Player Matchup

Mulan
Mulan
Gold I
XGodOfAllSaiyans
Mulan
Gold I
Level 142
God Stats
13W - 8L
1,709 SR
Queue Stats
45W - 49L
1,742 MMR
Party 3
Medusa
Medusa
Gold IV
XxKILLPIGxX
Medusa
Gold IV
Level 155
God Stats
7W - 2L
1,596 SR
Queue Stats
59W - 43L
1,568 MMR
Party 2
The Morrigan
The Morrigan
Gold V
lPsychoLogicallx
The Morrigan
Gold V
Level 126
God Stats
1W - 0L
1,309 SR
Queue Stats
34W - 42L
1,425 MMR
Party 3
Ganesha
Ganesha
Gold III
xXxTH3HAMM3RxXx
Ganesha
Gold III
Level 151
God Stats
3W - 0L
1,686 SR
Queue Stats
56W - 59L
1,546 MMR
Party 2
Kali
Kali
Gold II
ΒΘΤΔ
Kali
Gold II
Level 61
God Stats
4W - 1L
1,252 SR
Queue Stats
55W - 45L
1,615 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,511 SR
1,579 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,645 SR
1,577 MMR
Ymir
Ymir
Silver I
Boxrds Sb
Ymir
Silver I
Level 99
God Stats
1W - 2L
1,718 SR
Queue Stats
8W - 19L
1,584 MMR
Solo
Chiron
Chiron
Platinum V
Elefantiago
Chiron
Platinum V
Level 55
God Stats
10W - 5L
1,719 SR
Queue Stats
44W - 42L
1,549 MMR
Party 1
Nox
Nox
Gold III
Lun4Lov3r
Nox
Gold III
Level 160
God Stats
9W - 16L
1,624 SR
Queue Stats
135W - 119L
1,554 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
deyanmaster
Tsukuyomi
Gold II
Level 142
God Stats
10W - 9L
1,670 SR
Queue Stats
491W - 489L
1,567 MMR
Solo
Horus
Horus
Gold II
llTiwoNll
Horus
Gold II
Level 150
God Stats
0W - 1L
1,494 SR
Queue Stats
60W - 62L
1,632 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 3
13,645
620
19,834
19,745
23,007
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
19
6 / 1 / 4
12,674
576
11,981
15,201
5,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
lPsychoLogicallx
The Morrigan
18
5 / 4 / 10
12,038
547
13,947
6,654
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
0 / 2 / 12
11,374
517
8,282
22,773
24,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kali
20
11 / 3 / 7
13,897
632
17,271
24,506
12,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
CliodhnaAgniBastetAmaterasu

VS

Bans
ShivaAthenaHadesGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 6 / 2
9,657
439
8,337
18,950
8,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
17
4 / 4 / 0
10,886
495
15,298
17,621
4,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 6 / 1
9,923
451
7,704
11,042
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
deyanmaster
Tsukuyomi
14
0 / 12 / 2
8,869
403
10,896
20,211
15,232
Horus
llTiwoNll
Horus
12
1 / 8 / 3
8,703
396
8,265
22,132
17,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
35
Kills
10
10
Deaths
36
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
6
2
0.5
L
Chiron
4
4
0
1
L
3
6
1
0.58
W
13
0
3
14.5
W
Medusa
6
1
4
8
L
Tsukuyomi
deyanmaster
Tsukuyomi
0
12
2
0.08
W
The Morrigan
lPsychoLogicallx
The Morrigan
5
4
10
2.5
L
Horus
llTiwoNll
Horus
1
8
3
0.31
W
0
2
12
3
W
Kali
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,315
Damage
50,500
88,879
Taken
89,956
68,156
Mitigated
50,561
28,491
Healing
18,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,337
2,714
64
4,773
18,950
8,593
0
2,699
16,251
59,239
0
L
Chiron
15,298
3,907
424
4,017
17,621
4,789
728
2,631
14,990
0
91,693
L
7,704
278
0
545
11,042
4,190
0
1,724
9,318
63,882
0
W
19,834
3,266
0
8,761
19,745
23,007
284
3,746
15,801
0
80,612
W
Medusa
11,981
5,945
0
8,339
15,201
5,997
7,176
796
14,365
0
113,793
L
Tsukuyomi
deyanmaster
Tsukuyomi
10,896
1,749
0
2,246
20,211
15,232
0
2,318
17,893
0
52,428
W
The Morrigan
lPsychoLogicallx
The Morrigan
13,947
3,440
0
630
6,654
2,800
1,196
2,579
4,046
64,790
8,835
L
Horus
llTiwoNll
Horus
8,265
3,867
1,730
4,274
22,132
17,757
0
7,002
15,130
0
31,695
W
8,282
1,487
0
2,791
22,773
24,273
142
2,999
19,214
38,539
8,433
W
Kali
17,271
8,252
0
7,970
24,506
12,079
1,112
5,337
18,790
0
127,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,628
Gold Earned
48,038
659
Minions Killed
536
0
Camps Cleared
0
2,190,033
Distance Traveled
1,904,365
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,657
439
97
4
0
352,494
5
L
Chiron
10,886
495
170
8
0
405,105
6
L
Nox
9,923
451
132
6
0
375,247
6
W
Mulan
13,645
620
139
6
0
433,467
2
W
Medusa
12,674
576
205
9
0
434,313
5
L
Tsukuyomi
8,869
403
99
5
0
379,359
1
W
The Morrigan
12,038
547
119
5
0
394,439
3
L
Horus
8,703
396
38
2
0
392,160
3
W
Ganesha
11,374
517
28
1
0
462,165
11
W
Kali
13,897
632
168
8
0
465,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role