Player Matchup

Sol
Sol
FenrirsBollocks
Sol
Level 57
God Stats
1W - 2L
1,138 SR
Queue Stats
20W - 29L
1,512 Elo+
Solo
Artio
Artio
Hijynnx
Artio
Level 135
God Stats
1W - 2L
1,691 SR
Queue Stats
99W - 83L
1,694 Elo+
Solo
Terra
Terra
TheBeefChief
Terra
Level 122
God Stats
2W - 1L
1,879 SR
Queue Stats
11W - 10L
1,638 Elo+
Solo
Bastet
Bastet
bloodyknocles
Bastet
Level 123
God Stats
5W - 3L
1,624 SR
Queue Stats
245W - 257L
1,533 Elo+
Party 3
Charybdis
Charybdis
jumanji34
Charybdis
Level 155
God Stats
9W - 13L
1,553 SR
Queue Stats
176W - 190L
1,530 Elo+
Party 3
Team Averages
Level 118
1,577 SR
1,582 Elo+

VS

Team Averages
Level 120
1,581 SR
1,565 Elo+
Nox
Nox
Daxzar
Nox
Level 150
God Stats
5W - 3L
1,857 SR
Queue Stats
289W - 300L
1,629 Elo+
Solo
Cernunnos
Cernunnos
NoahTheGe
Cernunnos
Level 107
God Stats
1W - 0L
1,232 SR
Queue Stats
167W - 153L
1,541 Elo+
Party 2
Hachiman
Hachiman
Semat
Hachiman
Level 160
God Stats
1W - 1L
1,297 SR
Queue Stats
333W - 298L
1,508 Elo+
Party 2
Nemesis
Nemesis
Stinkywar
Nemesis
Level 89
God Stats
5W - 6L
1,500 SR
Queue Stats
245W - 225L
1,575 Elo+
Party 1
Chang'e
Chang'e
TheFreshCoconut
Chang'e
Level 92
God Stats
34W - 13L
2,020 SR
Queue Stats
262W - 231L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
7,474
498
5,911
9,890
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Hijynnx
Artio
13
0 / 4 / 1
7,665
511
2,813
12,987
8,574
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 5
6,976
465
6,911
14,130
12,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 4 / 1
7,798
520
8,668
12,836
4,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charybdis
jumanji34
Charybdis
11
0 / 7 / 2
6,644
443
6,515
12,591
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Daxzar
Nox
12
2 / 1 / 13
8,416
561
3,825
10,547
9,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Cernunnos
NoahTheGe
Cernunnos
15
7 / 4 / 7
9,708
647
12,962
12,505
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Semat
Hachiman
14
6 / 3 / 8
9,094
606
8,898
11,957
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Stinkywar
Nemesis
15
9 / 2 / 7
9,484
632
10,810
11,308
5,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 0 / 11
9,011
601
8,005
8,322
4,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
9
Kills
27
27
Deaths
10
12
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Nox
Daxzar
Nox
2
1
13
8.5
L
3
7
3
0.64
L
Artio
Hijynnx
Artio
0
4
1
0.13
W
Cernunnos
NoahTheGe
Cernunnos
7
4
7
2.63
W
Hachiman
Semat
Hachiman
6
3
8
3.33
W
Nemesis
Stinkywar
Nemesis
9
2
7
6.25
L
1
5
5
0.7
W
3
0
11
8.5
L
5
4
1
1.38
L
Charybdis
jumanji34
Charybdis
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,818
Damage
44,500
62,434
Taken
54,639
31,155
Mitigated
27,226
14,226
Healing
26,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
Daxzar
Nox
3,825
682
0
4,107
10,547
9,323
256
4,023
6,524
11,032
3,723
L
5,911
1,930
0
1,966
9,890
2,557
0
1,588
8,302
37,236
0
L
Artio
Hijynnx
Artio
2,813
181
17
3,826
12,987
8,574
734
4,177
8,810
48,958
0
W
Cernunnos
NoahTheGe
Cernunnos
12,962
7,183
0
4,656
12,505
4,188
3,236
2,021
10,444
0
59,543
W
Hachiman
Semat
Hachiman
8,898
4,061
0
4,382
11,957
3,779
584
4,215
7,498
0
60,048
W
Nemesis
Stinkywar
Nemesis
10,810
5,272
0
3,180
11,308
5,180
313
5,076
6,162
0
63,449
L
6,911
932
929
2,572
14,130
12,709
0
3,117
11,013
15,814
0
W
8,005
1,162
3,492
6,594
8,322
4,756
934
2,975
5,307
44,564
0
L
8,668
3,061
0
1,948
12,836
4,664
0
1,506
11,330
0
46,803
L
Charybdis
jumanji34
Charybdis
6,515
3,157
0
2,968
12,591
2,651
0
1,324
11,267
0
50,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,557
Gold Earned
45,713
372
Minions Killed
377
0
Camps Cleared
0
1,396,373
Distance Traveled
1,443,143
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,416
561
27
2
0
287,602
2
L
Sol
7,474
498
72
5
0
245,771
6
L
Artio
7,665
511
114
8
0
287,108
3
W
Cernunnos
9,708
647
107
7
0
239,086
1
W
Hachiman
9,094
606
83
6
0
282,483
6
W
Nemesis
9,484
632
77
5
0
343,862
3
L
Terra
6,976
465
19
1
0
296,580
6
W
Chang'e
9,011
601
83
6
0
290,110
7
L
Bastet
7,798
520
84
6
0
315,483
2
L
Charybdis
6,644
443
83
6
0
251,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role