Player Matchup

He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold I
Natanor
Ah Muzen Cab
Gold I
Level 154
God Stats
11W - 5L
1,759 SR
Queue Stats
123W - 115L
1,681 MMR
Party 1
Geb
Geb
Gold IV
iCameron
Geb
Gold IV
Level 152
God Stats
5W - 1L
1,489 SR
Queue Stats
55W - 51L
1,298 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 155
1,583 SR
1,493 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 69
1,548 SR
1,628 MMR
Chaac
Chaac
Gold V
Amnesíe
Chaac
Gold V
Level 41
God Stats
7W - 6L
1,726 SR
Queue Stats
13W - 14L
1,633 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
CristianS9
Morgan Le Fay
Gold V
Level 98
God Stats
0W - 1L
1,418 SR
Queue Stats
14W - 16L
1,622 MMR
Solo
Neith
Neith
Silver I
Dezley
Neith
Silver I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
0 / 3 / 9
8,644
665
10,013
8,727
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Natanor
Ah Muzen Cab
16
12 / 4 / 0
11,368
874
17,793
13,215
5,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 0 / 11
9,776
752
5,562
12,445
13,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
PersephoneThothGilgameshFenrirShiva

VS

Bans
Hou YiZeusAphroditeAgniJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Amnesíe
Chaac
13
4 / 3 / 2
8,516
655
8,160
14,591
12,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
CristianS9
Morgan Le Fay
11
1 / 6 / 5
7,748
596
11,556
11,384
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Dezley
Neith
14
2 / 3 / 5
8,625
663
7,975
11,053
3,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
12
Kills
7
7
Deaths
12
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
3
9
1.5
L
Chaac
Amnesíe
Chaac
4
3
2
1.67
L
Morgan Le Fay
CristianS9
Morgan Le Fay
1
6
5
0.58
L
Neith
Dezley
Neith
2
3
5
1.5
W
Ah Muzen Cab
Natanor
Ah Muzen Cab
12
4
0
3
W
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,368
Damage
27,691
34,387
Taken
37,028
22,069
Mitigated
19,715
11,755
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,013
400
0
1,445
8,727
2,877
418
2,162
6,215
29,359
0
L
Chaac
Amnesíe
Chaac
8,160
1,066
0
3,737
14,591
12,447
0
7,855
6,736
0
19,715
L
Morgan Le Fay
CristianS9
Morgan Le Fay
11,556
677
109
2,408
11,384
3,567
0
4,820
6,564
22,725
0
L
Neith
Dezley
Neith
7,975
2,266
0
1,711
11,053
3,701
0
3,006
8,047
0
41,572
W
Ah Muzen Cab
Natanor
Ah Muzen Cab
17,793
6,816
0
5,892
13,215
5,427
2,289
5,636
7,043
0
57,953
W
5,562
416
0
4,418
12,445
13,765
371
3,117
8,838
14,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,788
Gold Earned
24,889
146
Minions Killed
146
7
Camps Cleared
4
750,428
Distance Traveled
657,778
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,644
665
60
5
1
245,667
4
L
Chaac
8,516
655
41
3
1
214,903
3
L
Morgan Le Fay
7,748
596
28
2
2
221,613
6
L
Neith
8,625
663
77
6
1
221,262
0
W
Ah Muzen Cab
11,368
874
74
6
6
245,854
4
W
Geb
9,776
752
12
1
0
258,907
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role