Player Matchup

Yemoja
Yemoja
Ayssia
Yemoja
Level 44
God Stats
23W - 23L
1,442 SR
Queue Stats
69W - 116L
1,384 Elo+
Party 1
Baron Samedi
Baron Samedi
Brosttot
Baron Samedi
Level 100
God Stats
4W - 2L
1,499 SR
Queue Stats
105W - 96L
1,542 Elo+
Party 3
Chiron
Chiron
Genitalus
Chiron
Level 88
God Stats
1W - 2L
2,051 SR
Queue Stats
86W - 81L
1,517 Elo+
Party 3
Vulcan
Vulcan
SlaxxSan
Vulcan
Level 27
God Stats
2W - 7L
1,507 SR
Queue Stats
29W - 71L
1,240 Elo+
Party 1
Kali
Kali
Thanü
Kali
Level 124
God Stats
1W - 1L
1,418 SR
Queue Stats
146W - 142L
1,477 Elo+
Party 3
Team Averages
Level 77
1,583 SR
1,432 Elo+

VS

Team Averages
Level 111
1,501 SR
1,491 Elo+
Kali
Kali
DDRusher
Kali
Level 114
God Stats
9W - 8L
1,595 SR
Queue Stats
55W - 56L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
TheMrFox
Baron Samedi
Level 119
God Stats
7W - 5L
1,586 SR
Queue Stats
108W - 100L
1,543 Elo+
Solo
Artemis
Artemis
Thms420
Artemis
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 158L
1,499 Elo+
Party 2
Atlas
Atlas
foxtrot447
Atlas
Level 78
God Stats
1W - 3L
1,306 SR
Queue Stats
111W - 135L
1,465 Elo+
Party 2
Ah Puch
Ah Puch
kaffeemoench
Ah Puch
Level 141
God Stats
4W - 1L
1,519 SR
Queue Stats
158W - 150L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ayssia
Yemoja
15
0 / 5 / 4
9,511
634
6,370
15,542
7,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Brosttot
Baron Samedi
18
4 / 6 / 4
11,287
752
12,660
21,130
11,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Genitalus
Chiron
19
4 / 7 / 3
11,173
745
17,725
19,783
5,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
SlaxxSan
Vulcan
16
2 / 10 / 2
10,464
698
8,348
19,033
5,172
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kali
Thanü
Kali
16
0 / 8 / 3
9,637
642
9,128
20,161
5,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
18
3 / 2 / 19
11,499
767
8,872
14,607
12,996
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
TheMrFox
Baron Samedi
20
7 / 2 / 19
12,532
835
26,759
13,731
5,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Thms420
Artemis
20
15 / 4 / 12
13,864
924
25,700
16,888
7,605
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
18
5 / 2 / 23
12,563
838
8,197
22,197
26,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
kaffeemoench
Ah Puch
20
6 / 1 / 12
12,787
852
20,777
10,307
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
121
10
Kills
36
36
Deaths
11
16
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ayssia
Yemoja
0
5
4
0.4
L
Baron Samedi
Brosttot
Baron Samedi
4
6
4
1
W
Kali
3
2
19
6.25
L
Chiron
Genitalus
Chiron
4
7
3
0.79
L
Vulcan
SlaxxSan
Vulcan
2
10
2
0.3
L
Kali
Thanü
Kali
0
8
3
0.19
W
Baron Samedi
TheMrFox
Baron Samedi
7
2
19
8.25
W
Artemis
Thms420
Artemis
15
4
12
5.25
W
Atlas
5
2
23
8.25
W
Ah Puch
kaffeemoench
Ah Puch
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,231
Damage
90,305
95,649
Taken
77,730
35,442
Mitigated
57,472
17,815
Healing
31,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ayssia
Yemoja
6,370
557
4,647
1,334
15,542
7,483
0
8,276
6,988
19,742
0
L
Baron Samedi
Brosttot
Baron Samedi
12,660
962
963
3,447
21,130
11,315
132
15,547
4,841
41,359
0
W
Kali
8,872
3,334
0
4,332
14,607
12,996
815
3,807
10,800
0
21,621
L
Chiron
Genitalus
Chiron
17,725
4,742
619
3,787
19,783
5,566
0
8,271
11,171
0
55,069
L
Vulcan
SlaxxSan
Vulcan
8,348
3,788
0
82
19,033
5,172
0
9,575
9,166
28,621
0
L
Kali
Thanü
Kali
9,128
3,279
0
2,936
20,161
5,906
0
12,109
7,581
0
30,622
W
Baron Samedi
TheMrFox
Baron Samedi
26,759
1,459
2,842
7,456
13,731
5,922
2,385
5,603
7,989
57,948
0
W
Artemis
Thms420
Artemis
25,700
13,367
0
6,425
16,888
7,605
6,368
3,344
13,544
0
76,263
W
Atlas
8,197
2,383
1,324
4,347
22,197
26,730
373
10,243
11,954
17,571
0
W
Ah Puch
kaffeemoench
Ah Puch
20,777
372
0
5,003
10,307
4,219
3,084
4,381
5,926
70,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,072
Gold Earned
63,245
272
Minions Killed
316
0
Camps Cleared
0
1,335,829
Distance Traveled
1,538,256
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,511
634
22
1
0
246,390
4
L
Baron Samedi
11,287
752
76
5
0
289,858
3
W
Kali
11,499
767
30
2
0
308,537
1
L
Chiron
11,173
745
82
5
0
273,234
1
L
Vulcan
10,464
698
41
3
0
244,223
0
L
Kali
9,637
642
51
3
0
282,124
2
W
Baron Samedi
12,532
835
79
5
0
303,642
2
W
Artemis
13,864
924
85
6
0
296,783
5
W
Atlas
12,563
838
13
1
0
316,284
2
W
Ah Puch
12,787
852
109
7
0
313,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role