Player Matchup

Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Firel0rdAzula
Artemis
Level 160
God Stats
55W - 31L
1,763 SR
Queue Stats
979W - 695L
1,670 Elo+
Party 2
Ne Zha
Ne Zha
kallian2309
Ne Zha
Level 90
God Stats
1W - 1L
1,288 SR
Queue Stats
58W - 57L
1,624 Elo+
Solo
Team Averages
Level 143
1,510 SR
1,559 Elo+

VS

Team Averages
Level 114
1,621 SR
1,617 Elo+
Merlin
Merlin
Jissyrum69
Merlin
Level 144
God Stats
23W - 20L
1,651 SR
Queue Stats
138W - 108L
1,638 Elo+
Solo
Sylvanus
Sylvanus
Melissaj726
Sylvanus
Level 103
God Stats
8W - 6L
1,891 SR
Queue Stats
243W - 214L
1,650 Elo+
Solo
Osiris
Osiris
RyujiSakai
Osiris
Level 121
God Stats
2W - 3L
1,423 SR
Queue Stats
123W - 129L
1,618 Elo+
Party 1
Nemesis
Nemesis
SketchyNoodles
Nemesis
Level 117
God Stats
30W - 25L
1,653 SR
Queue Stats
1,547W - 1,417L
1,576 Elo+
Solo
Skadi
Skadi
XoFua
Skadi
Level 87
God Stats
6W - 8L
1,486 SR
Queue Stats
121W - 128L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 1 / 3
7,687
549
5,692
5,708
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
 
Baron Samedi
13
2 / 1 / 4
7,534
538
8,348
9,134
5,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
 
Achilles
11
4 / 0 / 5
7,417
530
5,158
7,126
5,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
15
2 / 0 / 4
8,385
599
6,470
7,816
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
13
3 / 3 / 1
7,397
528
4,017
8,216
2,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jissyrum69
Merlin
13
2 / 0 / 2
7,914
565
6,308
4,823
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Melissaj726
Sylvanus
10
0 / 1 / 1
6,182
442
1,919
7,593
5,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
RyujiSakai
Osiris
14
3 / 1 / 1
8,156
583
5,919
8,593
6,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 5 / 0
7,339
524
3,620
11,146
5,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Skadi
XoFua
Skadi
13
0 / 5 / 0
7,548
539
4,353
10,099
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
12
Kills
5
5
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
3
2.5
W
Baron Samedi
 
Baron Samedi
2
1
4
4
W
Achilles
 
Achilles
4
0
5
6.5
W
Artemis
2
0
4
4
L
Merlin
Jissyrum69
Merlin
2
0
2
3
L
Sylvanus
Melissaj726
Sylvanus
0
1
1
0.5
L
Osiris
RyujiSakai
Osiris
3
1
1
3.5
L
0
5
0
0
L
Skadi
XoFua
Skadi
0
5
0
0
W
Ne Zha
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,685
Damage
22,119
38,000
Taken
42,254
18,220
Mitigated
20,855
15,712
Healing
14,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,692
382
0
2,417
5,708
1,567
0
1,818
3,728
55,749
0
W
Baron Samedi
 
Baron Samedi
8,348
1,431
91
4,993
9,134
5,700
186
1,570
7,477
44,424
0
W
Achilles
 
Achilles
5,158
884
0
2,405
7,126
5,877
0
2,746
4,220
0
16,563
W
Artemis
6,470
2,437
0
4,412
7,816
2,344
544
391
7,425
0
70,425
L
Merlin
Jissyrum69
Merlin
6,308
356
0
2,841
4,823
1,556
0
1,435
3,388
59,999
0
L
Sylvanus
Melissaj726
Sylvanus
1,919
840
234
2,623
7,593
5,379
0
3,083
4,510
12,971
0
L
Osiris
RyujiSakai
Osiris
5,919
1,885
0
2,655
8,593
6,749
0
1,750
6,843
0
61,028
L
3,620
935
0
3,368
11,146
5,295
0
7,076
4,070
0
38,139
L
Skadi
XoFua
Skadi
4,353
2,052
0
2,661
10,099
1,876
1,340
696
9,403
0
55,632
W
Ne Zha
4,017
1,057
0
1,394
8,216
2,732
0
1,215
6,923
0
51,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,420
Gold Earned
37,139
449
Minions Killed
490
0
Camps Cleared
0
1,464,871
Distance Traveled
1,349,355
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,687
549
122
9
0
282,952
5
W
Baron Samedi
7,534
538
85
6
0
251,736
5
W
Achilles
7,417
530
20
1
0
352,235
5
W
Artemis
8,385
599
127
9
0
257,190
5
L
Merlin
7,914
565
140
10
0
280,552
8
L
Sylvanus
6,182
442
20
1
0
224,875
0
L
Osiris
8,156
583
106
8
0
336,624
5
L
Nemesis
7,339
524
108
8
0
253,739
4
L
Skadi
7,548
539
116
8
0
253,565
4
W
Ne Zha
7,397
528
95
7
0
320,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role