Player Matchup

Awilix
Awilix
Lil_Redd_
Awilix
Level 118
God Stats
1W - 6L
1,702 SR
Queue Stats
225W - 224L
1,515 Elo+
Solo
Freya
Freya
TitanGoinIn
Freya
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
255W - 251L
1,505 Elo+
Solo
Chang'e
Chang'e
thecarter3006
Chang'e
Level 154
God Stats
11W - 1L
1,709 SR
Queue Stats
217W - 222L
1,610 Elo+
Party 2
Charybdis
Charybdis
whatsguddair
Charybdis
Level 80
God Stats
1W - 4L
1,749 SR
Queue Stats
229W - 205L
1,580 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xTrojan23x
Morgan Le Fay
Level 160
God Stats
3W - 4L
1,494 SR
Queue Stats
522W - 536L
1,582 Elo+
Party 2
Team Averages
Level 134
1,631 SR
1,558 Elo+

VS

Team Averages
Level 117
1,587 SR
1,538 Elo+
Terra
Terra
RoxenZoux
Terra
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 143L
1,576 Elo+
Party 1
Cerberus
Cerberus
RuralFalconXD
Cerberus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,478 Elo+
Party 1
Izanami
Izanami
UND3NI4BLE
Izanami
Level 119
God Stats
6W - 1L
1,723 SR
Queue Stats
212W - 217L
1,510 Elo+
Party 1
Hun Batz
Hun Batz
juliosett
Hun Batz
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
141W - 129L
1,559 Elo+
Solo
Ares
Ares
xICYxOPx
Ares
Level 157
God Stats
2W - 1L
1,715 SR
Queue Stats
182W - 162L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Lil_Redd_
Awilix
18
6 / 8 / 6
12,093
711
10,836
18,104
7,058
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
2 / 7 / 9
11,578
681
15,744
22,469
10,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
18
1 / 6 / 10
10,700
629
12,927
20,803
18,140
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
whatsguddair
Charybdis
20
5 / 6 / 8
12,267
722
19,376
17,696
7,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
xTrojan23x
Morgan Le Fay
18
3 / 7 / 10
10,999
647
25,597
17,422
8,488
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
RoxenZoux
Terra
20
5 / 2 / 23
13,198
776
15,849
23,217
31,914
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
RuralFalconXD
Cerberus
20
3 / 1 / 26
12,084
711
12,423
25,681
31,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
UND3NI4BLE
Izanami
20
11 / 3 / 14
14,029
825
24,025
18,621
11,722
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
juliosett
Hun Batz
18
10 / 9 / 11
12,486
734
19,957
20,299
12,842
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ares
20
5 / 3 / 17
13,266
780
14,375
24,916
32,612
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
125
17
Kills
34
34
Deaths
18
43
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Awilix
Lil_Redd_
Awilix
6
8
6
1.13
W
Terra
RoxenZoux
Terra
5
2
23
8.25
W
Cerberus
RuralFalconXD
Cerberus
3
1
26
16
L
2
7
9
0.93
W
Izanami
UND3NI4BLE
Izanami
11
3
14
6
W
Hun Batz
juliosett
Hun Batz
10
9
11
1.72
L
Chang'e
1
6
10
1
L
Charybdis
whatsguddair
Charybdis
5
6
8
1.5
W
Ares
5
3
17
4.5
L
Morgan Le Fay
xTrojan23x
Morgan Le Fay
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,480
Damage
86,629
96,494
Taken
112,734
51,407
Mitigated
120,219
33,601
Healing
48,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Lil_Redd_
Awilix
10,836
3,983
972
3,295
18,104
7,058
1,063
7,270
10,834
0
18,152
W
Terra
RoxenZoux
Terra
15,849
982
13,868
8,949
23,217
31,914
457
7,337
15,880
30,645
0
W
Cerberus
RuralFalconXD
Cerberus
12,423
235
2,525
7,912
25,681
31,129
1,184
15,960
9,721
21,996
0
L
15,744
6,649
2,003
7,611
22,469
10,163
185
10,749
11,720
31,137
0
W
Izanami
UND3NI4BLE
Izanami
24,025
12,184
410
4,319
18,621
11,722
3,742
9,995
8,626
0
79,075
W
Hun Batz
juliosett
Hun Batz
19,957
4,994
1,131
4,083
20,299
12,842
470
9,580
10,719
0
30,894
L
Chang'e
12,927
342
6,055
6,056
20,803
18,140
174
8,341
12,462
28,506
0
L
Charybdis
whatsguddair
Charybdis
19,376
8,035
0
3,086
17,696
7,558
423
7,196
10,500
0
45,833
W
Ares
14,375
192
1,242
3,601
24,916
32,612
334
11,396
13,520
24,030
0
L
Morgan Le Fay
xTrojan23x
Morgan Le Fay
25,597
1,880
913
3,610
17,422
8,488
185
9,091
8,331
42,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,637
Gold Earned
65,063
173
Minions Killed
198
0
Camps Cleared
0
1,338,953
Distance Traveled
1,567,730
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
12,093
711
14
1
0
311,105
2
W
Terra
13,198
776
16
1
0
357,550
0
W
Cerberus
12,084
711
24
1
0
356,374
0
L
Freya
11,578
681
31
2
0
258,831
0
W
Izanami
14,029
825
119
7
0
260,370
0
W
Hun Batz
12,486
734
19
1
0
281,531
0
L
Chang'e
10,700
629
31
2
0
270,303
0
L
Charybdis
12,267
722
64
4
0
242,519
0
W
Ares
13,266
780
20
1
0
311,905
0
L
Morgan Le Fay
10,999
647
33
2
0
256,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role