Player Matchup

Merlin
Merlin
Billbob999
Merlin
Level 149
God Stats
2W - 1L
1,735 SR
Queue Stats
63W - 66L
1,522 Elo+
Party 1
Yemoja
Yemoja
CallMeDaddyx393
Yemoja
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,777 Elo+
Party 1
Cernunnos
Cernunnos
OneInchWonder54
Cernunnos
Level 39
God Stats
38W - 27L
1,623 SR
Queue Stats
41W - 30L
1,578 Elo+
Party 1
Team Averages
Level 115
1,619 SR
1,626 Elo+

VS

Team Averages
Level 106
1,559 SR
1,332 Elo+
Ra
Ra
Nachetevf
Ra
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,386 Elo+
Party 2
Horus
Horus
aicacris
Horus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,078 Elo+
Party 2
Chiron
Chiron
thebenboss50
Chiron
Level 148
God Stats
0W - 1L
1,677 SR
Queue Stats
56W - 45L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Billbob999
Merlin
19
6 / 4 / 9
13,572
754
16,700
12,072
4,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
6 / 3 / 9
13,038
724
16,961
16,400
18,413
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
OneInchWonder54
Cernunnos
16
3 / 4 / 8
11,851
658
12,929
15,961
5,028
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 5
11,391
633
10,500
16,755
5,338
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
aicacris
Horus
15
1 / 6 / 8
10,838
602
9,005
20,418
20,797
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
17
6 / 4 / 4
12,328
685
15,545
13,842
4,507
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
15
Kills
11
11
Deaths
15
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
Billbob999
Merlin
6
4
9
2.63
W
6
3
9
3.5
L
4
5
5
1.3
W
Cernunnos
OneInchWonder54
Cernunnos
3
4
8
1.75
L
Horus
aicacris
Horus
1
6
8
0.83
L
Chiron
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,590
Damage
35,050
44,433
Taken
51,015
28,106
Mitigated
30,642
9,732
Healing
16,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Billbob999
Merlin
16,700
688
0
2,049
12,072
4,665
418
3,115
8,957
79,137
0
W
16,961
1,544
2,645
2,988
16,400
18,413
378
4,450
11,950
38,312
0
L
10,500
856
1,919
3,900
16,755
5,338
38
11,047
5,708
45,288
0
W
Cernunnos
OneInchWonder54
Cernunnos
12,929
5,169
0
2,050
15,961
5,028
2,632
3,492
12,469
0
47,212
L
Horus
aicacris
Horus
9,005
4,353
2,022
4,142
20,418
20,797
0
12,512
7,906
0
21,289
L
Chiron
15,545
2,976
1,884
2,963
13,842
4,507
0
10,272
3,570
0
55,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,461
Gold Earned
34,557
229
Minions Killed
186
9
Camps Cleared
5
906,147
Distance Traveled
893,889
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,572
754
117
7
4
314,693
1
W
Yemoja
13,038
724
57
3
4
289,902
4
L
Ra
11,391
633
91
5
2
283,487
1
W
Cernunnos
11,851
658
55
3
1
301,552
2
L
Horus
10,838
602
19
1
2
300,139
3
L
Chiron
12,328
685
76
4
1
310,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role