Player Matchup

Ne Zha
Ne Zha
LETHAL xKiNGx
Ne Zha
Level 129
God Stats
6W - 5L
1,653 SR
Queue Stats
378W - 303L
1,675 Elo+
Party 1
Pele
Pele
PlatinumAce50
Pele
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
126W - 121L
1,599 Elo+
Solo
Ah Puch
Ah Puch
Rain Apollo
Ah Puch
Level 159
God Stats
4W - 1L
1,921 SR
Queue Stats
304W - 278L
1,695 Elo+
Party 2
Jormungandr
Jormungandr
bladez with a Z
Jormungandr
Level 126
God Stats
5W - 7L
1,607 SR
Queue Stats
199W - 195L
1,673 Elo+
Party 2
Medusa
Medusa
xSchmidt
Medusa
Level 160
God Stats
4W - 6L
1,701 SR
Queue Stats
513W - 429L
1,633 Elo+
Party 1
Team Averages
Level 139
1,676 SR
1,655 Elo+

VS

Team Averages
Level 124
1,452 SR
1,624 Elo+
Atlas
Atlas
FR0ST BL1TZ
Atlas
Level 160
God Stats
117W - 94L
1,581 SR
Queue Stats
684W - 623L
1,677 Elo+
Party 3
Merlin
Merlin
Feyvinn
Merlin
Level 85
God Stats
6W - 5L
1,500 SR
Queue Stats
348W - 338L
1,657 Elo+
Solo
Neith
Neith
Simple Karly
Neith
Level 147
God Stats
15W - 24L
1,263 SR
Queue Stats
250W - 247L
1,607 Elo+
Party 3
Kali
Kali
TABOO_T13B00
Kali
Level 104
God Stats
1W - 1L
1,186 SR
Queue Stats
25W - 20L
1,653 Elo+
Solo
Baron Samedi
Baron Samedi
alexisrodrigu189
Baron Samedi
Level 125
God Stats
6W - 3L
1,727 SR
Queue Stats
644W - 635L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 1
10,263
540
9,300
16,687
11,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 6 / 0
9,550
503
5,900
15,812
11,487
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
Rain Apollo
Ah Puch
16
2 / 7 / 3
10,264
540
12,264
12,424
5,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
bladez with a Z
Jormungandr
14
1 / 5 / 7
9,015
474
11,812
18,398
21,049
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
xSchmidt
Medusa
18
7 / 5 / 2
11,717
617
15,698
17,520
6,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 8
11,326
596
12,710
24,178
17,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Feyvinn
Merlin
18
5 / 3 / 7
10,981
578
12,000
10,707
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 4 / 9
11,231
591
9,833
12,468
5,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 2 / 9
12,317
648
14,126
20,933
8,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
alexisrodrigu189
Baron Samedi
19
4 / 0 / 9
11,833
623
12,015
11,403
13,525
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
70
14
Kills
28
28
Deaths
14
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
7
5
8
2.2
W
Merlin
Feyvinn
Merlin
5
3
7
2.83
L
4
5
1
0.9
L
0
6
0
0
L
Ah Puch
Rain Apollo
Ah Puch
2
7
3
0.5
W
4
4
9
2.13
W
8
2
9
6.25
W
Baron Samedi
alexisrodrigu189
Baron Samedi
4
0
9
8.5
L
Jormungandr
bladez with a Z
Jormungandr
1
5
7
0.9
L
Medusa
xSchmidt
Medusa
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,974
Damage
60,684
80,841
Taken
79,689
55,879
Mitigated
48,957
11,696
Healing
27,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,710
4,210
2,787
5,506
24,178
17,462
0
8,868
15,310
48,851
2,606
W
Merlin
Feyvinn
Merlin
12,000
481
0
717
10,707
3,661
0
5,959
4,748
77,839
0
L
9,300
2,783
0
1,070
16,687
11,458
0
5,579
11,108
0
72,602
L
5,900
1,070
0
1,962
15,812
11,487
1,573
10,416
5,396
0
60,523
L
Ah Puch
Rain Apollo
Ah Puch
12,264
443
0
1,635
12,424
5,311
0
4,951
7,473
86,304
0
W
9,833
2,641
0
5,073
12,468
5,431
780
1,650
10,818
0
87,392
W
14,126
8,318
0
7,587
20,933
8,878
1,408
6,326
14,607
0
97,981
W
Baron Samedi
alexisrodrigu189
Baron Samedi
12,015
1,414
449
5,478
11,403
13,525
0
1,273
10,130
77,371
0
L
Jormungandr
bladez with a Z
Jormungandr
11,812
1,809
414
1,777
18,398
21,049
0
8,470
9,928
31,574
0
L
Medusa
xSchmidt
Medusa
15,698
8,096
0
4,838
17,520
6,574
684
6,977
10,543
0
98,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,809
Gold Earned
57,688
609
Minions Killed
656
0
Camps Cleared
0
1,774,916
Distance Traveled
1,903,258
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,326
596
72
4
0
387,158
6
W
Merlin
10,981
578
138
7
0
369,230
9
L
Ne Zha
10,263
540
117
6
0
390,673
4
L
Pele
9,550
503
127
7
0
341,023
7
L
Ah Puch
10,264
540
169
9
0
322,824
4
W
Neith
11,231
591
141
7
0
337,475
7
W
Kali
12,317
648
151
8
0
435,371
2
W
Baron Samedi
11,833
623
154
8
0
374,024
3
L
Jormungandr
9,015
474
41
2
0
373,641
6
L
Medusa
11,717
617
155
8
0
346,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role