Player Matchup

Jing Wei
Jing Wei
Alkhadeem
Jing Wei
Level 29
God Stats
6W - 6L
1,543 SR
Queue Stats
663W - 732L
1,425 Elo+
Party 1
Awilix
Awilix
FredMickens
Awilix
Level 148
God Stats
3W - 4L
1,498 SR
Queue Stats
208W - 232L
1,467 Elo+
Party 1
Hel
Hel
ITZsaxageIG
Hel
Level 123
God Stats
0W - 1L
1,660 SR
Queue Stats
173W - 200L
1,512 Elo+
Party 2
Sobek
Sobek
bababoosh248
Sobek
Level 104
God Stats
1W - 6L
1,545 SR
Queue Stats
349W - 358L
1,414 Elo+
Party 2
Tyr
Tyr
triora
Tyr
Level 88
God Stats
9W - 4L
1,331 SR
Queue Stats
16W - 11L
1,315 Elo+
Solo
Team Averages
Level 98
1,515 SR
1,426 Elo+

VS

Team Averages
Level 57
1,500 SR
1,385 Elo+
Horus
Horus
LunchyBoxHero
Horus
Level 84
God Stats
22W - 15L
1,591 SR
Queue Stats
287W - 306L
1,450 Elo+
Party 3
Kuzenbo
Kuzenbo
Pr0p12
Kuzenbo
Level 25
God Stats
4W - 5L
1,429 SR
Queue Stats
6W - 7L
1,379 Elo+
Party 3
Arachne
Arachne
heckinch0nkr
Arachne
Level 56
God Stats
11W - 6L
1,369 SR
Queue Stats
14W - 17L
1,334 Elo+
Party 3
Artemis
Artemis
osamabeanladan
Artemis
Level 56
God Stats
23W - 19L
1,611 SR
Queue Stats
169W - 179L
1,451 Elo+
Party 3
Scylla
Scylla
yitioabridged
Scylla
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alkhadeem
Jing Wei
14
3 / 6 / 7
9,724
423
10,150
18,359
5,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Awilix
20
8 / 2 / 5
13,248
576
11,578
17,157
6,788
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
3 / 6 / 4
10,387
452
7,655
13,288
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 4 / 9
9,661
420
8,308
23,072
25,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyr
triora
Tyr
19
5 / 2 / 7
12,164
529
19,962
20,592
21,096
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
10,290
447
12,232
17,511
17,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
Pr0p12
Kuzenbo
14
0 / 6 / 9
9,518
414
6,968
18,215
13,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
heckinch0nkr
Arachne
20
12 / 1 / 5
12,784
556
16,675
19,369
9,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 5 / 10
9,998
435
19,300
15,188
5,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
4 / 4 / 5
10,930
475
12,231
11,096
5,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
55
21
Kills
20
20
Deaths
21
32
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Alkhadeem
Jing Wei
3
6
7
1.08
L
Awilix
8
2
5
5.25
L
3
6
4
0.83
W
2
5
6
1
W
Kuzenbo
Pr0p12
Kuzenbo
0
6
9
0.75
L
2
4
9
1.63
W
Arachne
heckinch0nkr
Arachne
12
1
5
14.5
W
2
5
10
1.4
L
Tyr
triora
Tyr
5
2
7
4.25
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,653
Damage
67,406
92,468
Taken
81,379
63,738
Mitigated
51,044
33,726
Healing
28,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Alkhadeem
Jing Wei
10,150
6,239
0
3,655
18,359
5,660
1,102
4,760
13,455
0
67,191
L
Awilix
11,578
2,793
0
6,431
17,157
6,788
0
3,597
13,445
0
114,084
L
7,655
154
1,289
3,962
13,288
4,777
0
3,860
9,314
58,158
0
W
12,232
4,329
2,837
6,295
17,511
17,679
1,212
3,465
14,046
8,888
35,999
W
Kuzenbo
Pr0p12
Kuzenbo
6,968
2,643
0
3,450
18,215
13,142
54
4,841
13,374
28,306
0
L
8,308
663
496
6,847
23,072
25,417
0
5,094
17,862
19,906
4,348
W
Arachne
heckinch0nkr
Arachne
16,675
10,619
0
10,230
19,369
9,243
2,957
3,446
15,923
0
82,935
W
19,300
7,978
0
5,778
15,188
5,038
0
3,900
11,288
0
69,760
L
Tyr
triora
Tyr
19,962
1,580
0
11,046
20,592
21,096
396
4,424
15,482
10,339
88,820
W
12,231
861
0
0
11,096
5,942
0
2,879
7,979
84,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,184
Gold Earned
53,520
596
Minions Killed
477
0
Camps Cleared
0
2,138,640
Distance Traveled
2,266,931
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,724
423
116
5
0
418,509
9
L
Awilix
13,248
576
181
8
0
502,883
7
L
Hel
10,387
452
104
5
0
350,645
2
W
Horus
10,290
447
83
4
0
403,238
8
W
Kuzenbo
9,518
414
38
2
0
479,449
0
L
Sobek
9,661
420
38
2
0
408,878
2
W
Arachne
12,784
556
136
6
0
550,125
5
W
Artemis
9,998
435
93
4
0
411,841
1
L
Tyr
12,164
529
157
7
0
457,725
0
W
Scylla
10,930
475
127
6
0
422,278
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role