Player Matchup

Odin
Odin
 
Odin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
I licked ur toe
Olorun
Level 108
God Stats
2W - 2L
1,190 SR
Queue Stats
90W - 57L
1,517 Elo+
Party 2
Hera
Hera
Infamous925
Hera
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 90L
1,602 Elo+
Party 2
Ares
Ares
Peck3rwould
Ares
Level 86
God Stats
3W - 5L
1,325 SR
Queue Stats
121W - 130L
1,473 Elo+
Solo
Sol
Sol
beast_man88d
Sol
Level 143
God Stats
12W - 7L
1,771 SR
Queue Stats
481W - 521L
1,570 Elo+
Solo
Team Averages
Level 130
1,457 SR
1,532 Elo+

VS

Team Averages
Level 128
1,429 SR
1,402 Elo+
Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
A MENTLE PUPPY
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,262 Elo+
Party 1
Olorun
Olorun
Amosaria
Olorun
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,265 Elo+
Party 1
Hun Batz
Hun Batz
FixedResolve
Hun Batz
Level 125
God Stats
2W - 3L
1,482 SR
Queue Stats
75W - 79L
1,527 Elo+
Party 1
Danzaburou
Danzaburou
OMG_DID_I_PRAY
Danzaburou
Level 105
God Stats
3W - 6L
1,165 SR
Queue Stats
638W - 684L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
6 / 1 / 18
10,378
943
8,413
19,279
9,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
4 / 2 / 20
9,799
891
9,941
9,972
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
10 / 2 / 11
10,471
952
13,916
6,044
2,556
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 3 / 18
9,595
872
9,496
13,789
13,906
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 2 / 17
9,622
875
10,966
11,973
4,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
1 / 3 / 5
8,403
764
8,342
12,773
17,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 6 / 7
8,510
774
10,105
15,014
15,514
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Olorun
Amosaria
Olorun
13
0 / 8 / 6
7,378
671
7,999
10,890
4,973
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
FixedResolve
Hun Batz
15
7 / 7 / 2
9,787
890
12,573
11,801
5,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
OMG_DID_I_PRAY
Danzaburou
16
1 / 3 / 7
8,763
797
8,567
10,509
4,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
37
27
Kills
10
10
Deaths
27
84
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
6
1
18
15
L
Sobek
 
Sobek
1
3
5
1.17
L
1
6
7
0.75
L
Olorun
Amosaria
Olorun
0
8
6
0.38
L
Hun Batz
FixedResolve
Hun Batz
7
7
2
1.14
W
4
2
20
7
W
10
2
11
7.75
L
Danzaburou
OMG_DID_I_PRAY
Danzaburou
1
3
7
1.5
W
2
3
18
3.67
W
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,732
Damage
47,586
61,057
Taken
60,987
34,546
Mitigated
47,471
32,111
Healing
16,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
8,413
1,649
3,697
8,575
19,279
9,350
64
7,115
11,907
0
11,877
L
Sobek
 
Sobek
8,342
96
1,026
4,778
12,773
17,204
0
10,124
2,649
16,060
0
L
10,105
600
827
2,500
15,014
15,514
0
11,026
3,988
20,983
0
L
Olorun
Amosaria
Olorun
7,999
3,509
441
965
10,890
4,973
0
8,213
2,677
14,735
0
L
Hun Batz
FixedResolve
Hun Batz
12,573
1,061
562
1,038
11,801
5,279
0
7,479
4,322
0
24,484
W
9,941
4,984
3,100
3,308
9,972
4,157
2,582
4,913
4,600
27,905
0
W
13,916
3,457
1,764
443
6,044
2,556
886
1,635
4,374
30,243
0
L
Danzaburou
OMG_DID_I_PRAY
Danzaburou
8,567
1,905
673
3,531
10,509
4,501
0
7,477
3,032
0
26,257
W
9,496
276
359
2,298
13,789
13,906
126
5,826
7,682
14,899
0
W
10,966
3,277
2,627
5,940
11,973
4,577
1,934
6,111
5,768
20,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,865
Gold Earned
42,841
119
Minions Killed
105
0
Camps Cleared
0
1,130,056
Distance Traveled
1,044,721
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,378
943
10
1
0
259,156
0
L
Sobek
8,403
764
10
1
0
192,845
0
L
Cthulhu
8,510
774
19
2
0
219,391
1
L
Olorun
7,378
671
17
2
0
201,945
0
L
Hun Batz
9,787
890
27
2
0
203,065
0
W
Olorun
9,799
891
31
3
0
213,279
0
W
Hera
10,471
952
54
5
0
212,210
2
L
Danzaburou
8,763
797
32
3
0
227,475
2
W
Ares
9,595
872
8
1
0
237,348
3
W
Sol
9,622
875
16
1
0
208,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role