Player Matchup

Neith
Neith
 
Neith
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DADDYBOB69
Jormungandr
Level 144
God Stats
10W - 8L
1,535 SR
Queue Stats
277W - 260L
1,516 Elo+
Party 1
Team Averages
Level 106
1,512 SR
1,505 Elo+

VS

Team Averages
Level 90
1,499 SR
1,590 Elo+
Sobek
Sobek
 
Sobek
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
MackaPåPinne
Cupid
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 8L
1,667 Elo+
Party 2
Sol
Sol
keennnyi
Sol
Level 155
God Stats
1W - 2L
1,497 SR
Queue Stats
89W - 77L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 6 / 0
5,224
746
3,928
7,402
2,205
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
 
Fenrir
7
0 / 2 / 1
4,693
670
2,366
6,040
4,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
DADDYBOB69
Jormungandr
7
0 / 3 / 1
4,691
670
3,107
6,254
3,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 1 / 9
6,420
917
2,040
7,581
7,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
8 / 0 / 2
7,192
1,027
7,755
5,186
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 5
6,677
954
6,152
5,780
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
11
11
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
6
0
0.17
L
Fenrir
 
Fenrir
0
2
1
0.25
W
Sobek
 
Sobek
0
1
9
4.5
L
Jormungandr
DADDYBOB69
Jormungandr
0
3
1
0.17
W
8
0
2
9
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,401
Damage
15,947
19,696
Taken
18,547
10,592
Mitigated
11,251
2,036
Healing
8,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,928
1,717
0
446
7,402
2,205
0
2,643
4,759
0
13,586
L
Fenrir
 
Fenrir
2,366
780
0
705
6,040
4,428
0
2,928
3,112
0
6,471
W
Sobek
 
Sobek
2,040
231
390
2,800
7,581
7,367
186
937
6,644
6,625
0
L
Jormungandr
DADDYBOB69
Jormungandr
3,107
655
0
885
6,254
3,959
0
2,230
4,024
9,907
0
W
7,755
5,561
210
2,296
5,186
1,748
648
972
4,214
0
31,759
W
6,152
2,156
0
3,222
5,780
2,136
1,618
1,695
4,085
28,326
3,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,608
Gold Earned
20,289
48
Minions Killed
99
1
Camps Cleared
6
326,623
Distance Traveled
409,260
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,224
746
17
2
0
118,148
2
L
Fenrir
4,693
670
11
2
0
117,729
1
W
Sobek
6,420
917
9
1
1
140,096
1
L
Jormungandr
4,691
670
20
3
1
90,746
0
W
Cupid
7,192
1,027
43
6
1
134,768
0
W
Sol
6,677
954
47
7
4
134,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role