Player Matchup

Da Ji
Da Ji
Bronze III
LowkyLokiMain
Da Ji
Bronze III
Level 66
God Stats
0W - 2L
1,498 SR
Queue Stats
15W - 17L
1,296 MMR
Party 1
Nu Wa
Nu Wa
Silver II
Nagashell
Nu Wa
Silver II
Level 68
God Stats
5W - 5L
1,606 SR
Queue Stats
14W - 14L
1,399 MMR
Party 1
Chaac
Chaac
Bronze III
UncleJose529
Chaac
Bronze III
Level 67
God Stats
1W - 2L
1,459 SR
Queue Stats
9W - 13L
1,321 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 67
1,521 SR
1,339 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,473 SR
1,434 MMR
Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
Elodaine
Merlin
Bronze III
Level 35
God Stats
2W - 3L
1,419 SR
Queue Stats
18W - 24L
1,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,225
588
6,596
12,713
4,129
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Nagashell
Nu Wa
12
1 / 5 / 2
8,644
617
6,475
9,106
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
3 / 5 / 2
9,238
660
4,800
14,063
6,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Morgan Le FayShivaZeusHe BoKukulkan

VS

Bans
MulanAphroditeAtlasBaron SamediAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
9 / 1 / 6
11,366
812
12,029
11,157
7,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
 
Neith
17
5 / 0 / 11
11,049
789
14,452
7,610
2,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
Elodaine
Merlin
14
2 / 4 / 11
9,697
693
6,276
7,904
2,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
16
16
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
9
1
6
12
W
Neith
 
Neith
5
0
11
10.5
W
Merlin
Elodaine
Merlin
2
4
11
1.88
L
1
6
2
0.33
L
Nu Wa
Nagashell
Nu Wa
1
5
2
0.4
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,871
Damage
32,757
35,882
Taken
26,671
12,786
Mitigated
12,734
4,723
Healing
8,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,029
2,876
0
3,347
11,157
7,361
932
2,989
7,868
0
45,786
W
Neith
 
Neith
14,452
2,865
0
4,064
7,610
2,936
1,773
2,384
4,998
0
63,143
W
Merlin
Elodaine
Merlin
6,276
84
0
828
7,904
2,437
330
1,572
6,297
39,402
0
L
6,596
1,663
0
104
12,713
4,129
0
1,929
10,535
0
14,479
L
Nu Wa
Nagashell
Nu Wa
6,475
1,671
0
1,024
9,106
1,854
0
1,431
7,565
29,953
0
L
4,800
425
0
3,595
14,063
6,803
0
3,058
10,821
0
23,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,107
Gold Earned
32,112
132
Minions Killed
221
1
Camps Cleared
13
663,410
Distance Traveled
806,181
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,366
812
53
4
5
291,881
5
W
Neith
11,049
789
103
7
6
272,198
5
W
Merlin
9,697
693
65
5
2
242,102
0
L
Da Ji
8,225
588
31
2
0
211,664
4
L
Nu Wa
8,644
617
55
4
1
203,944
6
L
Chaac
9,238
660
46
3
0
247,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role