Player Matchup

Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
TurkeySmalls
Chronos
Level 40
God Stats
7W - 1L
1,858 SR
Queue Stats
81W - 61L
1,534 Elo+
Party 2
Chaac
Chaac
silvé
Chaac
Level 160
God Stats
1W - 3L
1,200 SR
Queue Stats
240W - 159L
1,674 Elo+
Party 3
Hera
Hera
tHx4BaNnInGmE
Hera
Level 47
God Stats
62W - 32L
1,732 SR
Queue Stats
236W - 161L
1,672 Elo+
Party 3
Team Averages
Level 108
1,558 SR
1,576 Elo+

VS

Team Averages
Level 104
1,582 SR
1,553 Elo+
Gilgamesh
Gilgamesh
BigManJesus
Gilgamesh
Level 157
God Stats
5W - 7L
1,584 SR
Queue Stats
121W - 111L
1,661 Elo+
Party 1
Kukulkan
Kukulkan
BraddersDes
Kukulkan
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,668 Elo+
Party 1
Yemoja
Yemoja
Esnemyl
Yemoja
Level 15
God Stats
0W - 1L
1,453 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
FizzyMcFluff
King Arthur
Level 84
God Stats
7W - 2L
1,582 SR
Queue Stats
38W - 28L
1,476 Elo+
Party 1
Medusa
Medusa
Manga
Medusa
Level 116
God Stats
0W - 1L
1,789 SR
Queue Stats
40W - 42L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
5 / 1 / 3
8,580
613
9,192
9,018
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
 
Ne Zha
12
3 / 1 / 8
7,372
527
4,759
11,134
9,344
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
TurkeySmalls
Chronos
12
2 / 2 / 4
7,703
550
3,074
8,305
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
silvé
Chaac
15
4 / 0 / 6
9,445
675
8,372
10,550
11,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
2 / 2 / 4
8,528
609
7,888
5,233
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigManJesus
Gilgamesh
12
4 / 4 / 2
7,032
502
9,072
12,391
7,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
BraddersDes
Kukulkan
13
2 / 2 / 1
7,254
518
6,350
5,935
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
Esnemyl
Yemoja
8
0 / 3 / 2
5,518
394
1,054
8,621
4,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
FizzyMcFluff
King Arthur
11
0 / 2 / 0
6,467
462
2,569
10,274
4,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Manga
Medusa
12
0 / 5 / 2
6,772
484
6,172
9,596
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
16
Kills
6
6
Deaths
16
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
3
6.5
W
Ne Zha
 
Ne Zha
3
1
8
7
L
Gilgamesh
BigManJesus
Gilgamesh
4
4
2
1.25
L
Kukulkan
BraddersDes
Kukulkan
2
2
1
1.25
L
Yemoja
Esnemyl
Yemoja
0
3
2
0.33
L
King Arthur
FizzyMcFluff
King Arthur
0
2
0
0
L
Medusa
Manga
Medusa
0
5
2
0.2
W
Chronos
TurkeySmalls
Chronos
2
2
4
2
W
Chaac
silvé
Chaac
4
0
6
7
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,285
Damage
25,217
44,240
Taken
46,817
28,485
Mitigated
20,401
14,491
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,192
5,860
0
3,030
9,018
2,812
1,616
1,688
7,330
0
66,134
W
Ne Zha
 
Ne Zha
4,759
1,026
129
1,526
11,134
9,344
0
2,340
8,794
0
30,072
L
Gilgamesh
BigManJesus
Gilgamesh
9,072
4,099
0
1,925
12,391
7,909
0
3,241
9,056
0
47,596
L
Kukulkan
BraddersDes
Kukulkan
6,350
654
0
41
5,935
2,089
0
1,290
4,573
57,317
0
L
Yemoja
Esnemyl
Yemoja
1,054
393
1,348
1,475
8,621
4,175
0
2,651
5,884
5,650
0
L
King Arthur
FizzyMcFluff
King Arthur
2,569
390
0
1,412
10,274
4,661
0
2,640
7,586
0
40,367
L
Medusa
Manga
Medusa
6,172
2,097
0
2,345
9,596
1,567
0
655
8,909
0
46,451
W
Chronos
TurkeySmalls
Chronos
3,074
779
0
2,878
8,305
3,064
1,449
1,274
7,031
40,145
8,314
W
Chaac
silvé
Chaac
8,372
2,327
0
5,842
10,550
11,536
651
659
9,645
0
57,226
W
7,888
2,114
0
1,086
5,233
1,729
0
1,443
3,754
50,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,628
Gold Earned
33,043
488
Minions Killed
389
0
Camps Cleared
0
1,444,016
Distance Traveled
1,300,884
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,580
613
122
9
0
272,859
4
W
Ne Zha
7,372
527
30
2
0
305,533
3
L
Gilgamesh
7,032
502
74
5
0
288,848
5
L
Kukulkan
7,254
518
123
9
0
263,954
7
L
Yemoja
5,518
394
12
1
0
235,306
3
L
King Arthur
6,467
462
92
7
0
268,745
4
L
Medusa
6,772
484
88
6
0
244,031
5
W
Chronos
7,703
550
84
6
0
303,398
1
W
Chaac
9,445
675
128
9
0
287,542
4
W
Hera
8,528
609
124
9
0
274,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role