
Solo
Sobek
Sobek
Gold I
llTiwoNll
Sobek
Gold I
Level 150
God Stats
10W - 7L
1,716 SR
Queue Stats
60W - 62L
1,633 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 7 / 3
8,966
472
10,127
11,056
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
BIGDUG7
Arachne
14
3 / 9 / 1
8,640
455
7,529
19,421
7,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
BrooklynOG92
Charybdis
16
3 / 9 / 3
10,048
529
10,720
17,255
4,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Mathsulcrack
Ganesha
13
1 / 7 / 7
8,573
451
9,173
21,170
21,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cu Chulainn
edouardwar
Cu Chulainn
15
3 / 5 / 3
9,800
516
11,889
19,149
18,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
MulanSkadiAgniZhong Kui

VS

Bans
BastetHou YiKaliShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
10 / 4 / 10
11,649
613
20,079
16,150
6,374
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
11 / 0 / 11
12,823
675
18,901
22,792
17,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
LilPel
Sol
17
14 / 4 / 8
11,762
619
20,026
15,274
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Servant_of_Atum
Baron Samedi
15
0 / 3 / 7
9,718
511
5,255
12,785
9,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
llTiwoNll
Sobek
15
2 / 2 / 20
10,266
540
6,471
17,801
19,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
13
Kills
37
37
Deaths
13
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
7
3
0.64
L
Arachne
BIGDUG7
Arachne
3
9
1
0.39
L
Charybdis
BrooklynOG92
Charybdis
3
9
3
0.5
W
Medusa
10
4
10
3.75
W
11
0
11
16.5
W
Sol
LilPel
Sol
14
4
8
4.5
L
Ganesha
Mathsulcrack
Ganesha
1
7
7
0.64
W
Baron Samedi
Servant_of_Atum
Baron Samedi
0
3
7
1.17
L
Cu Chulainn
edouardwar
Cu Chulainn
3
5
3
0.9
W
Sobek
llTiwoNll
Sobek
2
2
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,438
Damage
70,732
88,051
Taken
84,802
55,892
Mitigated
57,725
14,729
Healing
36,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,127
236
0
1,003
11,056
3,872
0
3,558
7,498
43,548
0
L
Arachne
BIGDUG7
Arachne
7,529
4,576
0
3,793
19,421
7,771
0
5,474
13,947
0
51,281
L
Charybdis
BrooklynOG92
Charybdis
10,720
3,312
0
4,117
17,255
4,628
0
4,727
12,528
0
72,888
W
Medusa
20,079
7,799
0
4,854
16,150
6,374
3,242
3,803
12,287
0
94,283
W
18,901
4,784
0
13,589
22,792
17,441
437
5,441
17,091
0
114,290
W
Sol
LilPel
Sol
20,026
7,407
0
7,837
15,274
4,709
5,131
5,242
9,750
63,452
0
L
Ganesha
Mathsulcrack
Ganesha
9,173
857
104
2,005
21,170
21,039
0
10,034
11,136
31,006
0
W
Baron Samedi
Servant_of_Atum
Baron Samedi
5,255
600
592
5,014
12,785
9,422
0
2,235
10,466
48,299
0
L
Cu Chulainn
edouardwar
Cu Chulainn
11,889
2,929
0
3,707
19,149
18,582
76
7,367
11,782
0
68,504
W
Sobek
llTiwoNll
Sobek
6,471
764
0
4,706
17,801
19,779
369
3,479
14,082
22,736
3,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,027
Gold Earned
56,218
471
Minions Killed
531
0
Camps Cleared
0
1,645,692
Distance Traveled
1,813,102
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,966
472
88
5
0
323,719
4
L
Arachne
8,640
455
85
4
0
348,620
3
L
Charybdis
10,048
529
133
7
0
299,750
1
W
Medusa
11,649
613
102
5
0
325,491
4
W
Chaac
12,823
675
176
9
0
417,761
8
W
Sol
11,762
619
108
6
0
333,443
4
L
Ganesha
8,573
451
25
1
0
345,955
1
W
Baron Samedi
9,718
511
117
6
0
344,709
8
L
Cu Chulainn
9,800
516
140
7
0
327,648
6
W
Sobek
10,266
540
28
1
0
391,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role