Player Matchup

Neith
Neith
EggBaron
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MrCoherent
Baron Samedi
Level 43
God Stats
1W - 1L
1,180 SR
Queue Stats
13W - 18L
1,414 Elo+
Party 2
Cthulhu
Cthulhu
Ooplagloo
Cthulhu
Level 42
God Stats
1W - 3L
1,439 SR
Queue Stats
34W - 47L
1,274 Elo+
Party 2
Team Averages
Level 29
1,373 SR
1,396 Elo+

VS

Team Averages
Level 60
1,628 SR
1,402 Elo+
Chronos
Chronos
BatPosieden
Chronos
Level 77
God Stats
8W - 5L
1,497 SR
Queue Stats
296W - 358L
1,431 Elo+
Solo
Ymir
Ymir
Nero x Kiro
Ymir
Level 83
God Stats
62W - 52L
1,556 SR
Queue Stats
331W - 336L
1,428 Elo+
Party 1
Bastet
Bastet
Tap1
Bastet
Level 21
God Stats
12W - 9L
1,832 SR
Queue Stats
245W - 264L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EggBaron
Neith
10
2 / 9 / 3
7,268
661
4,769
10,763
2,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MrCoherent
Baron Samedi
11
1 / 4 / 4
7,109
646
10,115
9,398
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Ooplagloo
Cthulhu
11
2 / 3 / 3
7,555
687
7,181
10,260
8,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BatPosieden
Chronos
14
9 / 0 / 6
9,366
851
11,509
5,347
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 14
8,682
789
5,628
16,924
8,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bastet
Tap1
Bastet
12
5 / 3 / 9
8,414
765
9,311
6,633
2,252
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
5
Kills
16
16
Deaths
5
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chronos
BatPosieden
Chronos
9
0
6
12
L
Neith
EggBaron
Neith
2
9
3
0.39
L
Baron Samedi
MrCoherent
Baron Samedi
1
4
4
0.75
W
2
2
14
4.5
L
Cthulhu
Ooplagloo
Cthulhu
2
3
3
1.17
W
Bastet
Tap1
Bastet
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,065
Damage
26,448
30,421
Taken
28,904
14,256
Mitigated
12,641
7,509
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
BatPosieden
Chronos
11,509
3,161
187
3,314
5,347
1,920
884
2,788
2,559
35,173
0
L
Neith
EggBaron
Neith
4,769
2,205
0
331
10,763
2,642
0
1,892
8,795
0
13,325
L
Baron Samedi
MrCoherent
Baron Samedi
10,115
1,604
1,680
2,765
9,398
3,231
0
7,172
1,934
26,459
0
W
5,628
822
0
5,789
16,924
8,469
398
10,125
6,799
19,873
0
L
Cthulhu
Ooplagloo
Cthulhu
7,181
611
940
1,793
10,260
8,383
0
7,437
2,555
18,635
0
W
Bastet
Tap1
Bastet
9,311
3,774
0
494
6,633
2,252
1,176
4,882
1,751
0
20,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,932
Gold Earned
26,462
92
Minions Killed
115
0
Camps Cleared
7
509,669
Distance Traveled
590,803
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,366
851
58
5
4
211,492
1
L
Neith
7,268
661
35
3
0
154,214
0
L
Baron Samedi
7,109
646
46
4
0
172,679
0
W
Ymir
8,682
789
33
3
0
181,547
1
L
Cthulhu
7,555
687
11
1
0
182,776
0
W
Bastet
8,414
765
24
2
3
197,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role