Player Matchup

Cthulhu
Cthulhu
DXEnouz13
Cthulhu
Level 7
God Stats
0W - 3L
1,199 SR
Queue Stats
1W - 5L
1,193 Elo+
Party 2
Scylla
Scylla
Dececk
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,256 Elo+
Party 2
Da Ji
Da Ji
Dececk Kprs
Da Ji
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 25L
1,237 Elo+
Party 2
Team Averages
Level 19
1,400 SR
1,229 Elo+

VS

Team Averages
Level 50
1,543 SR
1,391 Elo+
Zeus
Zeus
GernadeParty
Zeus
Level 45
God Stats
13W - 10L
1,629 SR
Queue Stats
150W - 167L
1,394 Elo+
Solo
Cabrakan
Cabrakan
RawkHawk7
Cabrakan
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 27L
1,306 Elo+
Party 1
Neith
Neith
Wealthypig92
Neith
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 100L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DXEnouz13
Cthulhu
15
2 / 10 / 8
11,150
697
6,998
24,205
18,903
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
Dececk
Scylla
17
7 / 10 / 6
12,580
786
10,371
14,933
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 12 / 5
12,289
768
8,228
18,568
7,255
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 19
12,025
752
13,824
10,654
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
RawkHawk7
Cabrakan
17
14 / 8 / 14
14,036
877
16,804
18,193
11,603
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
11 / 1 / 15
14,117
882
19,564
8,623
3,413
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
80
15
Kills
32
32
Deaths
15
19
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DXEnouz13
Cthulhu
2
10
8
0.6
L
Scylla
Dececk
Scylla
7
10
6
1
L
6
12
5
0.71
W
7
6
19
2.75
W
Cabrakan
RawkHawk7
Cabrakan
14
8
14
2.63
W
11
1
15
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,597
Damage
50,192
57,706
Taken
37,470
30,012
Mitigated
18,831
1,885
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DXEnouz13
Cthulhu
6,998
677
4
753
24,205
18,903
0
9,060
14,761
31,237
0
L
Scylla
Dececk
Scylla
10,371
810
0
675
14,933
3,854
0
10,271
4,364
33,583
0
L
8,228
1,393
0
453
18,568
7,255
0
10,239
7,953
174
13,652
W
13,824
631
0
943
10,654
3,815
299
5,667
4,987
28,154
0
W
Cabrakan
RawkHawk7
Cabrakan
16,804
1,417
0
4,482
18,193
11,603
766
8,698
9,495
54,878
0
W
19,564
8,660
202
2,449
8,623
3,413
1,603
3,965
4,658
0
61,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,019
Gold Earned
40,178
101
Minions Killed
189
0
Camps Cleared
13
766,151
Distance Traveled
712,595
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,150
697
35
2
0
249,768
0
L
Scylla
12,580
786
46
3
0
268,508
4
L
Da Ji
12,289
768
20
1
0
247,875
1
W
Zeus
12,025
752
35
2
5
223,434
0
W
Cabrakan
14,036
877
61
4
5
205,593
2
W
Neith
14,117
882
93
6
3
283,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role