Player Matchup

Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
ENTENSE2o6
He Bo
Level 160
God Stats
4W - 10L
1,361 SR
Queue Stats
821W - 912L
1,466 Elo+
Solo
Izanami
Izanami
FazbearInc21
Izanami
Level 69
God Stats
1W - 0L
1,453 SR
Queue Stats
24W - 11L
1,625 Elo+
Party 2
Bacchus
Bacchus
Heavenly Pepsi
Bacchus
Level 77
God Stats
1W - 0L
1,565 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Arachne
Arachne
Pypit
Arachne
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 37L
1,659 Elo+
Party 2
Team Averages
Level 115
1,476 SR
1,550 Elo+

VS

Team Averages
Level 128
1,518 SR
1,451 Elo+
Atlas
Atlas
MakkyMaks
Atlas
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 174L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
MasterDamo60
Cthulhu
Level 107
God Stats
0W - 1L
1,825 SR
Queue Stats
5W - 8L
1,281 Elo+
Solo
Jing Wei
Jing Wei
ToastyWaffle123
Jing Wei
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
503W - 477L
1,559 Elo+
Party 1
Nemesis
Nemesis
iLoVeMyBuBbLeS
Nemesis
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
67W - 70L
1,476 Elo+
Solo
Janus
Janus
silvermax69
Janus
Level 149
God Stats
8W - 9L
1,264 SR
Queue Stats
443W - 477L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 0 / 2
7,593
690
5,205
8,227
5,586
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
12
2 / 0 / 1
7,114
647
1,765
3,959
1,098
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
FazbearInc21
Izanami
10
1 / 0 / 0
5,954
541
3,836
4,270
1,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 2
5,952
541
2,598
6,138
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Pypit
Arachne
11
4 / 0 / 1
6,590
599
3,420
6,369
2,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
MakkyMaks
Atlas
8
0 / 0 / 0
5,149
468
2,539
5,227
2,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
MasterDamo60
Cthulhu
10
0 / 3 / 0
5,625
511
2,390
6,473
5,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
10
0 / 1 / 0
5,824
529
2,280
5,853
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 0
5,618
511
2,381
7,088
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
6,229
566
2,515
4,514
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
10
Kills
0
0
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
2
4
W
He Bo
2
0
1
2.5
W
Izanami
FazbearInc21
Izanami
1
0
0
1
W
0
0
2
1
L
Atlas
MakkyMaks
Atlas
0
0
0
0
L
Cthulhu
MasterDamo60
Cthulhu
0
3
0
0
W
Arachne
Pypit
Arachne
4
0
1
4.5
L
Jing Wei
0
1
0
0
L
0
4
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,824
Damage
12,105
28,963
Taken
29,155
15,907
Mitigated
13,005
11,654
Healing
7,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,205
1,050
0
3,921
8,227
5,586
0
2,579
5,648
0
45,266
W
He Bo
1,765
0
0
2,414
3,959
1,098
342
1,126
2,833
38,806
0
W
Izanami
FazbearInc21
Izanami
3,836
2,027
0
739
4,270
1,085
0
922
3,348
0
41,153
W
2,598
74
205
2,296
6,138
5,229
30
1,863
4,275
8,363
0
L
Atlas
MakkyMaks
Atlas
2,539
745
203
2,009
5,227
2,239
0
1,312
3,915
11,363
85
L
Cthulhu
MasterDamo60
Cthulhu
2,390
219
0
1,144
6,473
5,467
0
0
6,473
28,776
0
W
Arachne
Pypit
Arachne
3,420
2,286
0
2,079
6,369
2,909
12
954
5,415
0
36,844
L
Jing Wei
2,280
1,935
0
2,406
5,853
1,425
0
776
5,077
0
40,235
L
2,381
648
0
1,232
7,088
2,648
0
638
6,450
0
31,767
L
2,515
43
0
662
4,514
1,226
0
1,637
2,877
42,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,203
Gold Earned
28,445
367
Minions Killed
336
0
Camps Cleared
0
1,195,956
Distance Traveled
1,143,106
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,593
690
96
9
0
232,595
3
W
He Bo
7,114
647
103
9
0
198,538
0
W
Izanami
5,954
541
90
8
0
218,638
3
W
Bacchus
5,952
541
17
2
0
259,666
3
L
Atlas
5,149
468
8
1
0
217,483
6
L
Cthulhu
5,625
511
68
6
0
234,757
4
W
Arachne
6,590
599
61
6
0
286,519
2
L
Jing Wei
5,824
529
89
8
0
215,153
3
L
Nemesis
5,618
511
71
6
0
242,085
2
L
Janus
6,229
566
100
9
0
233,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role