Player Matchup

Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Clowngang6969
Zeus
Level 103
God Stats
64W - 45L
1,632 SR
Queue Stats
687W - 721L
1,513 Elo+
Solo
Da Ji
Da Ji
Funkle101
Da Ji
Level 160
God Stats
13W - 9L
1,774 SR
Queue Stats
332W - 338L
1,555 Elo+
Solo
Olorun
Olorun
SpecialFX713
Olorun
Level 128
God Stats
2W - 2L
1,379 SR
Queue Stats
78W - 69L
1,562 Elo+
Solo
Chaac
Chaac
ZetasThiery
Chaac
Level 121
God Stats
1W - 2L
1,642 SR
Queue Stats
195W - 183L
1,550 Elo+
Solo
Team Averages
Level 127
1,585 SR
1,536 Elo+

VS

Team Averages
Level 106
1,527 SR
1,567 Elo+
Thoth
Thoth
DylanWehausen
Thoth
Level 124
God Stats
16W - 20L
1,519 SR
Queue Stats
365W - 350L
1,490 Elo+
Solo
Charybdis
Charybdis
MrRyuu
Charybdis
Level 105
God Stats
11W - 9L
1,615 SR
Queue Stats
144W - 131L
1,662 Elo+
Party 1
Bastet
Bastet
Oxidative
Bastet
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 97L
1,529 Elo+
Solo
Awilix
Awilix
Peybach
Awilix
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
173W - 145L
1,648 Elo+
Party 1
Cthulhu
Cthulhu
samdog2001
Cthulhu
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 3 / 7
9,008
500
7,208
16,799
12,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
3 / 2 / 5
9,330
518
14,384
5,585
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Funkle101
Da Ji
18
14 / 4 / 3
11,405
634
13,226
13,210
6,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
15
2 / 6 / 7
9,590
533
11,796
13,363
3,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 1 / 6
9,853
547
5,316
13,818
8,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
8,584
477
5,153
9,987
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MrRyuu
Charybdis
16
7 / 5 / 6
10,605
589
11,841
15,079
4,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
Oxidative
Bastet
14
1 / 6 / 2
8,500
472
9,558
17,797
7,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
Peybach
Awilix
15
2 / 6 / 5
8,830
491
2,922
15,555
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
samdog2001
Cthulhu
13
4 / 2 / 9
9,188
510
8,481
13,012
12,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
42
24
Kills
16
16
Deaths
24
28
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
3
7
2.17
W
3
2
5
2.75
L
2
5
4
0.8
W
Da Ji
Funkle101
Da Ji
14
4
3
3.88
L
Charybdis
MrRyuu
Charybdis
7
5
6
2
L
Bastet
Oxidative
Bastet
1
6
2
0.33
L
Awilix
Peybach
Awilix
2
6
5
0.75
W
Olorun
2
6
7
0.92
W
2
1
6
5
L
Cthulhu
samdog2001
Cthulhu
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,930
Damage
37,955
62,775
Taken
71,430
32,749
Mitigated
33,815
22,830
Healing
21,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,208
2,976
1,889
6,265
16,799
12,425
417
4,477
12,322
0
31,051
W
14,384
2,130
0
800
5,585
1,640
70
2,480
3,105
57,828
0
L
5,153
108
0
1,355
9,987
3,119
0
3,540
6,261
54,981
0
W
Da Ji
Funkle101
Da Ji
13,226
5,249
0
2,446
13,210
6,338
0
1,565
11,645
0
73,270
L
Charybdis
MrRyuu
Charybdis
11,841
6,728
0
4,997
15,079
4,895
0
6,832
8,199
0
66,152
L
Bastet
Oxidative
Bastet
9,558
2,591
0
6,549
17,797
7,814
282
2,152
15,529
0
55,768
L
Awilix
Peybach
Awilix
2,922
1,483
0
5,122
15,555
5,309
0
4,599
10,708
0
55,560
W
Olorun
11,796
7,143
293
4,701
13,363
3,642
488
4,186
9,177
75,688
0
W
5,316
807
0
6,436
13,818
8,704
1,262
926
12,892
0
60,607
L
Cthulhu
samdog2001
Cthulhu
8,481
755
814
2,526
13,012
12,678
0
8,229
4,553
17,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,186
Gold Earned
45,707
524
Minions Killed
425
0
Camps Cleared
0
1,755,973
Distance Traveled
1,709,040
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,008
500
50
3
0
371,669
6
W
Zeus
9,330
518
96
5
0
349,552
5
L
Thoth
8,584
477
100
6
0
315,750
2
W
Da Ji
11,405
634
103
6
0
363,092
5
L
Charybdis
10,605
589
116
6
0
306,419
3
L
Bastet
8,500
472
77
4
0
355,160
3
L
Awilix
8,830
491
111
6
0
385,684
0
W
Olorun
9,590
533
117
7
0
313,479
1
W
Chaac
9,853
547
158
9
0
358,181
1
L
Cthulhu
9,188
510
21
1
0
346,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role