Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
CrazyGhost5528
Horus
Level 78
God Stats
19W - 21L
1,483 SR
Queue Stats
234W - 288L
1,424 Elo+
Party 2
Nu Wa
Nu Wa
Dark7818
Nu Wa
Level 87
God Stats
7W - 5L
1,662 SR
Queue Stats
380W - 416L
1,453 Elo+
Party 2
Zeus
Zeus
Narcoins Big
Zeus
Level 59
God Stats
3W - 4L
1,573 SR
Queue Stats
163W - 173L
1,343 Elo+
Solo
Heimdallr
Heimdallr
SkyKnigths
Heimdallr
Level 97
God Stats
18W - 18L
1,335 SR
Queue Stats
329W - 353L
1,444 Elo+
Party 2
Team Averages
Level 96
1,510 SR
1,433 Elo+

VS

Team Averages
Level 78
1,500 SR
1,536 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KZ2-Soldier
Tsukuyomi
Level 151
God Stats
2W - 3L
1,723 SR
Queue Stats
208W - 215L
1,463 Elo+
Party 3
Sol
Sol
WillyWonka45mole
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 23L
1,696 Elo+
Party 1
Thanatos
Thanatos
farrapo-espacado
Thanatos
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Jormungandr
Jormungandr
xWrathOfGoDxl
Jormungandr
Level 21
God Stats
3W - 4L
1,277 SR
Queue Stats
572W - 458L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
6 / 1 / 3
7,874
606
7,111
8,212
2,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 7
6,498
500
3,620
8,527
3,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Dark7818
Nu Wa
14
5 / 2 / 8
8,168
628
11,214
7,525
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
6,055
466
1,046
3,444
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
SkyKnigths
Heimdallr
13
9 / 3 / 3
8,267
636
8,845
7,585
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 4 / 1
6,799
523
6,316
12,489
5,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
KZ2-Soldier
Tsukuyomi
12
3 / 2 / 4
7,217
555
4,418
8,537
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 6 / 2
7,365
567
6,646
10,434
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 7 / 1
4,614
355
628
6,151
1,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
xWrathOfGoDxl
Jormungandr
13
3 / 3 / 0
7,752
596
3,504
7,629
6,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
22
Kills
13
13
Deaths
22
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
1
3
7.5
L
Sylvanus
 
Sylvanus
3
4
1
0.88
W
1
4
7
1.13
W
Nu Wa
Dark7818
Nu Wa
5
2
8
4.5
L
Tsukuyomi
KZ2-Soldier
Tsukuyomi
3
2
4
2.5
W
1
3
1
0.5
W
Heimdallr
SkyKnigths
Heimdallr
9
3
3
3.5
L
4
6
2
0.83
L
0
7
1
0.07
L
Jormungandr
xWrathOfGoDxl
Jormungandr
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,836
Damage
21,512
35,293
Taken
45,240
12,395
Mitigated
16,713
4,614
Healing
9,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,111
1,704
0
660
8,212
2,997
0
2,962
5,250
0
43,036
L
Sylvanus
 
Sylvanus
6,316
1,945
162
4,317
12,489
5,162
341
2,510
9,979
29,822
8,951
W
3,620
1,540
507
1,249
8,527
3,784
0
3,642
4,885
0
13,303
W
Nu Wa
Dark7818
Nu Wa
11,214
2,895
0
615
7,525
2,148
410
3,539
3,986
52,423
2,239
L
Tsukuyomi
KZ2-Soldier
Tsukuyomi
4,418
764
0
828
8,537
2,257
0
1,955
6,577
0
38,446
W
1,046
305
0
330
3,444
1,042
484
2,008
1,436
26,012
0
W
Heimdallr
SkyKnigths
Heimdallr
8,845
3,338
0
1,253
7,585
2,424
868
3,495
4,090
0
37,631
L
6,646
3,099
0
1,981
10,434
2,146
965
3,496
6,938
44,764
0
L
628
147
0
865
6,151
1,096
0
2,388
3,763
0
3,842
L
Jormungandr
xWrathOfGoDxl
Jormungandr
3,504
861
0
977
7,629
6,052
0
1,619
6,010
46,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,862
Gold Earned
33,747
316
Minions Killed
356
0
Camps Cleared
0
1,111,079
Distance Traveled
1,150,292
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,874
606
79
6
0
270,207
2
L
Sylvanus
6,799
523
66
5
0
230,493
0
W
Horus
6,498
500
23
2
0
238,624
1
W
Nu Wa
8,168
628
87
7
0
223,234
2
L
Tsukuyomi
7,217
555
83
6
0
261,131
2
W
Zeus
6,055
466
68
5
0
159,911
0
W
Heimdallr
8,267
636
59
5
0
219,103
1
L
Sol
7,365
567
82
6
0
234,140
2
L
Thanatos
4,614
355
8
1
0
187,616
0
L
Jormungandr
7,752
596
117
9
0
236,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role