Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
B4RBACANE
Medusa
Level 93
God Stats
30W - 28L
1,445 SR
Queue Stats
257W - 256L
1,492 Elo+
Party 3
Tyr
Tyr
Drako646
Tyr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,390 Elo+
Solo
Hel
Hel
MysticArnaut
Hel
Level 64
God Stats
4W - 6L
1,460 SR
Queue Stats
117W - 120L
1,480 Elo+
Party 3
Ymir
Ymir
jbrucier
Ymir
Level 160
God Stats
10W - 10L
1,319 SR
Queue Stats
359W - 371L
1,515 Elo+
Party 2
Team Averages
Level 113
1,445 SR
1,475 Elo+

VS

Team Averages
Level 91
1,438 SR
1,424 Elo+
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Krinngy
Sol
Level 86
God Stats
29W - 17L
1,608 SR
Queue Stats
258W - 282L
1,386 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MltplScoregasms
Tsukuyomi
Level 65
God Stats
10W - 10L
1,512 SR
Queue Stats
218W - 243L
1,405 Elo+
Party 1
Bacchus
Bacchus
TheCopterDr
Bacchus
Level 85
God Stats
38W - 38L
1,282 SR
Queue Stats
499W - 499L
1,414 Elo+
Party 1
Izanami
Izanami
brxndon84
Izanami
Level 63
God Stats
4W - 5L
1,288 SR
Queue Stats
96W - 106L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 6 / 0
8,343
521
7,439
15,421
8,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
B4RBACANE
Medusa
13
4 / 5 / 1
8,114
507
8,711
11,210
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 6 / 2
7,146
447
6,778
14,310
12,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 2 / 0
7,669
479
5,080
10,138
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
11
0 / 3 / 3
7,225
452
5,627
11,724
8,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
4 / 3 / 3
9,153
572
13,779
8,815
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
15
6 / 2 / 1
9,252
578
9,584
10,690
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
MltplScoregasms
Tsukuyomi
17
4 / 1 / 7
9,514
595
7,226
10,727
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
TheCopterDr
Bacchus
14
1 / 0 / 7
8,634
540
4,490
8,286
9,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
brxndon84
Izanami
17
7 / 3 / 2
10,623
664
10,170
11,796
4,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
9
Kills
22
22
Deaths
9
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
6
0
0.5
W
Agni
 
Agni
4
3
3
1.83
L
Medusa
B4RBACANE
Medusa
4
5
1
0.9
L
0
6
2
0.17
W
Sol
6
2
1
3.25
W
Tsukuyomi
MltplScoregasms
Tsukuyomi
4
1
7
7.5
L
2
2
0
1
W
Bacchus
TheCopterDr
Bacchus
1
0
7
4.5
W
Izanami
brxndon84
Izanami
7
3
2
2.67
L
Ymir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,635
Damage
45,249
62,803
Taken
50,314
36,011
Mitigated
25,919
15,314
Healing
16,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,439
1,132
112
2,622
15,421
8,469
0
6,480
8,941
0
54,787
W
Agni
 
Agni
13,779
1,163
0
701
8,815
2,844
1,019
4,310
4,470
74,961
0
L
Medusa
B4RBACANE
Medusa
8,711
3,106
0
2,162
11,210
3,562
0
3,602
7,608
0
48,436
L
6,778
710
0
3,001
14,310
12,466
0
6,833
7,477
5,738
23,894
W
Sol
9,584
3,460
0
4,383
10,690
4,674
4,038
1,159
9,056
47,516
6,026
W
Tsukuyomi
MltplScoregasms
Tsukuyomi
7,226
2,564
0
4,842
10,727
4,550
166
1,162
9,470
0
66,219
L
5,080
500
1,125
4,599
10,138
3,329
0
5,352
4,786
49,378
0
W
Bacchus
TheCopterDr
Bacchus
4,490
745
0
2,061
8,286
9,769
390
2,467
5,687
20,932
0
W
Izanami
brxndon84
Izanami
10,170
7,784
0
4,932
11,796
4,082
937
2,812
8,984
0
83,599
L
Ymir
5,627
776
351
1,342
11,724
8,185
173
4,708
7,016
36,513
4,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,497
Gold Earned
47,176
410
Minions Killed
552
0
Camps Cleared
0
1,512,680
Distance Traveled
1,554,946
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,343
521
89
6
0
294,281
1
W
Agni
9,153
572
140
9
0
305,031
6
L
Medusa
8,114
507
88
6
0
286,671
5
L
Tyr
7,146
447
64
4
0
322,536
3
W
Sol
9,252
578
108
7
0
274,434
0
W
Tsukuyomi
9,514
595
116
7
0
363,889
2
L
Hel
7,669
479
89
6
0
326,571
6
W
Bacchus
8,634
540
29
2
0
319,060
1
W
Izanami
10,623
664
159
10
0
292,532
0
L
Ymir
7,225
452
80
5
0
282,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role