Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Papabear21
Nu Wa
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 90L
1,586 Elo+
Party 1
Aphrodite
Aphrodite
donerinbrot
Aphrodite
Level 132
God Stats
8W - 4L
1,780 SR
Queue Stats
114W - 92L
1,618 Elo+
Party 1
Sol
Sol
hamzehal
Sol
Level 148
God Stats
2W - 5L
1,462 SR
Queue Stats
128W - 110L
1,604 Elo+
Party 1
Chaac
Chaac
pakam3
Chaac
Level 149
God Stats
12W - 11L
1,598 SR
Queue Stats
148W - 139L
1,592 Elo+
Party 1
Team Averages
Level 145
1,568 SR
1,580 Elo+

VS

Team Averages
Level 110
1,563 SR
1,600 Elo+
Hun Batz
Hun Batz
DrTibex
Hun Batz
Level 160
God Stats
5W - 8L
1,506 SR
Queue Stats
425W - 449L
1,566 Elo+
Solo
Sol
Sol
IStikeI
Sol
Level 76
God Stats
3W - 1L
1,914 SR
Queue Stats
166W - 145L
1,620 Elo+
Party 2
Jing Wei
Jing Wei
littleswitz
Jing Wei
Level 156
God Stats
3W - 3L
1,491 SR
Queue Stats
302W - 291L
1,609 Elo+
Solo
Nu Wa
Nu Wa
mariscalBlack
Nu Wa
Level 87
God Stats
1W - 2L
1,285 SR
Queue Stats
30W - 27L
1,582 Elo+
Solo
Ganesha
Ganesha
ruemhaart
Ganesha
Level 69
God Stats
9W - 8L
1,617 SR
Queue Stats
166W - 145L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
7 / 3 / 4
9,406
672
8,051
9,723
3,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
14
5 / 0 / 4
8,748
625
9,838
7,814
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
donerinbrot
Aphrodite
12
0 / 2 / 7
7,297
521
4,293
9,889
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
5 / 3 / 1
9,529
681
8,814
9,819
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
pakam3
Chaac
15
2 / 1 / 4
8,977
641
8,757
12,804
7,828
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DrTibex
Hun Batz
14
1 / 2 / 0
8,137
581
3,658
11,127
3,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
12
3 / 5 / 2
7,556
540
10,378
10,639
2,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
littleswitz
Jing Wei
14
2 / 1 / 0
7,612
544
5,845
10,857
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 5 / 3
7,637
546
5,687
7,597
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
ruemhaart
Ganesha
11
1 / 6 / 4
6,971
498
4,912
13,991
9,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
19
Kills
9
9
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
3
4
3
L
Hun Batz
DrTibex
Hun Batz
1
2
0
0.5
L
Sol
3
5
2
0.8
W
Nu Wa
5
0
4
7
W
Aphrodite
donerinbrot
Aphrodite
0
2
7
1.75
W
5
3
1
1.83
L
Jing Wei
littleswitz
Jing Wei
2
1
0
2
L
2
5
3
0.7
W
Chaac
pakam3
Chaac
2
1
4
4
L
Ganesha
ruemhaart
Ganesha
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,753
Damage
30,480
50,049
Taken
54,211
19,879
Mitigated
20,190
20,771
Healing
13,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,051
3,656
0
1,752
9,723
3,686
589
3,491
6,232
0
62,733
L
Hun Batz
DrTibex
Hun Batz
3,658
703
0
3,657
11,127
3,989
0
470
10,657
0
59,010
L
Sol
10,378
5,412
0
4,290
10,639
2,294
0
7,424
3,215
46,293
0
W
Nu Wa
9,838
2,111
0
2,082
7,814
1,934
965
4,300
3,514
56,707
0
W
Aphrodite
donerinbrot
Aphrodite
4,293
1,048
3,250
5,153
9,889
3,545
546
5,512
4,377
21,500
3,243
W
8,814
3,227
0
4,111
9,819
2,886
2,858
5,602
4,217
77,963
0
L
Jing Wei
littleswitz
Jing Wei
5,845
4,304
0
2,256
10,857
2,543
0
3,578
7,279
0
58,125
L
5,687
697
0
1,605
7,597
1,544
0
2,897
4,700
44,196
0
W
Chaac
pakam3
Chaac
8,757
1,696
0
4,423
12,804
7,828
0
2,072
10,732
0
65,528
L
Ganesha
ruemhaart
Ganesha
4,912
519
0
1,809
13,991
9,820
0
8,140
5,851
17,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,957
Gold Earned
37,913
508
Minions Killed
449
0
Camps Cleared
0
1,462,982
Distance Traveled
1,352,995
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,406
672
107
8
0
326,821
4
L
Hun Batz
8,137
581
135
10
0
301,426
1
L
Sol
7,556
540
100
7
0
246,794
0
W
Nu Wa
8,748
625
105
8
0
272,924
3
W
Aphrodite
7,297
521
46
3
0
286,985
4
W
Sol
9,529
681
118
8
0
274,694
6
L
Jing Wei
7,612
544
117
8
0
294,099
3
L
Nu Wa
7,637
546
92
7
0
254,390
1
W
Chaac
8,977
641
132
9
0
301,558
7
L
Ganesha
6,971
498
5
0
0
256,286
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role